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[Client] Route cockatrice:// link clicks from chat to the intent chain (#7136)
* [Client] Route cockatrice:// link clicks from chat to the intent chain A cockatrice:// link clicked in chat is currently handed to the OS (or does nothing in-process). Clicks now emit a cockatriceLinkActivated signal that travels ChatView -> Tab -> TabSupervisor -> MainWindow, which feeds the URL through the same IntentUrlParser the OS activation path uses, so the join runs entirely in-process. card/user schemes and all other links behave as before. * [Client] Route cockatrice:// link clicks from the in-game chat to the intent chain * [Client] Reuse one IntentUrlParser instance for cockatrice:// links Took 59 seconds --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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@ -1292,6 +1292,7 @@ void TabGame::createMessageDock(bool bReplay)
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qOverload<const QString &>(&CardInfoFrameWidget::setCard));
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connect(messageLog, &MessageLogWidget::showCardInfoPopup, this, &TabGame::showCardInfoPopup);
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connect(messageLog, &MessageLogWidget::deleteCardInfoPopup, this, &TabGame::deleteCardInfoPopup);
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connect(messageLog, &MessageLogWidget::cockatriceLinkActivated, this, &TabGame::cockatriceLinkActivated);
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if (!bReplay) {
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connect(messageLog, &MessageLogWidget::openMessageDialog, this, &TabGame::openMessageDialog);
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