cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies

This commit is contained in:
Max-Wilhelm Bruker 2012-03-18 18:48:14 +01:00
parent c9a8429044
commit 5db0fcd6ae
28 changed files with 570 additions and 245 deletions

View file

@ -127,8 +127,8 @@ public:
QList<ServerProperties> getServerList() const;
protected:
int startSession(const QString &userName, const QString &address);
void endSession(int sessionId);
qint64 startSession(const QString &userName, const QString &address);
void endSession(qint64 sessionId);
bool userExists(const QString &user);
AuthenticationResult checkUserPassword(Server_ProtocolHandler *handler, const QString &user, const QString &password, QString &reasonStr);