mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-04-27 07:48:01 -07:00
Merge pull request #179 from woogerboy21/registered-user-only-server
Registered Only Server
This commit is contained in:
commit
5c46cfc169
7 changed files with 319 additions and 300 deletions
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@ -1,4 +1,4 @@
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/***************************************************************************
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/***************************************************************************
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* Copyright (C) 2008 by Max-Wilhelm Bruker *
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* brukie@gmx.net *
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* *
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@ -225,8 +225,6 @@ void MainWindow::actAbout()
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+ tr("French:") + " Yannick Hammer, Arnaud Faes<br>"
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+ tr("Japanese:") + " Nagase Task<br>"
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+ tr("Russian:") + " Alexander Davidov<br>"
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// + tr("Czech:") + " Ondřej Trhoň<br>"
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// + tr("Slovak:") + " Ganjalf Rendy<br>"
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+ tr("Italian:") + " Luigi Sciolla<br>"
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+ tr("Swedish:") + " Jessica Dahl<br>"
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));
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@ -261,6 +259,9 @@ void MainWindow::loginError(Response::ResponseCode r, QString reasonStr, quint32
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case Response::RespUsernameInvalid:
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QMessageBox::critical(this, tr("Error"), tr("Invalid username."));
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break;
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case Response::RespRegistrationRequired:
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QMessageBox::critical(this, tr("Error"), tr("This server requires user registration."));
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break;
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default:
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QMessageBox::critical(this, tr("Error"), tr("Unknown login error: %1").arg(static_cast<int>(r)));
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}
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@ -23,6 +23,7 @@ message Response {
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RespUserIsBanned = 19;
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RespAccessDenied = 20;
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RespUsernameInvalid = 21;
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RespRegistrationRequired = 22;
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}
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enum ResponseType {
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JOIN_ROOM = 1000;
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@ -34,6 +34,7 @@
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#include <QCoreApplication>
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#include <QThread>
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#include <QDebug>
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#include <QSettings>
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Server::Server(bool _threaded, QObject *parent)
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: QObject(parent), threaded(_threaded), nextLocalGameId(0)
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@ -131,6 +132,14 @@ AuthenticationResult Server::loginUser(Server_ProtocolHandler *session, QString
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} else if (authState == UnknownUser) {
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// Change user name so that no two users have the same names,
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// don't interfere with registered user names though.
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QSettings settings("servatrice.ini", QSettings::IniFormat);
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bool requireReg = settings.value("authentication/regonly", 0).toBool();
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if (requireReg) {
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qDebug("Login denied: registration required");
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databaseInterface->unlockSessionTables();
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return RegistrationRequired;
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}
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QString tempName = name;
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int i = 0;
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while (users.contains(tempName) || databaseInterface->userExists(tempName) || databaseInterface->userSessionExists(tempName))
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@ -142,7 +151,7 @@ AuthenticationResult Server::loginUser(Server_ProtocolHandler *session, QString
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users.insert(name, session);
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qDebug() << "Server::loginUser:" << session << "name=" << name;
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data.set_session_id(databaseInterface->startSession(name, session->getAddress()));
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data.set_session_id(databaseInterface->startSession(name, session->getAddress()));
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databaseInterface->unlockSessionTables();
