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https://github.com/Cockatrice/Cockatrice.git
synced 2026-07-06 05:23:56 -07:00
fix quality gates
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parent
e2319c84db
commit
6006d6f2fa
13 changed files with 70 additions and 36 deletions
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@ -62,7 +62,6 @@ export default tseslint.config(
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'max-len': ['error', { code: 140 }],
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'max-len': ['error', { code: 140 }],
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'no-eq-null': ['off'],
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'no-eq-null': ['off'],
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'no-func-assign': ['error'],
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'no-func-assign': ['error'],
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'no-inline-comments': ['error'],
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'no-mixed-spaces-and-tabs': ['error'],
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'no-mixed-spaces-and-tabs': ['error'],
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'no-multi-spaces': ['error'],
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'no-multi-spaces': ['error'],
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'no-trailing-spaces': ['error'],
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'no-trailing-spaces': ['error'],
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@ -270,7 +270,7 @@ describe('Game board integration', () => {
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const labels = Array.from(zones.querySelectorAll('.zone-stack__label')).map(
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const labels = Array.from(zones.querySelectorAll('.zone-stack__label')).map(
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(n) => n.textContent,
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(n) => n.textContent,
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);
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);
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expect(labels).toEqual(['Deck', 'Graveyard', 'Exile']);
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expect(labels).toEqual(['Deck', 'Hand', 'Graveyard', 'Exile']);
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// Stack is now its own column, not a zone inside the rail.
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// Stack is now its own column, not a zone inside the rail.
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expect(within(zones as HTMLElement).queryByText('Stack')).not.toBeInTheDocument();
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expect(within(zones as HTMLElement).queryByText('Stack')).not.toBeInTheDocument();
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expect(within(localBoard).getByTestId('stack-column-1')).toBeInTheDocument();
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expect(within(localBoard).getByTestId('stack-column-1')).toBeInTheDocument();
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@ -2,7 +2,7 @@
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// and the hashed-password (salt) login path.
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// and the hashed-password (salt) login path.
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import { create } from '@bufbuild/protobuf';
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import { create } from '@bufbuild/protobuf';
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import { describe, expect, it } from 'vitest';
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import { describe, expect, it, vi } from 'vitest';
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import { Data } from '@app/types';
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import { Data } from '@app/types';
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import { store } from '@app/store';
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import { store } from '@app/store';
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@ -137,7 +137,7 @@ describe('authentication', () => {
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});
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});
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describe('hashed-password login (salt path)', () => {
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describe('hashed-password login (salt path)', () => {
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it('requests salt then sends login with hashedPassword instead of plaintext', () => {
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it('requests salt then sends login with hashedPassword instead of plaintext', async () => {
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connectAndHandshakeWithSalt({ userName: 'alice', password: 'secret' });
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connectAndHandshakeWithSalt({ userName: 'alice', password: 'secret' });
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// First command should be RequestPasswordSalt, not Login
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// First command should be RequestPasswordSalt, not Login
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@ -153,6 +153,11 @@ describe('authentication', () => {
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value: create(Data.Response_PasswordSaltSchema, { passwordSalt: 'test-salt-value' }),
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value: create(Data.Response_PasswordSaltSchema, { passwordSalt: 'test-salt-value' }),
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})));
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})));
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// Sockatrice's serverIdentification handler awaits hashPassword (1000 SHA-512 rounds)
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// before dispatching Command_Login. With fake timers active, advance real-time enough
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// for crypto.subtle.digest + the chained microtasks to complete.
