chat code

This commit is contained in:
Max-Wilhelm Bruker 2009-08-23 16:25:10 +02:00
parent 8daa81e462
commit 5d32bb8bc4
14 changed files with 85 additions and 28 deletions

View file

@ -1,8 +1,8 @@
#include "chatchannel.h"
#include "serversocket.h"
ChatChannel::ChatChannel(const QString &_name, const QString &_description)
: name(_name), description(_description)
ChatChannel::ChatChannel(const QString &_name, const QString &_description, bool _autoJoin, const QStringList &_joinMessage)
: name(_name), description(_description), autoJoin(_autoJoin), joinMessage(_joinMessage)
{
}
@ -16,6 +16,8 @@ void ChatChannel::addPlayer(ServerSocket *player)
for (int i = 0; i < size(); ++i)
player->msg(QString("chat|list_players|%1|%2").arg(name).arg(at(i)->getPlayerName()));
for (int i = 0; i < joinMessage.size(); ++i)
player->msg(QString("chat|server_message|%1|%2").arg(name).arg(joinMessage[i]));
emit channelInfoChanged();
}
@ -40,5 +42,5 @@ void ChatChannel::say(ServerSocket *player, const QString &s)
QString ChatChannel::getChannelListLine() const
{
return QString("chat|list_channels|%1|%2|%3").arg(name).arg(description).arg(size());
}
return QString("chat|list_channels|%1|%2|%3|%4").arg(name).arg(description).arg(size()).arg(autoJoin ? 1 : 0);
}

View file

@ -3,6 +3,7 @@
#include <QList>
#include <QObject>
#include <QStringList>
class ServerSocket;
@ -13,10 +14,13 @@ signals:
private:
QString name;
QString description;
bool autoJoin;
QStringList joinMessage;
public:
ChatChannel(const QString &_name, const QString &_description);
ChatChannel(const QString &_name, const QString &_description, bool _autoJoin, const QStringList &_joinMessage);
QString getName() const { return name; }
QString getDescription() const { return description; }
bool getAutoJoin() const { return autoJoin; }
void addPlayer(ServerSocket *player);
void removePlayer(ServerSocket *player);
void say(ServerSocket *player, const QString &s);

View file

@ -27,7 +27,7 @@
#include <QSettings>
Server::Server(QObject *parent)
: QTcpServer(parent), nextGameId(0)
: QTcpServer(parent), nextGameId(0)
{
rng = new RNG_Qt(this);
@ -37,11 +37,20 @@ Server::Server(QObject *parent)
if (dbType == "mysql")
openDatabase();
chatChannelList << new ChatChannel("channel1", "testchannel 1");
chatChannelList << new ChatChannel("channel2", "testchannel 2");
int size = settings->beginReadArray("chatchannels");
for (int i = 0; i < size; ++i) {
settings->setArrayIndex(i);
chatChannelList << new ChatChannel(settings->value("name").toString(),
settings->value("description").toString(),
settings->value("autojoin").toBool(),
settings->value("joinmessage").toStringList());
}
settings->endArray();
for (int i = 0; i < chatChannelList.size(); ++i)
connect(chatChannelList[i], SIGNAL(channelInfoChanged()), this, SLOT(broadcastChannelUpdate()));
loginMessage = settings->value("messages/login").toStringList();
}
Server::~Server()

View file

@ -21,6 +21,7 @@
#define SERVER_H
#include <QTcpServer>
#include <QStringList>
class ServerGame;
class ServerSocket;
@ -52,12 +53,14 @@ public:
AbstractRNG *getRNG() const { return rng; }
void broadcastGameListUpdate(ServerGame *game);
void removePlayer(ServerSocket *player);
const QStringList &getLoginMessage() const { return loginMessage; }
private:
void incomingConnection(int SocketId);
QList<ServerGame *> games;
QList<ServerSocket *> players;
QList<ChatChannel *> chatChannelList;
int nextGameId;
QStringList loginMessage;
AbstractRNG *rng;
};

View file

@ -236,7 +236,13 @@ ReturnMessage::ReturnCode ServerSocket::cmdLogin(const QList<QVariant> &params)
return ReturnMessage::ReturnPasswordWrong;
playerName = params[0].toString();
return ReturnMessage::ReturnOk;
remsg->send(ReturnMessage::ReturnOk);
QStringList loginMessage = server->getLoginMessage();
for (int i = 0; i < loginMessage.size(); ++i)
msg("chat|server_message||" + loginMessage[i]);
return ReturnMessage::ReturnNothing;
}
ReturnMessage::ReturnCode ServerSocket::cmdChatListChannels(const QList<QVariant> &/*params*/)