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more code for local playing
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15 changed files with 267 additions and 137 deletions
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@ -14,6 +14,8 @@ enum AuthenticationResult { PasswordWrong = 0, PasswordRight = 1, UnknownUser =
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class Server : public QObject
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{
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Q_OBJECT
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signals:
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void pingClockTimeout();
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private slots:
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void gameClosing();
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void broadcastChannelUpdate();
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