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[Client] Route cockatrice:// link clicks from chat to the intent chain (#7136)
* [Client] Route cockatrice:// link clicks from chat to the intent chain A cockatrice:// link clicked in chat is currently handed to the OS (or does nothing in-process). Clicks now emit a cockatriceLinkActivated signal that travels ChatView -> Tab -> TabSupervisor -> MainWindow, which feeds the URL through the same IntentUrlParser the OS activation path uses, so the join runs entirely in-process. card/user schemes and all other links behave as before. * [Client] Route cockatrice:// link clicks from the in-game chat to the intent chain * [Client] Reuse one IntentUrlParser instance for cockatrice:// links Took 59 seconds --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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10 changed files with 25 additions and 0 deletions
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@ -777,6 +777,11 @@ void ChatView::mouseReleaseEvent(QMouseEvent *event)
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void ChatView::openLink(const QUrl &link)
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{
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if (link.scheme() == "cockatrice") {
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emit cockatriceLinkActivated(link.toString(QUrl::FullyEncoded));
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return;
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}
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if ((link.scheme() == "card") || (link.scheme() == "user")) {
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return;
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}
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@ -122,6 +122,7 @@ signals:
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void addMentionTag(QString mentionTag);
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void messageClickedSignal();
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void showMentionPopup(const QString &userName);
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void cockatriceLinkActivated(const QString &url);
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};
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#endif
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@ -20,6 +20,7 @@ class Tab : public QMainWindow
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signals:
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void userEvent(bool globalEvent = true);
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void tabTextChanged(Tab *tab, const QString &newTabText);
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void cockatriceLinkActivated(const QString &url);
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protected:
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TabSupervisor *tabSupervisor;
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@ -1292,6 +1292,7 @@ void TabGame::createMessageDock(bool bReplay)
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qOverload<const QString &>(&CardInfoFrameWidget::setCard));
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connect(messageLog, &MessageLogWidget::showCardInfoPopup, this, &TabGame::showCardInfoPopup);
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connect(messageLog, &MessageLogWidget::deleteCardInfoPopup, this, &TabGame::deleteCardInfoPopup);
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connect(messageLog, &MessageLogWidget::cockatriceLinkActivated, this, &TabGame::cockatriceLinkActivated);
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if (!bReplay) {
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connect(messageLog, &MessageLogWidget::openMessageDialog, this, &TabGame::openMessageDialog);
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@ -32,6 +32,7 @@ TabMessage::TabMessage(TabSupervisor *_tabSupervisor,
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connect(chatView, &ChatView::showCardInfoPopup, this, &TabMessage::showCardInfoPopup);
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connect(chatView, &ChatView::deleteCardInfoPopup, this, &TabMessage::deleteCardInfoPopup);
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connect(chatView, &ChatView::addMentionTag, this, &TabMessage::addMentionTag);
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connect(chatView, &ChatView::cockatriceLinkActivated, this, &TabMessage::cockatriceLinkActivated);
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sayEdit = new LineEditUnfocusable;
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sayEdit->setMaxLength(MAX_TEXT_LENGTH);
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connect(sayEdit, &LineEditUnfocusable::returnPressed, this, &TabMessage::sendMessage);
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@ -70,6 +70,7 @@ TabRoom::TabRoom(TabSupervisor *_tabSupervisor,
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connect(chatView, &ChatView::showMentionPopup, this, &TabRoom::actShowMentionPopup);
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connect(chatView, &ChatView::messageClickedSignal, this, &TabRoom::focusTab);
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connect(chatView, &ChatView::openMessageDialog, this, &TabRoom::openMessageDialog);
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connect(chatView, &ChatView::cockatriceLinkActivated, this, &TabRoom::cockatriceLinkActivated);
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connect(chatView, &ChatView::showCardInfoPopup, this, &TabRoom::showCardInfoPopup);
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connect(chatView, &ChatView::deleteCardInfoPopup, this, &TabRoom::deleteCardInfoPopup);
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connect(chatView, &ChatView::addMentionTag, this, &TabRoom::addMentionTag);
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@ -406,6 +406,7 @@ int TabSupervisor::myAddTab(Tab *tab, QAction *manager)
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{
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connect(tab, &TabGame::userEvent, this, &TabSupervisor::tabUserEvent);
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connect(tab, &TabGame::tabTextChanged, this, &TabSupervisor::updateTabText);
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connect(tab, &TabGame::cockatriceLinkActivated, this, &TabSupervisor::cockatriceLinkActivated);
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QString tabText = tab->getTabText();
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int idx = addTab(tab, sanitizeTabName(tabText));
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@ -851,6 +852,7 @@ void TabSupervisor::addRoomTab(const ServerInfo_Room &info, bool setCurrent)
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connect(tab, &TabRoom::maximizeClient, this, &TabSupervisor::maximizeMainWindow);
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connect(tab, &TabRoom::roomClosing, this, &TabSupervisor::roomLeft);
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connect(tab, &TabRoom::openMessageDialog, this, &TabSupervisor::addMessageTab);
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connect(tab, &TabRoom::cockatriceLinkActivated, this, &TabSupervisor::cockatriceLinkActivated);
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myAddTab(tab);
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roomTabs.insert(info.room_id(), tab);
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if (setCurrent) {
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@ -924,6 +926,7 @@ TabMessage *TabSupervisor::addMessageTab(const QString &receiverName, bool focus
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tab = new TabMessage(this, client, *userInfo, otherUser, userOnline);
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connect(tab, &TabMessage::talkClosing, this, &TabSupervisor::talkLeft);
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connect(tab, &TabMessage::maximizeClient, this, &TabSupervisor::maximizeMainWindow);
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connect(tab, &TabMessage::cockatriceLinkActivated, this, &TabSupervisor::cockatriceLinkActivated);
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myAddTab(tab);
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messageTabs.insert(receiverName, tab);
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if (focus) {
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@ -169,6 +169,7 @@ signals:
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void localGameEnded();
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void adminLockChanged(bool lock);
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void showWindowIfHidden();
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void cockatriceLinkActivated(const QString &url);
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public slots:
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void openDeckInNewTab(const LoadedDeck &deckToOpen);
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