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cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies
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28 changed files with 570 additions and 245 deletions
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@ -6,19 +6,24 @@ import "room_event.proto";
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message IslMessage {
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enum MessageType {
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RESPONSE = 0;
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SESSION_EVENT = 1;
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GAME_COMMAND_CONTAINER = 2;
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GAME_EVENT_CONTAINER = 3;
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ROOM_EVENT = 4;
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GAME_COMMAND_CONTAINER = 0;
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ROOM_COMMAND_CONTAINER = 1;
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RESPONSE = 10;
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SESSION_EVENT = 11;
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GAME_EVENT_CONTAINER = 12;
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ROOM_EVENT = 13;
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}
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optional MessageType message_type = 1;
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optional sint32 game_id = 10;
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optional uint64 session_id = 9;
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optional sint32 player_id = 10 [default = -1];
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optional Response response = 100;
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optional SessionEvent session_event = 101;
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optional CommandContainer game_command = 102;
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optional GameEventContainer game_event_container = 103;
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optional RoomEvent room_event = 104;
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optional CommandContainer game_command = 100;
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optional CommandContainer room_command = 101;
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optional Response response = 200;
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optional SessionEvent session_event = 201;
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optional GameEventContainer game_event_container = 202;
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optional RoomEvent room_event = 203;
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}
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