arrows can target players; card attachment works

This commit is contained in:
Max-Wilhelm Bruker 2010-07-17 18:24:14 +02:00
parent 61b82bd6f9
commit 614f106304
32 changed files with 885 additions and 402 deletions

View file

@ -8,6 +8,7 @@
#include "protocol_items.h"
class Server_Player;
class Server_Card;
class QTimer;
class Server_ProtocolHandler : public QObject {
@ -61,6 +62,7 @@ private:
ResponseCode cmdDrawCards(Command_DrawCards *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player);
ResponseCode moveCard(Server_Game *game, Server_Player *player, CommandContainer *cont, const QString &_startZone, int _cardId, const QString &_targetZone, int _x, int _y, bool _faceDown, bool _tapped);
ResponseCode cmdMoveCard(Command_MoveCard *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player);
void unattachCard(Server_Game *game, Server_Player *player, CommandContainer *cont, Server_Card *card);
ResponseCode cmdAttachCard(Command_AttachCard *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player);
ResponseCode cmdCreateToken(Command_CreateToken *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player);
ResponseCode cmdCreateArrow(Command_CreateArrow *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player);