added peeking at facedown cards, fixing issue #7

This commit is contained in:
Max-Wilhelm Bruker 2012-03-24 18:52:08 +01:00
parent 662df6d972
commit 5ff1fd8ec6
12 changed files with 134 additions and 76 deletions

View file

@ -75,7 +75,7 @@ public slots:
void logSetAnnotation(Player *player, CardItem *card, QString newAnnotation);
void logDumpZone(Player *player, CardZone *zone, int numberCards);
void logStopDumpZone(Player *player, CardZone *zone);
void logRevealCards(Player *player, CardZone *zone, int cardId, QString cardName, Player *otherPlayer);
void logRevealCards(Player *player, CardZone *zone, int cardId, QString cardName, Player *otherPlayer, bool faceDown);
void logSetActivePlayer(Player *player);
void logSetActivePhase(int phase);
void containerProcessingStarted(const GameEventContext &context);