[Client] Route cockatrice:// link clicks from chat to the intent chain (#7136)

* [Client] Route cockatrice:// link clicks from chat to the intent chain

A cockatrice:// link clicked in chat is currently handed to the OS (or
does nothing in-process). Clicks now emit a cockatriceLinkActivated signal
that travels ChatView -> Tab -> TabSupervisor -> MainWindow, which feeds
the URL through the same IntentUrlParser the OS activation path uses, so
the join runs entirely in-process. card/user schemes and all other links
behave as before.

* [Client] Route cockatrice:// link clicks from the in-game chat to the intent chain

* [Client] Reuse one IntentUrlParser instance for cockatrice:// links

Took 59 seconds

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-08-17 01:03:37 +02:00 committed by GitHub
parent 3de7882f0c
commit 60ee81cfbe
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10 changed files with 25 additions and 0 deletions

View file

@ -777,6 +777,11 @@ void ChatView::mouseReleaseEvent(QMouseEvent *event)
void ChatView::openLink(const QUrl &link)
{
if (link.scheme() == "cockatrice") {
emit cockatriceLinkActivated(link.toString(QUrl::FullyEncoded));
return;
}
if ((link.scheme() == "card") || (link.scheme() == "user")) {
return;
}

View file

@ -122,6 +122,7 @@ signals:
void addMentionTag(QString mentionTag);
void messageClickedSignal();
void showMentionPopup(const QString &userName);
void cockatriceLinkActivated(const QString &url);
};
#endif