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Avoid repeating type by using auto. (#6321)
Took 19 minutes Took 22 seconds Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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28dfd62163
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32 changed files with 116 additions and 117 deletions
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@ -50,8 +50,8 @@ void PlayerGraphicsItem::onPlayerActiveChanged(bool _active)
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void PlayerGraphicsItem::initializeZones()
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{
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deckZoneGraphicsItem = new PileZone(player->getDeckZone(), this);
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QPointF base = QPointF(counterAreaWidth + (CARD_HEIGHT - CARD_WIDTH + 15) / 2.0,
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10 + playerTarget->boundingRect().height() + 5 - (CARD_HEIGHT - CARD_WIDTH) / 2.0);
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auto base = QPointF(counterAreaWidth + (CARD_HEIGHT - CARD_WIDTH + 15) / 2.0,
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10 + playerTarget->boundingRect().height() + 5 - (CARD_HEIGHT - CARD_WIDTH) / 2.0);
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deckZoneGraphicsItem->setPos(base);
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qreal h = deckZoneGraphicsItem->boundingRect().width() + 5;
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@ -147,7 +147,7 @@ void PlayerGraphicsItem::rearrangeCounters()
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void PlayerGraphicsItem::rearrangeZones()
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{
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QPointF base = QPointF(CARD_HEIGHT + counterAreaWidth + 15, 0);
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auto base = QPointF(CARD_HEIGHT + counterAreaWidth + 15, 0);
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if (SettingsCache::instance().getHorizontalHand()) {
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if (mirrored) {
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if (player->getHandZone()->contentsKnown()) {
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