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Avoid repeating type by using auto. (#6321)
Took 19 minutes Took 22 seconds Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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parent
28dfd62163
commit
5df00de246
32 changed files with 116 additions and 117 deletions
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@ -35,7 +35,7 @@ void DlgCreateGame::sharedCtor()
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maxPlayersEdit->setValue(2);
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maxPlayersLabel->setBuddy(maxPlayersEdit);
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QGridLayout *generalGrid = new QGridLayout;
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auto *generalGrid = new QGridLayout;
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generalGrid->addWidget(descriptionLabel, 0, 0);
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generalGrid->addWidget(descriptionEdit, 0, 1);
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generalGrid->addWidget(maxPlayersLabel, 1, 0);
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@ -43,17 +43,17 @@ void DlgCreateGame::sharedCtor()
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generalGroupBox = new QGroupBox(tr("General"));
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generalGroupBox->setLayout(generalGrid);
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QVBoxLayout *gameTypeLayout = new QVBoxLayout;
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auto *gameTypeLayout = new QVBoxLayout;
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QMapIterator<int, QString> gameTypeIterator(gameTypes);
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while (gameTypeIterator.hasNext()) {
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gameTypeIterator.next();
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QRadioButton *gameTypeRadioButton = new QRadioButton(gameTypeIterator.value(), this);
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auto *gameTypeRadioButton = new QRadioButton(gameTypeIterator.value(), this);
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gameTypeLayout->addWidget(gameTypeRadioButton);
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gameTypeCheckBoxes.insert(gameTypeIterator.key(), gameTypeRadioButton);
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bool isChecked = SettingsCache::instance().getGameTypes().contains(gameTypeIterator.value() + ", ");
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gameTypeCheckBoxes[gameTypeIterator.key()]->setChecked(isChecked);
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}
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QGroupBox *gameTypeGroupBox = new QGroupBox(tr("Game type"));
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auto *gameTypeGroupBox = new QGroupBox(tr("Game type"));
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gameTypeGroupBox->setLayout(gameTypeLayout);
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passwordLabel = new QLabel(tr("&Password:"));
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@ -70,13 +70,13 @@ void DlgCreateGame::sharedCtor()
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onlyRegisteredCheckBox->setEnabled(false);
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}
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QGridLayout *joinRestrictionsLayout = new QGridLayout;
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auto *joinRestrictionsLayout = new QGridLayout;
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joinRestrictionsLayout->addWidget(passwordLabel, 0, 0);
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joinRestrictionsLayout->addWidget(passwordEdit, 0, 1);
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joinRestrictionsLayout->addWidget(onlyBuddiesCheckBox, 1, 0, 1, 2);
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joinRestrictionsLayout->addWidget(onlyRegisteredCheckBox, 2, 0, 1, 2);
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QGroupBox *joinRestrictionsGroupBox = new QGroupBox(tr("Joining restrictions"));
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auto *joinRestrictionsGroupBox = new QGroupBox(tr("Joining restrictions"));
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joinRestrictionsGroupBox->setLayout(joinRestrictionsLayout);
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spectatorsAllowedCheckBox = new QCheckBox(tr("&Spectators can watch"));
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@ -86,7 +86,7 @@ void DlgCreateGame::sharedCtor()
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spectatorsCanTalkCheckBox = new QCheckBox(tr("Spectators can &chat"));
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spectatorsSeeEverythingCheckBox = new QCheckBox(tr("Spectators can see &hands"));
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createGameAsSpectatorCheckBox = new QCheckBox(tr("Create game as spectator"));
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QVBoxLayout *spectatorsLayout = new QVBoxLayout;
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auto *spectatorsLayout = new QVBoxLayout;
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spectatorsLayout->addWidget(spectatorsAllowedCheckBox);
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spectatorsLayout->addWidget(spectatorsNeedPasswordCheckBox);
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spectatorsLayout->addWidget(spectatorsCanTalkCheckBox);
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@ -106,7 +106,7 @@ void DlgCreateGame::sharedCtor()
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shareDecklistsOnLoadCheckBox = new QCheckBox();
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shareDecklistsOnLoadLabel->setBuddy(shareDecklistsOnLoadCheckBox);
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QGridLayout *gameSetupOptionsLayout = new QGridLayout;
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auto *gameSetupOptionsLayout = new QGridLayout;
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gameSetupOptionsLayout->addWidget(startingLifeTotalLabel, 0, 0);
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gameSetupOptionsLayout->addWidget(startingLifeTotalEdit, 0, 1);
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gameSetupOptionsLayout->addWidget(shareDecklistsOnLoadLabel, 1, 0);
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@ -136,7 +136,7 @@ void DlgCreateGame::sharedCtor()
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buttonBox = new QDialogButtonBox(QDialogButtonBox::Ok);
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connect(buttonBox, &QDialogButtonBox::rejected, this, &DlgCreateGame::reject);
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QVBoxLayout *mainLayout = new QVBoxLayout;
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auto *mainLayout = new QVBoxLayout;
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mainLayout->addLayout(grid);
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mainLayout->addWidget(buttonBox);
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@ -275,7 +275,7 @@ void DlgCreateGame::actOK()
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cmd.set_starting_life_total(startingLifeTotalEdit->value());
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cmd.set_share_decklists_on_load(shareDecklistsOnLoadCheckBox->isChecked());
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QString _gameTypes = QString();
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auto _gameTypes = QString();
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QMapIterator<int, QRadioButton *> gameTypeCheckBoxIterator(gameTypeCheckBoxes);
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while (gameTypeCheckBoxIterator.hasNext()) {
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gameTypeCheckBoxIterator.next();
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