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[Game] Fix double concede in log (#6179)
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parent
762ea47b8e
commit
6187c7268f
4 changed files with 9 additions and 9 deletions
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@ -340,6 +340,8 @@ void GameEventHandler::eventPlayerPropertiesChanged(const Event_PlayerProperties
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while (playerIterator.hasNext())
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while (playerIterator.hasNext())
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playerIterator.next().value()->updateZones();
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playerIterator.next().value()->updateZones();
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emit logConcede(eventPlayerId);
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break;
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break;
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}
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}
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case GameEventContext::UNCONCEDE: {
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case GameEventContext::UNCONCEDE: {
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@ -349,6 +351,8 @@ void GameEventHandler::eventPlayerPropertiesChanged(const Event_PlayerProperties
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while (playerIterator.hasNext())
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while (playerIterator.hasNext())
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playerIterator.next().value()->updateZones();
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playerIterator.next().value()->updateZones();
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emit logUnconcede(eventPlayerId);
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break;
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break;
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}
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}
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case GameEventContext::DECK_SELECT: {
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case GameEventContext::DECK_SELECT: {
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@ -122,6 +122,8 @@ signals:
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void logGameClosed();
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void logGameClosed();
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void logActivePlayer(Player *activePlayer);
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void logActivePlayer(Player *activePlayer);
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void logActivePhaseChanged(int activePhase);
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void logActivePhaseChanged(int activePhase);
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void logConcede(int playerId);
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void logUnconcede(int playerId);
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};
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};
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#endif // COCKATRICE_GAME_EVENT_HANDLER_H
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#endif // COCKATRICE_GAME_EVENT_HANDLER_H
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@ -78,7 +78,6 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor, GameReplay *_replay)
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connectToGameEventHandler();
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connectToGameEventHandler();
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connectPlayerListToGameEventHandler();
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connectPlayerListToGameEventHandler();
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connectMessageLogToGameEventHandler();
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connectMessageLogToGameEventHandler();
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connectMessageLogToPlayerHandler();
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retranslateUi();
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retranslateUi();
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connect(&SettingsCache::instance().shortcuts(), &ShortcutsSettings::shortCutChanged, this,
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connect(&SettingsCache::instance().shortcuts(), &ShortcutsSettings::shortCutChanged, this,
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@ -124,7 +123,6 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor,
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connectToGameEventHandler();
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connectToGameEventHandler();
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connectPlayerListToGameEventHandler();
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connectPlayerListToGameEventHandler();
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connectMessageLogToGameEventHandler();
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connectMessageLogToGameEventHandler();
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connectMessageLogToPlayerHandler();
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retranslateUi();
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retranslateUi();
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connect(&SettingsCache::instance().shortcuts(), &ShortcutsSettings::shortCutChanged, this,
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connect(&SettingsCache::instance().shortcuts(), &ShortcutsSettings::shortCutChanged, this,
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@ -206,16 +204,13 @@ void TabGame::connectMessageLogToGameEventHandler()
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connect(game->getGameEventHandler(), &GameEventHandler::logTurnReversed, messageLog,
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connect(game->getGameEventHandler(), &GameEventHandler::logTurnReversed, messageLog,
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&MessageLogWidget::logReverseTurn);
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&MessageLogWidget::logReverseTurn);
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connect(game->getGameEventHandler(), &GameEventHandler::logConcede, messageLog, &MessageLogWidget::logConcede);
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connect(game->getGameEventHandler(), &GameEventHandler::logUnconcede, messageLog, &MessageLogWidget::logUnconcede);
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connect(game->getGameEventHandler(), &GameEventHandler::logGameClosed, messageLog,
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connect(game->getGameEventHandler(), &GameEventHandler::logGameClosed, messageLog,
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&MessageLogWidget::logGameClosed);
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&MessageLogWidget::logGameClosed);
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}
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}
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void TabGame::connectMessageLogToPlayerHandler()
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{
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connect(game->getPlayerManager(), &PlayerManager::playerConceded, messageLog, &MessageLogWidget::logConcede);
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connect(game->getPlayerManager(), &PlayerManager::playerUnconceded, messageLog, &MessageLogWidget::logUnconcede);
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}
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void TabGame::connectPlayerListToGameEventHandler()
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void TabGame::connectPlayerListToGameEventHandler()
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{
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{
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connect(game->getGameEventHandler(), &GameEventHandler::playerJoined, playerListWidget,
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connect(game->getGameEventHandler(), &GameEventHandler::playerJoined, playerListWidget,
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@ -168,7 +168,6 @@ public:
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void connectToPlayerManager();
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void connectToPlayerManager();
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void connectToGameEventHandler();
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void connectToGameEventHandler();
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void connectMessageLogToGameEventHandler();
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void connectMessageLogToGameEventHandler();
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void connectMessageLogToPlayerHandler();
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void connectPlayerListToGameEventHandler();
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void connectPlayerListToGameEventHandler();
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TabGame(TabSupervisor *_tabSupervisor, GameReplay *replay);
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TabGame(TabSupervisor *_tabSupervisor, GameReplay *replay);
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~TabGame() override;
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~TabGame() override;
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