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Avoid repeating type by using auto. (#6321)
Took 19 minutes Took 22 seconds Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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parent
28dfd62163
commit
5df00de246
32 changed files with 116 additions and 117 deletions
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@ -1095,12 +1095,11 @@ Server_AbstractPlayer::cmdCreateToken(const Command_CreateToken &cmd, ResponseCo
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arrowInfo->set_start_player_id(player->getPlayerId());
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arrowInfo->set_start_zone(startCard->getZone()->getName().toStdString());
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arrowInfo->set_start_card_id(startCard->getId());
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const Server_AbstractPlayer *arrowTargetPlayer =
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qobject_cast<const Server_AbstractPlayer *>(targetItem);
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const auto *arrowTargetPlayer = qobject_cast<const Server_AbstractPlayer *>(targetItem);
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if (arrowTargetPlayer != nullptr) {
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arrowInfo->set_target_player_id(arrowTargetPlayer->getPlayerId());
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} else {
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const Server_Card *arrowTargetCard = qobject_cast<const Server_Card *>(targetItem);
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const auto *arrowTargetCard = qobject_cast<const Server_Card *>(targetItem);
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arrowInfo->set_target_player_id(arrowTargetCard->getZone()->getPlayer()->getPlayerId());
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arrowInfo->set_target_zone(arrowTargetCard->getZone()->getName().toStdString());
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arrowInfo->set_target_card_id(arrowTargetCard->getId());
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@ -19,7 +19,7 @@ void Server_Arrow::getInfo(ServerInfo_Arrow *info)
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info->set_start_card_id(startCard->getId());
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info->mutable_arrow_color()->CopyFrom(arrowColor);
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Server_Card *targetCard = qobject_cast<Server_Card *>(targetItem);
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auto *targetCard = qobject_cast<Server_Card *>(targetItem);
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if (targetCard) {
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info->set_target_player_id(targetCard->getZone()->getPlayer()->getPlayerId());
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info->set_target_zone(targetCard->getZone()->getName().toStdString());
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@ -589,7 +589,7 @@ void Server_Game::removeArrowsRelatedToPlayer(GameEventStorage &ges, Server_Abst
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for (Server_AbstractPlayer *anyPlayer : getPlayers().values()) {
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QList<Server_Arrow *> toDelete;
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for (auto *arrow : anyPlayer->getArrows().values()) {
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Server_Card *targetCard = qobject_cast<Server_Card *>(arrow->getTargetItem());
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auto *targetCard = qobject_cast<Server_Card *>(arrow->getTargetItem());
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if (targetCard) {
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if (targetCard->getZone() != nullptr && targetCard->getZone()->getPlayer() == player)
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toDelete.append(arrow);
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@ -781,7 +781,7 @@ void Server_Game::sendGameEventContainer(GameEventContainer *cont,
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GameEventContainer *
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Server_Game::prepareGameEvent(const ::google::protobuf::Message &gameEvent, int playerId, GameEventContext *context)
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{
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GameEventContainer *cont = new GameEventContainer;
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auto *cont = new GameEventContainer;
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cont->set_game_id(gameId);
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if (context)
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cont->mutable_context()->CopyFrom(*context);
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@ -35,7 +35,7 @@ void Server_AbstractUserInterface::sendProtocolItemByType(ServerMessage::Message
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SessionEvent *Server_AbstractUserInterface::prepareSessionEvent(const ::google::protobuf::Message &sessionEvent)
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{
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SessionEvent *event = new SessionEvent;
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auto *event = new SessionEvent;
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event->GetReflection()
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->MutableMessage(event, sessionEvent.GetDescriptor()->FindExtensionByName("ext"))
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->CopyFrom(sessionEvent);
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@ -473,7 +473,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdLogin(const Command_Login &cmd
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if (!missingClientFeatures.isEmpty()) {
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if (features.isRequiredFeaturesMissing(missingClientFeatures, server->getServerRequiredFeatureList())) {
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Response_Login *re = new Response_Login;
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auto *re = new Response_Login;
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re->set_denied_reason_str("Client upgrade required");
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QMap<QString, bool>::iterator i;
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for (i = missingClientFeatures.begin(); i != missingClientFeatures.end(); ++i) {
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@ -491,7 +491,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdLogin(const Command_Login &cmd
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clientId, clientVersion, connectionType);
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switch (res) {
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case UserIsBanned: {
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Response_Login *re = new Response_Login;
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auto *re = new Response_Login;
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re->set_denied_reason_str(reasonStr.toStdString());
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if (banSecondsLeft != 0)
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re->set_denied_end_time(QDateTime::currentDateTime().addSecs(banSecondsLeft).toSecsSinceEpoch());
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@ -503,7 +503,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdLogin(const Command_Login &cmd
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case WouldOverwriteOldSession:
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return Response::RespWouldOverwriteOldSession;
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case UsernameInvalid: {
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Response_Login *re = new Response_Login;
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auto *re = new Response_Login;
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re->set_denied_reason_str(reasonStr.toStdString());
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rc.setResponseExtension(re);
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return Response::RespUsernameInvalid;
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@ -534,7 +534,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdLogin(const Command_Login &cmd
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event.set_message(server->getLoginMessage().toStdString());
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rc.enqueuePostResponseItem(ServerMessage::SESSION_EVENT, prepareSessionEvent(event));
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Response_Login *re = new Response_Login;
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auto *re = new Response_Login;
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re->mutable_user_info()->CopyFrom(copyUserInfo(true));
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if (authState == PasswordRight) {
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@ -616,7 +616,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdGetGamesOfUser(const Command_G
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// We don't need to check whether the user is logged in; persistent games should also work.