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usersBySessionId.insert(data.session_id(), session);
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@ -478,7 +487,7 @@ void Server::broadcastRoomUpdate(const ServerInfo_Room &roomInfo, bool sendToIsl
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clientsLock.lockForRead();
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for (int i = 0; i < clients.size(); ++i)
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if (clients[i]->getAcceptsRoomListChanges())
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if (clients[i]->getAcceptsRoomListChanges())
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clients[i]->sendProtocolItem(*se);
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clientsLock.unlock();
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@ -27,7 +27,7 @@ class GameEventContainer;
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class CommandContainer;
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class Command_JoinGame;
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enum AuthenticationResult { NotLoggedIn = 0, PasswordRight = 1, UnknownUser = 2, WouldOverwriteOldSession = 3, UserIsBanned = 4, UsernameInvalid = 5 };
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enum AuthenticationResult { NotLoggedIn = 0, PasswordRight = 1, UnknownUser = 2, WouldOverwriteOldSession = 3, UserIsBanned = 4, UsernameInvalid = 5, RegistrationRequired = 6 };
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class Server : public QObject
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{
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@ -345,6 +345,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdLogin(const Command_Login &cmd
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case NotLoggedIn: return Response::RespWrongPassword;
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case WouldOverwriteOldSession: return Response::RespWouldOverwriteOldSession;
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case UsernameInvalid: return Response::RespUsernameInvalid;
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case RegistrationRequired: return Response::RespRegistrationRequired;
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default: authState = res;
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}
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@ -16,6 +16,7 @@ ssl_key=ssl_key.pem
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[authentication]
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method=none
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regonly=0
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[database]
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type=none
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@ -38,44 +38,44 @@
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#include "pb/event_connection_closed.pb.h"
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Servatrice_GameServer::Servatrice_GameServer(Servatrice *_server, int _numberPools, const QSqlDatabase &_sqlDatabase, QObject *parent)
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: QTcpServer(parent),
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server(_server)
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: QTcpServer(parent),
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server(_server)
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{
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if (_numberPools == 0) {
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server->setThreaded(false);
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Servatrice_DatabaseInterface *newDatabaseInterface = new Servatrice_DatabaseInterface(0, server);
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Servatrice_ConnectionPool *newPool = new Servatrice_ConnectionPool(newDatabaseInterface);
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server->addDatabaseInterface(thread(), newDatabaseInterface);
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newDatabaseInterface->initDatabase(_sqlDatabase);
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connectionPools.append(newPool);
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} else
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for (int i = 0; i < _numberPools; ++i) {
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Servatrice_DatabaseInterface *newDatabaseInterface = new Servatrice_DatabaseInterface(i, server);
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Servatrice_ConnectionPool *newPool = new Servatrice_ConnectionPool(newDatabaseInterface);
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QThread *newThread = new QThread;
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newThread->setObjectName("pool_" + QString::number(i));
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newPool->moveToThread(newThread);
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newDatabaseInterface->moveToThread(newThread);
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server->addDatabaseInterface(newThread, newDatabaseInterface);
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newThread->start();
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QMetaObject::invokeMethod(newDatabaseInterface, "initDatabase", Qt::BlockingQueuedConnection, Q_ARG(QSqlDatabase, _sqlDatabase));
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connectionPools.append(newPool);
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}
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if (_numberPools == 0) {
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server->setThreaded(false);
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Servatrice_DatabaseInterface *newDatabaseInterface = new Servatrice_DatabaseInterface(0, server);
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Servatrice_ConnectionPool *newPool = new Servatrice_ConnectionPool(newDatabaseInterface);
