Avoid repeating type by using auto. (#6321)

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Took 22 seconds

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2025-11-15 14:06:53 +01:00 committed by GitHub
parent 28dfd62163
commit 5df00de246
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GPG key ID: B5690EEEBB952194
32 changed files with 116 additions and 117 deletions

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@ -50,8 +50,8 @@ void PlayerGraphicsItem::onPlayerActiveChanged(bool _active)
void PlayerGraphicsItem::initializeZones()
{
deckZoneGraphicsItem = new PileZone(player->getDeckZone(), this);
QPointF base = QPointF(counterAreaWidth + (CARD_HEIGHT - CARD_WIDTH + 15) / 2.0,
10 + playerTarget->boundingRect().height() + 5 - (CARD_HEIGHT - CARD_WIDTH) / 2.0);
auto base = QPointF(counterAreaWidth + (CARD_HEIGHT - CARD_WIDTH + 15) / 2.0,
10 + playerTarget->boundingRect().height() + 5 - (CARD_HEIGHT - CARD_WIDTH) / 2.0);
deckZoneGraphicsItem->setPos(base);
qreal h = deckZoneGraphicsItem->boundingRect().width() + 5;
@ -147,7 +147,7 @@ void PlayerGraphicsItem::rearrangeCounters()
void PlayerGraphicsItem::rearrangeZones()
{
QPointF base = QPointF(CARD_HEIGHT + counterAreaWidth + 15, 0);
auto base = QPointF(CARD_HEIGHT + counterAreaWidth + 15, 0);
if (SettingsCache::instance().getHorizontalHand()) {
if (mirrored) {
if (player->getHandZone()->contentsKnown()) {