cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies

This commit is contained in:
Max-Wilhelm Bruker 2012-03-18 18:48:14 +01:00
parent c9a8429044
commit 5db0fcd6ae
28 changed files with 570 additions and 245 deletions

View file

@ -7,6 +7,11 @@ class Server_RemoteUserInterface : public Server_AbstractUserInterface {
public:
Server_RemoteUserInterface(Server *_server, const ServerInfo_User_Container &_userInfoContainer) : Server_AbstractUserInterface(_server, _userInfoContainer) { }
int getLastCommandTime() const { return 0; }
void playerRemovedFromGame(Server_Game * /*game*/) { }
void playerAddedToGame(int /*gameId*/, int /*roomId*/, int /*playerId*/) { }
void sendProtocolItem(const Response &item);
void sendProtocolItem(const SessionEvent &item);
void sendProtocolItem(const GameEventContainer &item);