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server->addDatabaseInterface(thread(), newDatabaseInterface);
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newDatabaseInterface->initDatabase(_sqlDatabase);
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connectionPools.append(newPool);
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} else
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for (int i = 0; i < _numberPools; ++i) {
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Servatrice_DatabaseInterface *newDatabaseInterface = new Servatrice_DatabaseInterface(i, server);
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Servatrice_ConnectionPool *newPool = new Servatrice_ConnectionPool(newDatabaseInterface);
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QThread *newThread = new QThread;
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newThread->setObjectName("pool_" + QString::number(i));
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newPool->moveToThread(newThread);
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newDatabaseInterface->moveToThread(newThread);
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server->addDatabaseInterface(newThread, newDatabaseInterface);
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newThread->start();
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QMetaObject::invokeMethod(newDatabaseInterface, "initDatabase", Qt::BlockingQueuedConnection, Q_ARG(QSqlDatabase, _sqlDatabase));
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connectionPools.append(newPool);
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}
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}
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Servatrice_GameServer::~Servatrice_GameServer()
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{
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for (int i = 0; i < connectionPools.size(); ++i) {
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logger->logMessage(QString("Closing pool %1...").arg(i));
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QThread *poolThread = connectionPools[i]->thread();
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connectionPools[i]->deleteLater(); // pool destructor calls thread()->quit()
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poolThread->wait();
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}
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for (int i = 0; i < connectionPools.size(); ++i) {
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logger->logMessage(QString("Closing pool %1...").arg(i));
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QThread *poolThread = connectionPools[i]->thread();
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connectionPools[i]->deleteLater(); // pool destructor calls thread()->quit()
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poolThread->wait();
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}
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}
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#if QT_VERSION < 0x050000
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@ -84,150 +84,156 @@ void Servatrice_GameServer::incomingConnection(int socketDescriptor)
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void Servatrice_GameServer::incomingConnection(qintptr socketDescriptor)
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#endif
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{
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// Determine connection pool with smallest client count
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int minClientCount = -1;
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int poolIndex = -1;
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QStringList debugStr;
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for (int i = 0; i < connectionPools.size(); ++i) {
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const int clientCount = connectionPools[i]->getClientCount();
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if ((poolIndex == -1) || (clientCount < minClientCount)) {
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minClientCount = clientCount;
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poolIndex = i;
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}
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debugStr.append(QString::number(clientCount));
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}
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qDebug() << "Pool utilisation:" << debugStr;
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Servatrice_ConnectionPool *pool = connectionPools[poolIndex];
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ServerSocketInterface *ssi = new ServerSocketInterface(server, pool->getDatabaseInterface());
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ssi->moveToThread(pool->thread());
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pool->addClient();
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connect(ssi, SIGNAL(destroyed()), pool, SLOT(removeClient()));
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QMetaObject::invokeMethod(ssi, "initConnection", Qt::QueuedConnection, Q_ARG(int, socketDescriptor));
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// Determine connection pool with smallest client count
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int minClientCount = -1;
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int poolIndex = -1;
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QStringList debugStr;
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for (int i = 0; i < connectionPools.size(); ++i) {
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const int clientCount = connectionPools[i]->getClientCount();
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if ((poolIndex == -1) || (clientCount < minClientCount)) {
