game tab: added splitter for manual size control of text boxes

This commit is contained in:
Max-Wilhelm Bruker 2011-04-06 15:49:03 +02:00
parent 0b22f73095
commit 5f46b5cd41
6 changed files with 36 additions and 61 deletions

View file

@ -28,7 +28,7 @@ private:
QString handBgPath, stackBgPath, tableBgPath, playerBgPath, cardBackPicturePath;
bool picDownload;
bool doubleClickToPlay;
bool cardInfoMinimized;
QByteArray tabGameSplitterSizes;
bool displayCardNames;
bool horizontalHand;
bool invertVerticalCoordinate;
@ -47,7 +47,7 @@ public:
QString getCardBackPicturePath() const { return cardBackPicturePath; }
bool getPicDownload() const { return picDownload; }
bool getDoubleClickToPlay() const { return doubleClickToPlay; }
bool getCardInfoMinimized() const { return cardInfoMinimized; }
QByteArray getTabGameSplitterSizes() const { return tabGameSplitterSizes; }
bool getDisplayCardNames() const { return displayCardNames; }
bool getHorizontalHand() const { return horizontalHand; }
bool getInvertVerticalCoordinate() const { return invertVerticalCoordinate; }
@ -66,7 +66,7 @@ public slots:
void setCardBackPicturePath(const QString &_cardBackPicturePath);
void setPicDownload(int _picDownload);
void setDoubleClickToPlay(int _doubleClickToPlay);
void setCardInfoMinimized(bool _cardInfoMinimized);
void setTabGameSplitterSizes(const QByteArray &_tabGameSplitterSizes);
void setDisplayCardNames(int _displayCardNames);
void setHorizontalHand(int _horizontalHand);
void setInvertVerticalCoordinate(int _invertVerticalCoordinate);