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added peeking at facedown cards, fixing issue #7
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12 changed files with 134 additions and 76 deletions
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@ -75,7 +75,7 @@ public slots:
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void logSetAnnotation(Player *player, CardItem *card, QString newAnnotation);
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void logDumpZone(Player *player, CardZone *zone, int numberCards);
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void logStopDumpZone(Player *player, CardZone *zone);
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void logRevealCards(Player *player, CardZone *zone, int cardId, QString cardName, Player *otherPlayer);
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void logRevealCards(Player *player, CardZone *zone, int cardId, QString cardName, Player *otherPlayer, bool faceDown);
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void logSetActivePlayer(Player *player);
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void logSetActivePhase(int phase);
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void containerProcessingStarted(const GameEventContext &context);
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