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minClientCount = clientCount;
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poolIndex = i;
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}
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debugStr.append(QString::number(clientCount));
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}
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qDebug() << "Pool utilisation:" << debugStr;
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Servatrice_ConnectionPool *pool = connectionPools[poolIndex];
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ServerSocketInterface *ssi = new ServerSocketInterface(server, pool->getDatabaseInterface());
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ssi->moveToThread(pool->thread());
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pool->addClient();
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connect(ssi, SIGNAL(destroyed()), pool, SLOT(removeClient()));
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QMetaObject::invokeMethod(ssi, "initConnection", Qt::QueuedConnection, Q_ARG(int, socketDescriptor));
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}
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void Servatrice_IslServer::incomingConnection(int socketDescriptor)
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{
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QThread *thread = new QThread;
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connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
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IslInterface *interface = new IslInterface(socketDescriptor, cert, privateKey, server);
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interface->moveToThread(thread);
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connect(interface, SIGNAL(destroyed()), thread, SLOT(quit()));
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thread->start();
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QMetaObject::invokeMethod(interface, "initServer", Qt::QueuedConnection);
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QThread *thread = new QThread;
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connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
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IslInterface *interface = new IslInterface(socketDescriptor, cert, privateKey, server);
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interface->moveToThread(thread);
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connect(interface, SIGNAL(destroyed()), thread, SLOT(quit()));
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thread->start();
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QMetaObject::invokeMethod(interface, "initServer", Qt::QueuedConnection);
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}
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Servatrice::Servatrice(QSettings *_settings, QObject *parent)
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: Server(true, parent), settings(_settings), uptime(0), shutdownTimer(0)
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: Server(true, parent), settings(_settings), uptime(0), shutdownTimer(0)
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{
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qRegisterMetaType<QSqlDatabase>("QSqlDatabase");
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qRegisterMetaType<QSqlDatabase>("QSqlDatabase");
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}
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Servatrice::~Servatrice()
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{
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gameServer->close();
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prepareDestroy();
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gameServer->close();
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prepareDestroy();
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}
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bool Servatrice::initServer()
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{
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serverName = settings->value("server/name").toString();
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serverId = settings->value("server/id", 0).toInt();
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const QString authenticationMethodStr = settings->value("authentication/method").toString();
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if (authenticationMethodStr == "sql")
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authenticationMethod = AuthenticationSql;
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else
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authenticationMethod = AuthenticationNone;
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QString dbTypeStr = settings->value("database/type").toString();
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if (dbTypeStr == "mysql")
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databaseType = DatabaseMySql;
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else
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databaseType = DatabaseNone;
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servatriceDatabaseInterface = new Servatrice_DatabaseInterface(-1, this);
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setDatabaseInterface(servatriceDatabaseInterface);
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if (databaseType != DatabaseNone) {
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settings->beginGroup("database");
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dbPrefix = settings->value("prefix").toString();
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servatriceDatabaseInterface->initDatabase("QMYSQL",
