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cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies
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28 changed files with 570 additions and 245 deletions
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@ -127,8 +127,8 @@ public:
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QList<ServerProperties> getServerList() const;
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protected:
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int startSession(const QString &userName, const QString &address);
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void endSession(int sessionId);
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qint64 startSession(const QString &userName, const QString &address);
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void endSession(qint64 sessionId);
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bool userExists(const QString &user);
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AuthenticationResult checkUserPassword(Server_ProtocolHandler *handler, const QString &user, const QString &password, QString &reasonStr);
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