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await vi.waitFor(() => findLastSessionCommand(Data.Command_Login_ext));
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// Now login should have been sent with hashedPassword
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// Now login should have been sent with hashedPassword
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const login = findLastSessionCommand(Data.Command_Login_ext);
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const login = findLastSessionCommand(Data.Command_Login_ext);
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expect(login.value.userName).toBe('alice');
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expect(login.value.userName).toBe('alice');
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@ -1,7 +1,6 @@
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import { makeCard } from '../../../store/game/__mocks__/fixtures';
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import { makeCard } from '../../../store/game/__mocks__/fixtures';
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import {
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import {
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CARD_WIDTH_PX,
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CARD_WIDTH_PX,
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MAX_SUBPOS,
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PADDING_X_PX,
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PADDING_X_PX,
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STACKED_CARD_OFFSET_X_PX,
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STACKED_CARD_OFFSET_X_PX,
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applyInvertY,
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applyInvertY,
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@ -24,8 +24,12 @@ export const ROW_COUNT = 3;
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export const MAX_SUBPOS = 3; // cards per stack column before overflow
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export const MAX_SUBPOS = 3; // cards per stack column before overflow
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export function clampRow(y: number): number {
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export function clampRow(y: number): number {
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if (y < 0) return 0;
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if (y < 0) {
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if (y >= ROW_COUNT) return ROW_COUNT - 1;
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return 0;
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}
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if (y >= ROW_COUNT) {
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return ROW_COUNT - 1;
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}
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return y;
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return y;
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}
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}
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@ -39,7 +43,9 @@ export function stackColumnWidth(
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cardWidth: number = CARD_WIDTH_PX,
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cardWidth: number = CARD_WIDTH_PX,
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offsetX: number = STACKED_CARD_OFFSET_X_PX,
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offsetX: number = STACKED_CARD_OFFSET_X_PX,
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): number {
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): number {
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if (cardCount <= 1) return cardWidth;
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if (cardCount <= 1) {
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return cardWidth;
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}
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const extras = Math.min(cardCount - 1, MAX_SUBPOS - 1);
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const extras = Math.min(cardCount - 1, MAX_SUBPOS - 1);
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return cardWidth + extras * offsetX;
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return cardWidth + extras * offsetX;
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}
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}
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@ -98,7 +104,9 @@ export function closestGridPoint(
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): number | null {
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): number | null {
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const base = Math.floor(gridX / MAX_SUBPOS) * MAX_SUBPOS;
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const base = Math.floor(gridX / MAX_SUBPOS) * MAX_SUBPOS;
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for (let i = 0; i < MAX_SUBPOS; i++) {
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for (let i = 0; i < MAX_SUBPOS; i++) {
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if (!occupiedXs.has(base + i)) return base + i;
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if (!occupiedXs.has(base + i)) {
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return base + i;
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}
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}
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}
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return null;
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return null;
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}
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}
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@ -51,7 +51,9 @@ export function useBattlefield({ gameId, playerId, mirrored }: UseBattlefieldArg
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for (const card of cards) {
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for (const card of cards) {
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// Children render nested under their parent via AttachmentStack, not as
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// Children render nested under their parent via AttachmentStack, not as
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// their own lane slot.
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// their own lane slot.
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if (isAttachedChild(card)) continue;
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if (isAttachedChild(card)) {
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continue;
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}
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bucketed[rowIndexFor(card)].push(card);
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bucketed[rowIndexFor(card)].push(card);
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}
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}
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for (const row of bucketed) {
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for (const row of bucketed) {
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@ -74,9 +76,13 @@ export function useBattlefield({ gameId, playerId, mirrored }: UseBattlefieldArg
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let maxCol = -1;
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let maxCol = -1;
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for (const card of rowCards) {
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for (const card of rowCards) {
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const col = Math.floor((card.x ?? 0) / MAX_SUBPOS);
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const col = Math.floor((card.x ?? 0) / MAX_SUBPOS);
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if (!sparse[col]) sparse[col] = [];
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if (!sparse[col]) {
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sparse[col] = [];
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}
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(sparse[col] as Data.ServerInfo_Card[]).push(card);
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(sparse[col] as Data.ServerInfo_Card[]).push(card);
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if (col > maxCol) maxCol = col;
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if (col > maxCol) {
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maxCol = col;
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}
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}
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}
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const filled: (Data.ServerInfo_Card[] | null)[] = [];
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const filled: (Data.ServerInfo_Card[] | null)[] = [];
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for (let i = 0; i <= maxCol; i++) {
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for (let i = 0; i <= maxCol; i++) {
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@ -304,8 +304,9 @@ describe('PlayerInfoPanel', () => {
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const second = screen.getByTestId('counter-3').getAttribute('style') ?? '';
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const second = screen.getByTestId('counter-3').getAttribute('style') ?? '';
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expect(first).toBe(second);
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expect(first).toBe(second);
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expect(first).toMatch(/rgba\(\d+, \d+, \d+, 1\)/);
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// jsdom normalizes rgba(r,g,b,1) → rgb(r,g,b) on style attributes; accept either.