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// The client needs to deal with an empty result list.
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Response_GetGamesOfUser *re = new Response_GetGamesOfUser;
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auto *re = new Response_GetGamesOfUser;
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server->roomsLock.lockForRead();
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QMapIterator<int, Server_Room *> roomIterator(server->getRooms());
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while (roomIterator.hasNext()) {
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@ -640,7 +640,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdGetUserInfo(const Command_GetU
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return Response::RespLoginNeeded;
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QString userName = nameFromStdString(cmd.user_name());
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Response_GetUserInfo *re = new Response_GetUserInfo;
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auto *re = new Response_GetUserInfo;
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if (userName.isEmpty())
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re->mutable_user_info()->CopyFrom(*userInfo);
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else {
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@ -713,7 +713,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdJoinRoom(const Command_JoinRoo
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joinMessageEvent.set_message_type(Event_RoomSay::Welcome);
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rc.enqueuePostResponseItem(ServerMessage::ROOM_EVENT, room->prepareRoomEvent(joinMessageEvent));
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Response_JoinRoom *re = new Response_JoinRoom;
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auto *re = new Response_JoinRoom;
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room->getInfo(*re->mutable_room_info(), true);
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rc.setResponseExtension(re);
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@ -725,7 +725,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdListUsers(const Command_ListUs
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if (authState == NotLoggedIn)
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return Response::RespLoginNeeded;
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Response_ListUsers *re = new Response_ListUsers;
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auto *re = new Response_ListUsers;
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server->clientsLock.lockForRead();
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QMapIterator<QString, Server_ProtocolHandler *> userIterator = server->getUsers();
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while (userIterator.hasNext())
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@ -838,10 +838,10 @@ Server_ProtocolHandler::cmdCreateGame(const Command_CreateGame &cmd, Server_Room
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// When server doesn't permit registered users to exist, do not honor only-reg setting
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bool onlyRegisteredUsers = cmd.only_registered() && (server->permitUnregisteredUsers());
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Server_Game *game = new Server_Game(
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copyUserInfo(false), gameId, description, QString::fromStdString(cmd.password()), cmd.max_players(), gameTypes,
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cmd.only_buddies(), onlyRegisteredUsers, cmd.spectators_allowed(), cmd.spectators_need_password(),
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cmd.spectators_can_talk(), cmd.spectators_see_everything(), startingLifeTotal, shareDecklistsOnLoad, room);
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auto *game = new Server_Game(copyUserInfo(false), gameId, description, QString::fromStdString(cmd.password()),
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cmd.max_players(), gameTypes, cmd.only_buddies(), onlyRegisteredUsers,
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cmd.spectators_allowed(), cmd.spectators_need_password(), cmd.spectators_can_talk(),
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cmd.spectators_see_everything(), startingLifeTotal, shareDecklistsOnLoad, room);
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game->addPlayer(this, rc, asSpectator, asJudge, false);
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room->addGame(game);
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@ -128,7 +128,7 @@ Server_Room::getInfo(ServerInfo_Room &result, bool complete, bool showGameTypes,
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RoomEvent *Server_Room::prepareRoomEvent(const ::google::protobuf::Message &roomEvent)
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{
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RoomEvent *event = new RoomEvent;
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auto *event = new RoomEvent;
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event->set_room_id(id);
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event->GetReflection()
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->MutableMessage(event, roomEvent.GetDescriptor()->FindExtensionByName("ext"))
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