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Support viewing the bottom X cards of library (#5410)
* Get cardIds to update properly in bottom view (#5414) * Get bottom view to update properly when card is inserted into known portion (#5415) --------- Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
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17 changed files with 154 additions and 41 deletions
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@ -378,7 +378,7 @@ void MessageLogWidget::logDrawCards(Player *player, int number, bool deckIsEmpty
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}
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}
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void MessageLogWidget::logDumpZone(Player *player, CardZone *zone, int numberCards)
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void MessageLogWidget::logDumpZone(Player *player, CardZone *zone, int numberCards, bool isReversed)
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{
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if (numberCards == -1) {
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appendHtmlServerMessage(tr("%1 is looking at %2.")
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@ -386,10 +386,11 @@ void MessageLogWidget::logDumpZone(Player *player, CardZone *zone, int numberCar
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.arg(zone->getTranslatedName(zone->getPlayer() == player, CaseLookAtZone)));
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} else {
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appendHtmlServerMessage(
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tr("%1 is looking at the top %3 card(s) %2.", "top card for singular, top %3 cards for plural", numberCards)
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tr("%1 is looking at the %4 %3 card(s) %2.", "top card for singular, top %3 cards for plural", numberCards)
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.arg(sanitizeHtml(player->getName()))
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.arg(zone->getTranslatedName(zone->getPlayer() == player, CaseTopCardsOfZone))
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.arg("<font class=\"blue\">" + QString::number(numberCards) + "</font>"));
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.arg("<font class=\"blue\">" + QString::number(numberCards) + "</font>")
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.arg(isReversed ? tr("bottom") : tr("top")));
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}
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}
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@ -850,7 +851,7 @@ void MessageLogWidget::connectToPlayer(Player *player)
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connect(player, SIGNAL(logAttachCard(Player *, QString, Player *, QString)), this,
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SLOT(logAttachCard(Player *, QString, Player *, QString)));
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connect(player, SIGNAL(logUnattachCard(Player *, QString)), this, SLOT(logUnattachCard(Player *, QString)));
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connect(player, SIGNAL(logDumpZone(Player *, CardZone *, int)), this, SLOT(logDumpZone(Player *, CardZone *, int)));
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connect(player, &Player::logDumpZone, this, &MessageLogWidget::logDumpZone);
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connect(player, SIGNAL(logDrawCards(Player *, int, bool)), this, SLOT(logDrawCards(Player *, int, bool)));
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connect(player, SIGNAL(logUndoDraw(Player *, QString)), this, SLOT(logUndoDraw(Player *, QString)));
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connect(player, SIGNAL(logRevealCards(Player *, CardZone *, int, QString, Player *, bool, int, bool)), this,
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