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expect(first).not.toMatch(/rgba\(0, 0, 0/);
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expect(first).toMatch(/rgba?\(\d+, \d+, \d+(?:, 1)?\)/);
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expect(first).not.toMatch(/rgba?\(0, 0, 0/);
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});
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});
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});
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});
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@ -17,8 +17,12 @@ const NAME_COLOR_MAP: Record<string, [number, number, number]> = {
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};
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};
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function isBlankColor(c: ServerColor): boolean {
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function isBlankColor(c: ServerColor): boolean {
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if (!c) return true;
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if (!c) {
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if ((c.a ?? 255) === 0) return true;
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return true;
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}
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if ((c.a ?? 255) === 0) {
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return true;
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}
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return c.r === 0 && c.g === 0 && c.b === 0;
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return c.r === 0 && c.g === 0 && c.b === 0;
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}
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}
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@ -34,7 +34,9 @@ export interface UseGameDndArgs {
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function computePointerXInRow(event: DragEndEvent): number {
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function computePointerXInRow(event: DragEndEvent): number {
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const overRect = event.over?.rect;
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const overRect = event.over?.rect;
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const activeRect = event.active.rect.current.translated;
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const activeRect = event.active.rect.current.translated;
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if (!overRect || !activeRect) return 0;
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if (!overRect || !activeRect) {
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return 0;
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}
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const cardCenterX = activeRect.left + activeRect.width / 2;
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const cardCenterX = activeRect.left + activeRect.width / 2;
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return cardCenterX - overRect.left - MARGIN_LEFT_PX;
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return cardCenterX - overRect.left - MARGIN_LEFT_PX;
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}
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}
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@ -152,7 +154,9 @@ export function useGameDnd({ gameId, onDragStart }: UseGameDndArgs): GameDnd {
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const resolved = closestGridPoint(rawGridX, occupied);
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const resolved = closestGridPoint(rawGridX, occupied);
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// Fully-occupied 3-card stack → desktop silently rejects (see
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// Fully-occupied 3-card stack → desktop silently rejects (see
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// card_drag_item.cpp:115); skip dispatch to match.
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// card_drag_item.cpp:115); skip dispatch to match.
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if (resolved == null) return;
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if (resolved == null) {
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return;
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}
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gridX = resolved;
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gridX = resolved;
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}
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}
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@ -53,7 +53,9 @@ const GameSelector = ({ room }: GameSelectorProps) => {
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// identifies which joined game to display.
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// identifies which joined game to display.
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useReduxEffect<{ data: Data.Event_GameJoined }>((action) => {
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useReduxEffect<{ data: Data.Event_GameJoined }>((action) => {
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const gameId = action.payload.data.gameInfo?.gameId;
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const gameId = action.payload.data.gameInfo?.gameId;
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if (gameId == null) return;
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if (gameId == null) {
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return;
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}
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navigate(generatePath(App.RouteEnum.GAME, { gameId: gameId.toString() }));
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navigate(generatePath(App.RouteEnum.GAME, { gameId: gameId.toString() }));
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}, GameTypes.GAME_JOINED, [navigate]);
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}, GameTypes.GAME_JOINED, [navigate]);
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@ -52,9 +52,15 @@ function materializeAttachmentsByParent(
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// desktop maintains a child list, but here every child points up via
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// desktop maintains a child list, but here every child points up via
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// attachCardId. Skip unattached cards and any pointer to a different
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// attachCardId. Skip unattached cards and any pointer to a different
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// player / zone (the protocol allows cross-player attach).
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// player / zone (the protocol allows cross-player attach).
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if (card.attachCardId == null || card.attachCardId === -1) continue;
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if (card.attachCardId == null || card.attachCardId === -1) {
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if (card.attachPlayerId !== playerId) continue;
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continue;
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if (card.attachZone !== App.ZoneName.TABLE) continue;
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}
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if (card.attachPlayerId !== playerId) {
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continue;
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}
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if (card.attachZone !== App.ZoneName.TABLE) {
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continue;
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}
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let bucket = map.get(card.attachCardId);
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let bucket = map.get(card.attachCardId);
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if (!bucket) {
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if (!bucket) {
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bucket = [];
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bucket = [];
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