Make AttachTo tokens work from non-table zones (#5629)

* move card to play before creating attached token

* leave comment

* hardcode createCard target zone to table

To get attached token from graveyard/exile to work
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RickyRister 2025-02-16 14:02:45 -08:00 committed by GitHub
parent 01d5e58a5f
commit 5c8d1f3cff
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3 changed files with 15 additions and 4 deletions

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@ -1930,7 +1930,15 @@ bool Player::createRelatedFromRelation(const CardItem *sourceCard, const CardRel
createCard(sourceCard, dbName, CardRelation::DoesNotAttach, persistent);
}
} else {
createCard(sourceCard, dbName, cardRelation->getAttachType(), persistent);
auto attachType = cardRelation->getAttachType();
// move card onto table first if attaching from some other zone
// we only do this for AttachTo because cross-zone TransformInto is already handled server-side
if (attachType == CardRelation::AttachTo && sourceCard->getZone()->getName() != "table") {
playCardToTable(sourceCard, false);
}
createCard(sourceCard, dbName, attachType, persistent);
}
return true;
}
@ -1973,7 +1981,7 @@ void Player::createCard(const CardItem *sourceCard,
cmd.set_annotation("");
}
cmd.set_destroy_on_zone_change(!persistent);
cmd.set_target_zone(sourceCard->getZone()->getName().toStdString());
cmd.set_target_zone("table"); // we currently only support creating tokens on the table
cmd.set_x(gridPoint.x());
cmd.set_y(gridPoint.y());
@ -2754,7 +2762,7 @@ void Player::playCard(CardItem *card, bool faceDown)
* Like {@link Player::playCard}, but forces the card to be played to the table zone.
* Cards with tablerow 3 (the stack) will be played to tablerow 1 (the noncreatures row).
*/
void Player::playCardToTable(CardItem *card, bool faceDown)
void Player::playCardToTable(const CardItem *card, bool faceDown)
{
if (card == nullptr) {
return;