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settings->value("hostname").toString(),
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settings->value("database").toString(),
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settings->value("user").toString(),
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settings->value("password").toString());
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settings->endGroup();
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updateServerList();
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qDebug() << "Clearing previous sessions...";
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servatriceDatabaseInterface->clearSessionTables();
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}
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const QString roomMethod = settings->value("rooms/method").toString();
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if (roomMethod == "sql") {
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QSqlQuery query(servatriceDatabaseInterface->getDatabase());
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query.prepare("select id, name, descr, auto_join, join_message from " + dbPrefix + "_rooms order by id asc");
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servatriceDatabaseInterface->execSqlQuery(query);
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while (query.next()) {
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QSqlQuery query2(servatriceDatabaseInterface->getDatabase());
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query2.prepare("select name from " + dbPrefix + "_rooms_gametypes where id_room = :id_room");
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query2.bindValue(":id_room", query.value(0).toInt());
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servatriceDatabaseInterface->execSqlQuery(query2);
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QStringList gameTypes;
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while (query2.next())
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gameTypes.append(query2.value(0).toString());
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addRoom(new Server_Room(query.value(0).toInt(),
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query.value(1).toString(),
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query.value(2).toString(),
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query.value(3).toInt(),
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query.value(4).toString(),
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gameTypes,
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this
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));
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}
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} else {
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int size = settings->beginReadArray("rooms/roomlist");
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for (int i = 0; i < size; ++i) {
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settings->setArrayIndex(i);
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QStringList gameTypes;
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int size2 = settings->beginReadArray("game_types");
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for (int j = 0; j < size2; ++j) {
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settings->setArrayIndex(j);
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gameTypes.append(settings->value("name").toString());
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}
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settings->endArray();
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Server_Room *newRoom = new Server_Room(
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i,
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settings->value("name").toString(),
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settings->value("description").toString(),
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settings->value("autojoin").toBool(),
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settings->value("joinmessage").toString(),
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gameTypes,
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this
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);
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addRoom(newRoom);
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}
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settings->endArray();
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}
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updateLoginMessage();
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|
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maxGameInactivityTime = settings->value("game/max_game_inactivity_time").toInt();
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maxPlayerInactivityTime = settings->value("game/max_player_inactivity_time").toInt();
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maxUsersPerAddress = settings->value("security/max_users_per_address").toInt();
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messageCountingInterval = settings->value("security/message_counting_interval").toInt();
|
||||
maxMessageCountPerInterval = settings->value("security/max_message_count_per_interval").toInt();
|
||||
maxMessageSizePerInterval = settings->value("security/max_message_size_per_interval").toInt();
|
||||
maxGamesPerUser = settings->value("security/max_games_per_user").toInt();
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serverName = settings->value("server/name").toString();
|
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serverId = settings->value("server/id", 0).toInt();
|
||||
bool regServerOnly = settings->value("server/regonly", 0).toBool();
|
||||
|
