[Client] Route cockatrice:// link clicks from chat to the intent chain (#7136)

* [Client] Route cockatrice:// link clicks from chat to the intent chain

A cockatrice:// link clicked in chat is currently handed to the OS (or
does nothing in-process). Clicks now emit a cockatriceLinkActivated signal
that travels ChatView -> Tab -> TabSupervisor -> MainWindow, which feeds
the URL through the same IntentUrlParser the OS activation path uses, so
the join runs entirely in-process. card/user schemes and all other links
behave as before.

* [Client] Route cockatrice:// link clicks from the in-game chat to the intent chain

* [Client] Reuse one IntentUrlParser instance for cockatrice:// links

Took 59 seconds

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-08-17 01:03:37 +02:00 committed by GitHub
parent 3de7882f0c
commit 60ee81cfbe
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10 changed files with 25 additions and 0 deletions

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@ -32,6 +32,7 @@ TabMessage::TabMessage(TabSupervisor *_tabSupervisor,
connect(chatView, &ChatView::showCardInfoPopup, this, &TabMessage::showCardInfoPopup);
connect(chatView, &ChatView::deleteCardInfoPopup, this, &TabMessage::deleteCardInfoPopup);
connect(chatView, &ChatView::addMentionTag, this, &TabMessage::addMentionTag);
connect(chatView, &ChatView::cockatriceLinkActivated, this, &TabMessage::cockatriceLinkActivated);
sayEdit = new LineEditUnfocusable;
sayEdit->setMaxLength(MAX_TEXT_LENGTH);
connect(sayEdit, &LineEditUnfocusable::returnPressed, this, &TabMessage::sendMessage);