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arrows can target players; card attachment works
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parent
61b82bd6f9
commit
614f106304
32 changed files with 885 additions and 402 deletions
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@ -44,6 +44,7 @@ private:
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bool doesntUntap;
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Server_Card *parentCard;
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QList<Server_Card *> attachedCards;
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public:
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Server_Card(QString _name, int _id, int _coord_x, int _coord_y);
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~Server_Card();
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@ -66,6 +67,7 @@ public:
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bool getDoesntUntap() const { return doesntUntap; }
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bool getDestroyOnZoneChange() const { return destroyOnZoneChange; }
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Server_Card *getParentCard() const { return parentCard; }
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const QList<Server_Card *> &getAttachedCards() const { return attachedCards; }
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void setId(int _id) { id = _id; }
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void setCoords(int x, int y) { coord_x = x; coord_y = y; }
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@ -79,7 +81,9 @@ public:
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void setAnnotation(const QString &_annotation) { annotation = _annotation; }
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void setDestroyOnZoneChange(bool _destroy) { destroyOnZoneChange = _destroy; }
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void setDoesntUntap(bool _doesntUntap) { doesntUntap = _doesntUntap; }
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void setParentCard(Server_Card *_parentCard) { parentCard = _parentCard; }
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void setParentCard(Server_Card *_parentCard);
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void addAttachedCard(Server_Card *card) { attachedCards.append(card); }
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void removeAttachedCard(Server_Card *card) { attachedCards.removeAt(attachedCards.indexOf(card)); }
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void resetState();
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bool setAttribute(const QString &aname, const QString &avalue, bool allCards);
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