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const QString authenticationMethodStr = settings->value("authentication/method").toString();
|
||||
if (authenticationMethodStr == "sql") {
|
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authenticationMethod = AuthenticationSql;
|
||||
} else {
|
||||
if (regServerOnly) {
|
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qDebug() << "Registration only server enabled but no DB Connection : Error.";
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return false;
|
||||
}
|
||||
authenticationMethod = AuthenticationNone;
|
||||
}
|
||||
|
||||
QString dbTypeStr = settings->value("database/type").toString();
|
||||
if (dbTypeStr == "mysql")
|
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databaseType = DatabaseMySql;
|
||||
else
|
||||
databaseType = DatabaseNone;
|
||||
|
||||
servatriceDatabaseInterface = new Servatrice_DatabaseInterface(-1, this);
|
||||
setDatabaseInterface(servatriceDatabaseInterface);
|
||||
|
||||
if (databaseType != DatabaseNone) {
|
||||
settings->beginGroup("database");
|
||||
dbPrefix = settings->value("prefix").toString();
|
||||
servatriceDatabaseInterface->initDatabase("QMYSQL",
|
||||
settings->value("hostname").toString(),
|
||||
settings->value("database").toString(),
|
||||
settings->value("user").toString(),
|
||||
settings->value("password").toString());
|
||||
settings->endGroup();
|
||||
|
||||
updateServerList();
|
||||
|
||||
qDebug() << "Clearing previous sessions...";
|
||||
servatriceDatabaseInterface->clearSessionTables();
|
||||
}
|
||||
|
||||
const QString roomMethod = settings->value("rooms/method").toString();
|
||||
if (roomMethod == "sql") {
|
||||
QSqlQuery query(servatriceDatabaseInterface->getDatabase());
|
||||
query.prepare("select id, name, descr, auto_join, join_message from " + dbPrefix + "_rooms order by id asc");
|
||||
servatriceDatabaseInterface->execSqlQuery(query);
|
||||
while (query.next()) {
|
||||
QSqlQuery query2(servatriceDatabaseInterface->getDatabase());
|
||||
query2.prepare("select name from " + dbPrefix + "_rooms_gametypes where id_room = :id_room");
|
||||
query2.bindValue(":id_room", query.value(0).toInt());
|
||||
servatriceDatabaseInterface->execSqlQuery(query2);
|
||||
QStringList gameTypes;
|
||||
while (query2.next())
|
||||
gameTypes.append(query2.value(0).toString());
|
||||
|
||||
addRoom(new Server_Room(query.value(0).toInt(),
|
||||
query.value(1).toString(),
|
||||
query.value(2).toString(),
|
||||
query.value(3).toInt(),
|
||||
query.value(4).toString(),
|
||||
gameTypes,
|
||||
this
|
||||
));
|
||||
}
|
||||
} else {
|
||||
int size = settings->beginReadArray("rooms/roomlist");
|
||||
for (int i = 0; i < size; ++i) {
|
||||
settings->setArrayIndex(i);
|
||||
|
||||
QStringList gameTypes;
|
||||
int size2 = settings->beginReadArray("game_types");
|
||||
for (int j = 0; j < size2; ++j) {
|
||||
settings->setArrayIndex(j);
|
||||
gameTypes.append(settings->value("name").toString());
|
||||
}
|
||||
settings->endArray();
|
||||
|
||||
Server_Room *newRoom = new Server_Room(
|
||||
i,
|
||||
settings->value("name").toString(),
|
||||
settings->value("description").toString(),
|
||||
settings->value("autojoin").toBool(),
|
||||
settings->value("joinmessage").toString(),
|
||||
gameTypes,
|
||||
this
|
||||
);
|
||||
addRoom(newRoom);
|
||||
}
|
||||
settings->endArray();
|
||||
}
|
||||
|
||||
updateLoginMessage();
|
||||
|
||||
maxGameInactivityTime = settings->value("game/max_game_inactivity_time").toInt();
|
||||
maxPlayerInactivityTime = settings->value("game/max_player_inactivity_time").toInt();
|
||||
|
||||
maxUsersPerAddress = settings->value("security/max_users_per_address").toInt();
|
||||
messageCountingInterval = settings->value("security/message_counting_interval").toInt();
|
||||
maxMessageCountPerInterval = settings->value("security/max_message_count_per_interval").toInt();
|
||||
maxMessageSizePerInterval = settings->value("security/max_message_size_per_interval").toInt();
|
||||
maxGamesPerUser = settings->value("security/max_games_per_user").toInt();
|
||||
|
||||
try { if (settings->value("servernetwork/active", 0).toInt()) {
|
||||
qDebug() << "Connecting to ISL network.";
|
||||
|
|
@ -317,7 +323,7 @@ bool Servatrice::initServer()
|
|||
|
||||
void Servatrice::addDatabaseInterface(QThread *thread, Servatrice_DatabaseInterface *databaseInterface)
|
||||
{
|
||||
databaseInterfaces.insert(thread, databaseInterface);
|
||||
databaseInterfaces.insert(thread, databaseInterface);
|
||||
}
|
||||
|
||||
void Servatrice::updateServerList()
|
||||
|
|
@ -341,184 +347,184 @@ void Servatrice::updateServerList()
|
|||
|
||||
QList<ServerProperties> Servatrice::getServerList() const
|
||||
{
|
||||
serverListMutex.lock();
|
||||
QList<ServerProperties> result = serverList;
|
||||
serverListMutex.unlock();
|
||||
|
||||
return result;
|
||||
serverListMutex.lock();
|
||||
QList<ServerProperties> result = serverList;
|
||||
serverListMutex.unlock();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
int Servatrice::getUsersWithAddress(const QHostAddress &address) const
|
||||
{
|
||||
int result = 0;
|
||||
QReadLocker locker(&clientsLock);
|
||||
for (int i = 0; i < clients.size(); ++i)
|
||||
if (static_cast<ServerSocketInterface *>(clients[i])->getPeerAddress() == address)
|
||||
++result;
|
||||
return result;
|
||||
int result = 0;
|
||||
QReadLocker locker(&clientsLock);
|
||||
for (int i = 0; i < clients.size(); ++i)
|
||||
if (static_cast<ServerSocketInterface *>(clients[i])->getPeerAddress() == address)
|
||||
++result;
|
||||
return result;
|
||||
}
|
||||
|
||||
QList<ServerSocketInterface *> Servatrice::getUsersWithAddressAsList(const QHostAddress &address) const
|
||||
{
|
||||
QList<ServerSocketInterface *> result;
|
||||
QReadLocker locker(&clientsLock);
|
||||
for (int i = 0; i < clients.size(); ++i)
|
||||
if (static_cast<ServerSocketInterface *>(clients[i])->getPeerAddress() == address)
|
||||
result.append(static_cast<ServerSocketInterface *>(clients[i]));
