From 613016608c8ab5ec36d18e30675bf610ba90ce0f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lukas=20Br=C3=BCbach?= Date: Wed, 1 Oct 2025 15:05:43 +0200 Subject: [PATCH] Do not log joins on gameStateChanged (resume events) Took 13 minutes --- cockatrice/src/game/game_event_handler.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/cockatrice/src/game/game_event_handler.cpp b/cockatrice/src/game/game_event_handler.cpp index e86fe1331..d5848ffdb 100644 --- a/cockatrice/src/game/game_event_handler.cpp +++ b/cockatrice/src/game/game_event_handler.cpp @@ -254,14 +254,12 @@ void GameEventHandler::eventGameStateChanged(const Event_GameStateChanged &event if (!game->getPlayerManager()->getSpectators().contains(playerId)) { game->getPlayerManager()->addSpectator(playerId, prop); emit spectatorJoined(prop); - emit logJoinSpectator(playerName); } } else { Player *player = game->getPlayerManager()->getPlayers().value(playerId, 0); if (!player) { player = game->getPlayerManager()->addPlayer(playerId, prop.user_info()); emit playerJoined(prop); - emit logJoinPlayer(player); } player->processPlayerInfo(playerInfo); if (player->getPlayerInfo()->getLocal()) {