|
||||
return result;
|
||||
QList<ServerSocketInterface *> result;
|
||||
QReadLocker locker(&clientsLock);
|
||||
for (int i = 0; i < clients.size(); ++i)
|
||||
if (static_cast<ServerSocketInterface *>(clients[i])->getPeerAddress() == address)
|
||||
result.append(static_cast<ServerSocketInterface *>(clients[i]));
|
||||
return result;
|
||||
}
|
||||
|
||||
void Servatrice::updateLoginMessage()
|
||||
{
|
||||
if (!servatriceDatabaseInterface->checkSql())
|
||||
return;
|
||||
|
||||
QSqlQuery query(servatriceDatabaseInterface->getDatabase());
|
||||
query.prepare("select message from " + dbPrefix + "_servermessages where id_server = :id_server order by timest desc limit 1");
|
||||
query.bindValue(":id_server", serverId);
|
||||
if (servatriceDatabaseInterface->execSqlQuery(query))
|
||||
if (query.next()) {
|
||||
const QString newLoginMessage = query.value(0).toString();
|
||||
|
||||
loginMessageMutex.lock();
|
||||
loginMessage = newLoginMessage;
|
||||
loginMessageMutex.unlock();
|
||||
|
||||
Event_ServerMessage event;
|
||||
event.set_message(newLoginMessage.toStdString());
|
||||
SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
|
||||
QMapIterator<QString, Server_ProtocolHandler *> usersIterator(users);
|
||||
while (usersIterator.hasNext())
|
||||
usersIterator.next().value()->sendProtocolItem(*se);
|
||||
delete se;
|
||||
}
|
||||
if (!servatriceDatabaseInterface->checkSql())
|
||||
return;
|
||||
|
||||
QSqlQuery query(servatriceDatabaseInterface->getDatabase());
|
||||
query.prepare("select message from " + dbPrefix + "_servermessages where id_server = :id_server order by timest desc limit 1");
|
||||
query.bindValue(":id_server", serverId);
|
||||
if (servatriceDatabaseInterface->execSqlQuery(query))
|
||||
if (query.next()) {
|
||||
const QString newLoginMessage = query.value(0).toString();
|
||||
|
||||
loginMessageMutex.lock();
|
||||
loginMessage = newLoginMessage;
|
||||
loginMessageMutex.unlock();
|
||||
|
||||
Event_ServerMessage event;
|
||||
event.set_message(newLoginMessage.toStdString());
|
||||
SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
|
||||
QMapIterator<QString, Server_ProtocolHandler *> usersIterator(users);
|
||||
while (usersIterator.hasNext())
|
||||
usersIterator.next().value()->sendProtocolItem(*se);
|
||||
delete se;
|
||||
}
|
||||
}
|
||||
|
||||
void Servatrice::statusUpdate()
|
||||
{
|
||||
if (!servatriceDatabaseInterface->checkSql())
|
||||
return;
|
||||
|
||||
const int uc = getUsersCount(); // for correct mutex locking order
|
||||
const int gc = getGamesCount();
|
||||
|
||||
uptime += statusUpdateClock->interval() / 1000;
|
||||
|
||||
txBytesMutex.lock();
|
||||
quint64 tx = txBytes;
|
||||
txBytes = 0;
|
||||
txBytesMutex.unlock();
|
||||
rxBytesMutex.lock();
|
||||
quint64 rx = rxBytes;
|
||||
rxBytes = 0;
|
||||
rxBytesMutex.unlock();
|
||||
|
||||
QSqlQuery query(servatriceDatabaseInterface->getDatabase());
|
||||
query.prepare("insert into " + dbPrefix + "_uptime (id_server, timest, uptime, users_count, games_count, tx_bytes, rx_bytes) values(:id, NOW(), :uptime, :users_count, :games_count, :tx, :rx)");
|
||||
query.bindValue(":id", serverId);
|
||||
query.bindValue(":uptime", uptime);
|
||||
query.bindValue(":users_count", uc);
|
||||
query.bindValue(":games_count", gc);
|
||||
query.bindValue(":tx", tx);
|
||||
query.bindValue(":rx", rx);
|
||||
servatriceDatabaseInterface->execSqlQuery(query);
|
||||
if (!servatriceDatabaseInterface->checkSql())
|
||||
return;
|
||||
|
||||
const int uc = getUsersCount(); // for correct mutex locking order
|
||||
const int gc = getGamesCount();
|
||||
|
||||
uptime += statusUpdateClock->interval() / 1000;
|
||||
|
||||
txBytesMutex.lock();
|
||||
quint64 tx = txBytes;
|
||||
txBytes = 0;
|
||||
txBytesMutex.unlock();
|
||||
rxBytesMutex.lock();
|
||||
quint64 rx = rxBytes;
|
||||
rxBytes = 0;
|
||||
rxBytesMutex.unlock();
|
||||
|
||||
QSqlQuery query(servatriceDatabaseInterface->getDatabase());
|
||||
query.prepare("insert into " + dbPrefix + "_uptime (id_server, timest, uptime, users_count, games_count, tx_bytes, rx_bytes) values(:id, NOW(), :uptime, :users_count, :games_count, :tx, :rx)");
|
||||
query.bindValue(":id", serverId);
|
||||
query.bindValue(":uptime", uptime);
|
||||
query.bindValue(":users_count", uc);
|
||||
query.bindValue(":games_count", gc);
|
||||
query.bindValue(":tx", tx);
|
||||
query.bindValue(":rx", rx);
|
||||
servatriceDatabaseInterface->execSqlQuery(query);
|
||||
}
|
||||
|
||||
void Servatrice::scheduleShutdown(const QString &reason, int minutes)
|
||||
{
|
||||
shutdownReason = reason;
|
||||
shutdownMinutes = minutes + 1;
|
||||
if (minutes > 0) {
|
||||
shutdownTimer = new QTimer;
|
||||
connect(shutdownTimer, SIGNAL(timeout()), this, SLOT(shutdownTimeout()));
|
||||
shutdownTimer->start(60000);
|
||||
}
|
||||
shutdownTimeout();
|
||||
shutdownReason = reason;
|
||||
shutdownMinutes = minutes + 1;
|
||||
if (minutes > 0) {
|
||||
shutdownTimer = new QTimer;
|
||||
connect(shutdownTimer, SIGNAL(timeout()), this, SLOT(shutdownTimeout()));
|
||||
shutdownTimer->start(60000);
|
||||
}
|
||||
shutdownTimeout();
|
||||
}
|
||||
|
||||
void Servatrice::incTxBytes(quint64 num)
|
||||
{
|
||||
txBytesMutex.lock();
|
||||
txBytes += num;
|
||||
txBytesMutex.unlock();
|
||||
txBytesMutex.lock();
|
||||
txBytes += num;
|
||||
txBytesMutex.unlock();
|
||||
}
|
||||
|
||||
void Servatrice::incRxBytes(quint64 num)
|
||||
{
|
||||
rxBytesMutex.lock();
|
||||
rxBytes += num;
|
||||
rxBytesMutex.unlock();
|
||||
rxBytesMutex.lock();
|
||||
rxBytes += num;
|
||||
rxBytesMutex.unlock();
|
||||
}
|
||||
|
||||
void Servatrice::shutdownTimeout()
|
||||
{
|
||||
--shutdownMinutes;
|
||||
|
||||
SessionEvent *se;
|
||||
if (shutdownMinutes) {
|
||||
Event_ServerShutdown event;
|
||||
event.set_reason(shutdownReason.toStdString());
|
||||
event.set_minutes(shutdownMinutes);
|
||||
se = Server_ProtocolHandler::prepareSessionEvent(event);
|
||||
} else {
|
||||
Event_ConnectionClosed event;
|
||||
event.set_reason(Event_ConnectionClosed::SERVER_SHUTDOWN);
|
||||
se = Server_ProtocolHandler::prepareSessionEvent(event);
|
||||
}
|
||||
|
||||
clientsLock.lockForRead();
|
||||
for (int i = 0; i < clients.size(); ++i)
|
||||
clients[i]->sendProtocolItem(*se);
|
||||
clientsLock.unlock();
|
||||
delete se;
|
||||
|
||||
if (!shutdownMinutes)
|
||||
deleteLater();
|
||||
--shutdownMinutes;
|
||||
|
||||
SessionEvent *se;
|
||||
if (shutdownMinutes) {
|
||||
Event_ServerShutdown event;
|
||||
event.set_reason(shutdownReason.toStdString());
|
||||
event.set_minutes(shutdownMinutes);
|
||||
se = Server_ProtocolHandler::prepareSessionEvent(event);
|
||||
} else {
|
||||
Event_ConnectionClosed event;
|
||||
event.set_reason(Event_ConnectionClosed::SERVER_SHUTDOWN);
|
||||
se = Server_ProtocolHandler::prepareSessionEvent(event);
|
||||
}
|
||||
|
||||
clientsLock.lockForRead();
|
||||
for (int i = 0; i < clients.size(); ++i)
|
||||
clients[i]->sendProtocolItem(*se);
|
||||
clientsLock.unlock();
|
||||
delete se;
|
||||
|
||||
if (!shutdownMinutes)
|
||||
deleteLater();
|
||||
}
|
||||
|
||||
bool Servatrice::islConnectionExists(int serverId) const
|
||||
{
|
||||
// Only call with islLock locked at least for reading
|
||||
|
||||
return islInterfaces.contains(serverId);
|
||||
// Only call with islLock locked at least for reading
|
||||
|
||||
return islInterfaces.contains(serverId);
|
||||
}
|
||||
|
||||
void Servatrice::addIslInterface(int serverId, IslInterface *interface)
|
||||
{
|
||||
// Only call with islLock locked for writing
|
||||
|
||||
islInterfaces.insert(serverId, interface);
|
||||
connect(interface, SIGNAL(externalUserJoined(ServerInfo_User)), this, SLOT(externalUserJoined(ServerInfo_User)));
|
||||
connect(interface, SIGNAL(externalUserLeft(QString)), this, SLOT(externalUserLeft(QString)));
|
||||
connect(interface, SIGNAL(externalRoomUserJoined(int, ServerInfo_User)), this, SLOT(externalRoomUserJoined(int, ServerInfo_User)));
|
||||
connect(interface, SIGNAL(externalRoomUserLeft(int, QString)), this, SLOT(externalRoomUserLeft(int, QString)));
|
||||
connect(interface, SIGNAL(externalRoomSay(int, QString, QString)), this, SLOT(externalRoomSay(int, QString, QString)));
|
||||
connect(interface, SIGNAL(externalRoomGameListChanged(int, ServerInfo_Game)), this, SLOT(externalRoomGameListChanged(int, ServerInfo_Game)));
|
||||
connect(interface, SIGNAL(joinGameCommandReceived(Command_JoinGame, int, int, int, qint64)), this, SLOT(externalJoinGameCommandReceived(Command_JoinGame, int, int, int, qint64)));
|
||||
connect(interface, SIGNAL(gameCommandContainerReceived(CommandContainer, int, int, qint64)), this, SLOT(externalGameCommandContainerReceived(CommandContainer, int, int, qint64)));
|
||||
connect(interface, SIGNAL(responseReceived(Response, qint64)), this, SLOT(externalResponseReceived(Response, qint64)));
|
||||
connect(interface, SIGNAL(gameEventContainerReceived(GameEventContainer, qint64)), this, SLOT(externalGameEventContainerReceived(GameEventContainer, qint64)));
|
||||
// Only call with islLock locked for writing
|
||||
|
||||
islInterfaces.insert(serverId, interface);
|
||||
connect(interface, SIGNAL(externalUserJoined(ServerInfo_User)), this, SLOT(externalUserJoined(ServerInfo_User)));
|
||||
connect(interface, SIGNAL(externalUserLeft(QString)), this, SLOT(externalUserLeft(QString)));
|
||||
connect(interface, SIGNAL(externalRoomUserJoined(int, ServerInfo_User)), this, SLOT(externalRoomUserJoined(int, ServerInfo_User)));
|
||||
connect(interface, SIGNAL(externalRoomUserLeft(int, QString)), this, SLOT(externalRoomUserLeft(int, QString)));
|
||||
connect(interface, SIGNAL(externalRoomSay(int, QString, QString)), this, SLOT(externalRoomSay(int, QString, QString)));
|
||||
connect(interface, SIGNAL(externalRoomGameListChanged(int, ServerInfo_Game)), this, SLOT(externalRoomGameListChanged(int, ServerInfo_Game)));
|
||||
connect(interface, SIGNAL(joinGameCommandReceived(Command_JoinGame, int, int, int, qint64)), this, SLOT(externalJoinGameCommandReceived(Command_JoinGame, int, int, int, qint64)));
|
||||
connect(interface, SIGNAL(gameCommandContainerReceived(CommandContainer, int, int, qint64)), this, SLOT(externalGameCommandContainerReceived(CommandContainer, int, int, qint64)));
|
||||
connect(interface, SIGNAL(responseReceived(Response, qint64)), this, SLOT(externalResponseReceived(Response, qint64)));
|
||||
connect(interface, SIGNAL(gameEventContainerReceived(GameEventContainer, qint64)), this, SLOT(externalGameEventContainerReceived(GameEventContainer, qint64)));
|
||||
}
|
||||
|
||||
void Servatrice::removeIslInterface(int serverId)
|
||||
{
|
||||
// Only call with islLock locked for writing
|
||||
|
||||
// XXX we probably need to delete everything that belonged to it...
|
||||
islInterfaces.remove(serverId);
|
||||
// Only call with islLock locked for writing
|
||||
|
||||
// XXX we probably need to delete everything that belonged to it...
|
||||
islInterfaces.remove(serverId);
|
||||
}
|
||||
|
||||
void Servatrice::doSendIslMessage(const IslMessage &msg, int serverId)
|
||||
{
|
||||
QReadLocker locker(&islLock);
|
||||
|
||||
if (serverId == -1) {
|
||||
QMapIterator<int, IslInterface *> islIterator(islInterfaces);
|
||||
while (islIterator.hasNext())
|
||||
islIterator.next().value()->transmitMessage(msg);
|
||||
} else {
|
||||
IslInterface *interface = islInterfaces.value(serverId);
|
||||
if (interface)
|
||||
interface->transmitMessage(msg);
|
||||
}
|
||||
QReadLocker locker(&islLock);
|
||||
|
||||
if (serverId == -1) {
|
||||
QMapIterator<int, IslInterface *> islIterator(islInterfaces);
|
||||
while (islIterator.hasNext())
|
||||
islIterator.next().value()->transmitMessage(msg);
|
||||
} else {
|
||||
IslInterface *interface = islInterfaces.value(serverId);
|
||||
if (interface)
|
||||
interface->transmitMessage(msg);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue