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Doxygen: Improve file structure and includes (#6344)
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@page card_database_schema_and_parsing Card Database Schema and Parsing
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@page displaying_cards Displaying Cards
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Cockatrice offers a number of widgets for displaying cards. To pick the right one for your purpose, it is first
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important
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to determine the context in which you will be displaying the card.
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# In-client
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In the client (like in your custom widgets), you can use the existing card display widgets.
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## Simple Display
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The most general purpose of these is @ref CardInfoPictureWidget, which simply displays a picture of a card.
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The textual equivalent to this is @ref CardInfoTextWidget, which displays all the properties of a card in text form.
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## Detailed Display
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The convenience class @ref CardInfoDisplayWidget displays both of these widgets in a tabbed container, which allows
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choosing between either visual, textual, or both representations at the same time. It is the class that is most
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familiar to our users when a single card is highlighted or inspected, since it is used in the deck editor and in-game
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for these purposes.
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If you would like the user to be able to inspect a single card in your custom widget, you should
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expose a @ref CardInfoDisplayWidget to them and incorporate it as a dock widget inside your custom widget.
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@ref CardInfoDisplayWidget is great for ensuring that the user has all the relevant details of a card available.
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It is crucial anywhere the user might encounter a card for the first time or needs to make an informed decision.
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## Visual Display
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However, there is a reason why it is possible to have a visual-only representation of the card in the
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@ref CardInfoDisplayWidget.
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Cards are, by design, meant to be represented as images and cards which we can reasonably
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expect the user to know (for example, cards contained in a user made deck or explicitly chosen by the user) can be
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represented with just their image as a sort of "visual shorthand".
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The simplest way to do this is of course, the above-mentioned @ref CardInfoPictureWidget which simply displays the
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picture without modifications.
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However, there exist a couple of other convenience classes which subclass @ref CardInfoPictureWidget to accomplish some
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things which you might find useful as well.
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- @ref CardInfoPictureWithTextOverlayWidget displays text overlaid on top of the card picture and scales this text to
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fit automatically.
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- @ref DeckPreviewCardPictureWidget is a @ref CardInfoPictureWithTextOverlayWidget which also features a
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raise-on-mouse-enter animation, controlled by the global setting (TODO: specify which).
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- @ref CardInfoPictureArtCropWidget attempts to display an 'art crop' of the card by cropping the upper region of the
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card and only displaying that.
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## Groups of Cards
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Sometimes it is useful to display images of cards in groups, for example to represent the deck in the @ref
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VisualDeckEditorWidget or during confirmation in the pre-game lobby.
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To this end, Cockatrice offers three convenience classes to display cards for an index in a @ref DeckListModel in a
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group and one to display all cards in a particular zone of a @ref DeckListModel.
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The generic way to do this is @ref CardGroupDisplayWidget, which displays cards in @ref QVBoxLayout. This class is very
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generic and it is probably a better choice to either subclass it or use one of the two existing implementations.
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@ref FlatCardGroupDisplayWidget displays cards using a horizontal @ref FlowWidget. This means it will fill available
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screen space, left to right with no margins, with card pictures, skipping to a new line if it overflows available screen
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space horizontally.
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@ref OverlappedCardGroupDisplayWidget displays cards using an @ref OverlapWidget, which displays widgets on top of each
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other in vertical columns until it exceeds available screen space in which case it will start a new column. The amount
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of overlap as well as the overlap direction is configurable.
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@ref DeckCardZoneDisplayWidget can be used to visualize all cards in a zone with either a @ref
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FlatCardGroupDisplayWidget or a @ref OverlappedCardGroupDisplayWidget and headed by a @ref BannerWidget. It also allows
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grouping and sorting.
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# In-game
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The in-game view is a @ref QGraphicsScene, which means any widget we want to display inside of it should be a @ref
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QGraphicsObject.
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- @ref CardItem
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9
doc/doxygen/extra-pages/developer_documentation/index.md
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9
doc/doxygen/extra-pages/developer_documentation/index.md
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@page developer_reference Developer Reference
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- @subpage primer_cards
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- @subpage card_database_schema_and_parsing
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- @subpage querying_the_card_database
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- @subpage loading_card_pictures
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- @subpage displaying_cards
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@page loading_card_pictures Loading Card Pictures
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Pictures associated with CardInfo%s are retrieved either from on-disk or the network through the CardPictureLoader.
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In most cases, you don't need to concern yourself with the internals of CardPictureLoader.
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Simply using one of the ways described in @ref displaying_cards is enough to automatically queue a request to the
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CardPictureLoader when the chosen widget is shown, emitting signals to refresh the widget when the request is finished.
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# How requests are triggered
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CardPictureLoader::getPixmap() is called exactly two times in the code base, in CardInfoPictureWidget::loadPixmap(), the
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base class
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for all widget based card picture display, and AbstractCardItem::paintPicture(), the base class for all QGraphicsItem
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based card picture
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display. See @ref displaying_cards for more information on the difference between these two display methods.
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Because both of these calls are made in the paintEvent() methods of their respective classes, this means that requests
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are issued as soon as but not before the widget is shown on screen.
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It is also possible to "warm up" the cache by issuing card picture load requests to the CardPictureLoader without using
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a display widget and waiting for it to be shown by calling CardPictureLoader::cacheCardPixmaps() with a list of
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ExactCard%s.
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# The QPixmapCache and QNetworkDiskCache
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Cockatrice uses the QPixmapCache from the Qt GUI module to store card pictures in-memory and the QNetworkDiskCache from
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the Qt Network module to cache network requests for card pictures on-disk.
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What this means is that the CardPictureLoader will first attempt to look up a card in the QPixmapCache according to the
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ExactCard::getPixmapCacheKey() method of an ExactCard object. If it does not find it in the in-memory cache, it will
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issue a load request, which will first look for local images on-disk and then consult the QNetworkDiskCache and if
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found, use the stored binary data from the network cache to populate the in-memory pixmap cache under the card's cache
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key. If it is not found, it will then proceed with issuing a network request.
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The size of both of these caches can be configured by the user in the "Card Sources" settings page.
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# PixmapCacheKeys and ProviderIDs
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TODO
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# The Redirect Cache
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TODO
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# Local Image Loading
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TODO
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# URL Generation and Resolution
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TODO
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@page primer_cards A Primer on Cards
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# The Cockatrice Card Library
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All non-gui code related to cards used by Cockatrice is contained within libcockatrice_card.
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# A Basic Card Object: CardInfo
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A CardInfo object is the translational unit used by the CardDatabase to represent an on-disk XML entry as an in-memory
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Qt object.
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For a complete overview of the fields that define a CardInfo object, see the class documentation and more specifically
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@ref PrivateCardProperties.
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These fields correspond to either entries or a combination of entries in the XML card entry to which the
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CardDatabaseParser applies special logic to map, populate or determine their respective values in the CardInfo object.
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Any property to which special parsing is not applied is stored in CardInfo::properties and may be retrieved or set with
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CardInfo::getProperty() or CardInfo::setProperty() as well as CardInfo::getProperties() to get a collection of the
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property keys a CardInfo contains.
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For more information on how special fields contained within @ref PrivateCardProperties are parsed, see
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CockatriceXml4Parser::loadCardsFromXml().
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Apart from access to the basic and extended properties of a card, CardInfo also provides two important mechanisms to us.
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The first is the CardInfo::pixmapUpdated() signal, which allows the CardPictureLoader to signal when it is done
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manipulating (in most cases: loading) the QPixmap of an ExactCard::getPixmapCacheKey(), where the ExactCard::card
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corresponds to this CardInfo object.
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Put simply: Whenever the CardPictureLoader loads a new PrintingInfo which is not already in the cache, it emits this
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signal so that any widget using a CardInfo object can update the display of it to possibly use this new QPixmap.
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\attention It should be noted that it is not possible to use CardPictureLoader::getPixmap() with anything but an
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ExactCard, which is a CardInfo object associated with a PrintingInfo, i.e. a definitive printing of a specific card
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The other signal, CardInfo::cardInfoChanged() conceptually works much the same way, except it is concerned with the
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properties of the CardInfo object.
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# Getting specific: PrintingInfo and ExactCard
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## Printing Info
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A CardInfo object describes the basic properties of a card in much the same way that we say "Two cards with the same
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name are and should be equal if their properties are equal". However, there are certain (mostly visual) properties which
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might differ between printings of a card but still conceptually classify two instances of a card as "the same card".
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The most obvious example to this are cards which fundamentally share all properties except the artwork depicted on the
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card.
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We refer to such differences as Printings and track them in the PrintingInfo class. A PrintingInfo is always related to
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the CardSet that introduced the variation. Multiple variations can exist in the same CardSet and the respective
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PrintingInfo::getProperty() can be used to determine the differences, such as the collector numbers on the printings, if
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there are any.
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## Exact Card
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A CardInfo object is used to hold the functional properties of a card and a PrintingInfo object can be used to hold the
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visual properties of a card. To represent a 'physical' card, as in, a concrete immutable instance of a card, we can use
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ExactCard, which combines a CardInfo and a PrintingInfo object into one class. The class is used as a container around
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CardInfo objects whenever the user (and thus the program) expects to be presented with a defined card printing.
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# Using Cards
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For more information on the XML database schema which the CardDatabaseParser parses to generate CardInfo objects, see
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@ref card_database_schema_and_parsing.
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For more information on querying the CardDatabase for CardInfo objects, see @ref querying_the_card_database.
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For more information on displaying CardInfo and ExactCard objects using Qt Widgets, see @ref displaying_cards.
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For more information on how card pictures are loaded from disk or the network, see @ref loading_card_pictures as well as
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the CardPictureLoader documentation.
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@page querying_the_card_database Querying the Card Database
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# The CardDatabaseQuerier Class
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The CardDatabaseQuerier is the only class used for querying the database. The CardDatabase is an in-memory map and thus
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provides no structured query language. CardDatabaseQuerier offers methods to retrieve cards by name, by providerID or in
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bulk, as CardSet%s.
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## Obtaining a handle to the CardDatabaseQuerier for usage
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To obtain the CardDatabaseQuerier related to the global CardDatabase singleton, use CardDatabaseManager::query().
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## Querying for known cards
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There are, essentially, two ways to ensure card equality, with the second being optional but necessitating the first.
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These two ways are CardInfo name equality and PrintingInfo provider ID equality.
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Because of this, most queries require, at the very least, a card name to match against and optionally a providerID to
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narrow the results.
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### Generic Card Infos
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To check if a card with the exact provided name exists as a CardInfo in the CardDatabase use,
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CardDatabaseQuerier::getCardInfo() or CardDatabaseQuerier::getCardInfos() for multiple cards.
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### Guessing Cards
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If the exact name might not be present in the CardDatabase, you can use CardDatabaseQuerier::getCardBySimpleName(),
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which automatically simplifies the card name and matches it against simplified card names in the CardDatabase.
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Alternatively, you can use CardDatabaseQuerier::lookupCardByName(), which first attempts an exact match search and then
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uses CardDatabaseQuerier::getCardBySimpleName() as a fallback.
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### ExactCard%s
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To obtain an ExactCard from the CardDatabaseQuerier, you must use a CardRef as a parameter to
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CardDatabaseQuerier::getCard(), CardDatabaseQuerier::getCards(), or CardDatabaseQuerier::guessCard().
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CardRef is a simple struct consisting of a card name and a card provider ID as QString%s.
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8
doc/doxygen/extra-pages/index.md
Normal file
8
doc/doxygen/extra-pages/index.md
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@mainpage Cockatrice Documentation
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# Welcome
|
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This is the **main landing page** of the Cockatrice documentation.
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- Go to the @subpage user_reference page
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- Or check out the @subpage developer_reference
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@page creating_decks Creating Decks
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Creating a new deck is done using either the \ref editing_decks_classic or \ref editing_decks_visual.
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They can be accessed either by clicking the "Create Deck" button in the TabHome screen, which will open the default deck
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editor configured in the "User Interface" -> "Deck editor/storage settings" -> "Default deck editor type" setting, or
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by selecting "Deck Editor" or "Visual Deck Editor" under the "Tabs" application menu located at the top.
|
||||
|
||||
# Further References
|
||||
|
||||
See @ref editing_decks for information on how to modify the attributes and contents of a deck in the Deck Editor
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widgets.
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|
||||
See @ref exporting_decks for information on how to store and persist your deck either in-client or to external
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services.
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|
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See @ref importing_decks for information on how to import existing decks either in-client or from external services
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@page editing_decks Editing Decks
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@subpage editing_decks_classic
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@subpage editing_decks_visual
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@subpage editing_decks_printings
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@page editing_decks_classic Classic Deck Editor
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\image html classic_deck_editor.png width=900px
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# Editing Basic Deck Information
|
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Editing basic deck information is done through the deck dock widget (DeckEditorDeckDockWidget).
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\image html deckeditordeckdockwidget.png
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||||
|
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This widget allows editing:
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|
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- The name
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- The comments
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- The banner card, which is used to represent the deck in the visual deck storage
|
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- The tags, which are used for filtering in the visual deck storage
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||||
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# Adding Cards
|
||||
|
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Adding cards is done using the list of cards in the database presented in the list view on the left.
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\image html classic_database_display.png
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Cards can be added by either double-clicking an entry, pressing return with an entry selected to add it to the mainboard
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or pressing ctrl/cmd + return to add it to the sideboard.
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There are also buttons for these two functions on the right of the search bar above the list view.
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\image html classic_database_display_add_buttons.png
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|
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# Modifying the Deck List
|
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To modify or remove cards in the deck list, the tree list view in the deck dock widget can be used.
|
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\image html deck_dock_deck_list.png
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Just above the list, at the top right, there are four buttons to manipulate the currently selected card(s):
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||||
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||||
- Increment Card
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- Decrement Card
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- Remove Card
|
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- Switch Card between Mainboard and Sideboard
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\image html deck_dock_deck_list_buttons.png
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||||
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||||
Additionally, there is a combo box above the list, which may be used to change how cards are grouped in the list
|
||||
display. This is only for visual display and does not affect how the list is saved.
|
||||
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||||
\image html deck_dock_deck_list_group_by.png
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||||
|
||||
# Modifying printings
|
||||
|
||||
For more information on modifying the printings in a deck see @ref editing_decks_printings
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||||
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@page editing_decks_printings Printing Selector
|
||||
|
||||
\image html printing_selector.png
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||||
|
||||
# Purpose
|
||||
|
||||
The PrintingSelector allows editing the PrintingInfo associated with CardInfo%s contained in DeckList%s.
|
||||
|
||||
As described in PrintingInfo, a CardInfo can have different variations contained within the same or different CardSet%s.
|
||||
|
||||
PrintingSelector allows the user to choose a variation, as well as pinning a variation to be used as the preferred
|
||||
printing in all cases where the 'default' or 'most preferred' image should be shown.
|
||||
|
||||
# Pre-requisites (User Interface)
|
||||
|
||||
To use the printing selector, ensure that you are using the Post-ProviderID change behavior (Checkbox as shown in the
|
||||
image).
|
||||
|
||||
\image html printing_selector_pre_providerid.png
|
||||
|
||||
\attention This is the default behavior, unless you have explicitly changed it, in which case you will have seen a
|
||||
warning as follows. Once again, checking this box will *disable* the new behavior and revert you to the legacy system
|
||||
without the printing selector.
|
||||
|
||||
Disabling the printing selector:
|
||||
|
||||
\image html printing_selector_enable.png
|
||||
|
||||
Enabling the printing selector:
|
||||
|
||||
\image html printing_selector_disable.png
|
||||
|
||||
# Pre-requisites (Card Database)
|
||||
|
||||
The PrintingSelector requires each underlying CardInfo object to have a <set> entry with a *unique* providerID attribute
|
||||
for each variation that should be displayed.
|
||||
|
||||
Here is an example, that first defines three sets, and then the 'Ace of Hearts' card with three variations.
|
||||
|
||||
```xml
|
||||
<set rarity="common" uuid="00000000-0000-0000-0000-000000000033" num="51" muid="AH">PKR</set>
|
||||
<set rarity="common" uuid="00000000-0000-0000-0001-000000000033" num="51" muid="AHSTD">STD</set>
|
||||
<set rarity="common" uuid="00000000-0000-0000-0002-000000000033" num="51" muid="AHNBR">NBR</set>
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||||
```
|
||||
|
||||
```xml
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<cockatrice_carddatabase version="4">
|
||||
<sets>
|
||||
<set>
|
||||
<name>PKR</name>
|
||||
<longname>Cockatrice Poker</longname>
|
||||
<settype>Custom</settype>
|
||||
<releasedate>2025-11-15</releasedate>
|
||||
</set>
|
||||
<set>
|
||||
<name>STD</name>
|
||||
<longname>Standard Poker</longname>
|
||||
<settype>core</settype>
|
||||
<releasedate>2025-11-14</releasedate>
|
||||
</set>
|
||||
<set>
|
||||
<name>NBR</name>
|
||||
<longname>Numbers</longname>
|
||||
<settype>core</settype>
|
||||
<releasedate>2025-11-14</releasedate>
|
||||
</set>
|
||||
</sets>
|
||||
<cards>
|
||||
<card>
|
||||
<name>Ace of Hearts</name>
|
||||
<text>Ace of Hearts</text>
|
||||
<prop>
|
||||
<layout>normal</layout>
|
||||
<side>front</side>
|
||||
<type>Ace</type>
|
||||
<maintype>Ace</maintype>
|
||||
<manacost>14</manacost>
|
||||
<cmc>14</cmc>
|
||||
<colors>H</colors>
|
||||
<coloridentity>H</coloridentity>
|
||||
<format-standard>legal</format-standard>
|
||||
</prop>
|
||||
<reverse-related>Joker</reverse-related>
|
||||
<token>0</token>
|
||||
<tablerow>1</tablerow>
|
||||
<cipt>0</cipt>
|
||||
<upsidedown>0</upsidedown>
|
||||
<set rarity="common" uuid="00000000-0000-0000-0000-000000000033" num="51" muid="AH">PKR</set>
|
||||
<set rarity="common" uuid="00000000-0000-0000-0001-000000000033" num="51" muid="AHSTD">STD</set>
|
||||
<set rarity="common" uuid="00000000-0000-0000-0002-000000000033" num="51" muid="AHNBR">NBR</set>
|
||||
</card>
|
||||
</cards>
|
||||
</cockatrice_carddatabase>
|
||||
```
|
||||
|
||||
# Using the Printing Selector
|
||||
|
||||
To use the PrintingSelector, first select a card in the DeckEditorDeckDockWidget:
|
||||
|
||||
\image html deck_dock_deck_list.png
|
||||
|
||||
You may add a variation to the mainboard by clicking the + and - buttons in the top row. The bottom row will add the
|
||||
variation to your sideboard.
|
||||
|
||||
\image html printing_selector.png
|
||||
|
||||
You can also right-click a variation to pin it, which will move it to the top of the variation list for easy access and
|
||||
additionally, use it as the default printing whenever the printing isn't explicitly specified (such as adding a card
|
||||
from the database in the deck editor).
|
||||
|
||||
Only one printing may be pinned at a time.
|
||||
|
||||
Additionally, the PrintingSelector offers a navigation bar at the bottom to navigate through cards in your deck, as well
|
||||
as an option to modify the variations of cards in bulk via the 'Bulk Selection' option.
|
||||
|
||||
\image html printing_selector_navigation.png
|
||||
|
||||
The search bar at the top may be used to filter the displayed variations and the cogwheel may be clicked to open up
|
||||
additional settings.
|
||||
|
||||
\image html printing_selector_options.png
|
||||
|
|
@ -0,0 +1,93 @@
|
|||
@page editing_decks_visual Visual Deck Editor
|
||||
|
||||
\image html vde_overlap_layout_type_grouped.png width=1200px
|
||||
|
||||
# Editing Basic Deck Information
|
||||
|
||||
Editing basic deck information is done through the deck dock widget (DeckEditorDeckDockWidget).
|
||||
|
||||
\image html deckeditordeckdockwidget.png
|
||||
|
||||
This widget allows editing:
|
||||
|
||||
- The name
|
||||
- The comments
|
||||
- The banner card, which is used to represent the deck in the visual deck storage
|
||||
- The tags, which are used for filtering in the visual deck storage
|
||||
|
||||
# Adding Cards
|
||||
|
||||
Adding cards is done by either using the "Quick search and add card" search bar at the top of the "Visual Deck View" tab
|
||||
or by clicking on a picture of a card in the "Visual Database Display" tab.
|
||||
|
||||
See @ref visual_database_display for more information on how to utilize the visual database display.
|
||||
|
||||
# Modifying the Deck List
|
||||
|
||||
To modify or remove cards in the deck list, the tree list view in the deck dock widget can be used.
|
||||
|
||||
\image html deck_dock_deck_list.png
|
||||
|
||||
Just above the list, at the top right, there are four buttons to manipulate the currently selected card(s):
|
||||
|
||||
- Increment Card
|
||||
- Decrement Card
|
||||
- Remove Card
|
||||
- Switch Card between Mainboard and Sideboard
|
||||
|
||||
\image html deck_dock_deck_list_buttons.png
|
||||
|
||||
Additionally, there is a combo box above the list, which may be used to change how cards are grouped in the list
|
||||
display. This is only for visual display and does not affect how the list is saved.
|
||||
|
||||
\image html deck_dock_deck_list_group_by.png
|
||||
|
||||
# Modifying the visual deck layout
|
||||
|
||||
The visual deck editor displays cards visually, as opposed to simply in list form in the Deck Dock Widget. Each entry in
|
||||
the deck list is represented by a picture. These entries are grouped together under their respective sub-groups.
|
||||
Sub-groups may be collapsed (i.e. the pictures contained within them are hidden) by clicking on the name of the group in
|
||||
the banner.
|
||||
|
||||
Cards may be displayed in a "Flat" layout, which displays each picture next to each other and ensures full
|
||||
visibility for each card.
|
||||
|
||||
\image html vde_flat_layout_type_grouped.png width=1200px
|
||||
|
||||
or in an "Overlap" layout, which overlaps cards on top of each other (leaving the top 20% of
|
||||
the card uncovered so names remain readable) and arranges them in stacks to save space and allow for an easy overview.
|
||||
|
||||
\image html vde_overlap_layout_type_grouped.png width=1200px
|
||||
|
||||
Additionally, it is possible to change how the cards in the deck list are grouped by selecting a different grouping
|
||||
method from the combo box, either in the top left of the "Visual Deck View" tab or above the list view in the deck dock
|
||||
widget.
|
||||
|
||||
Example - Cards grouped by suit/color:
|
||||
|
||||
\image html vde_flat_layout_color_grouped.png width=1200px
|
||||
|
||||
Furthermore, it is possible to change how the cards are sorted within the sub-group. This is done by clicking on the
|
||||
button with the cogwheel icon next to the combo box that adjusts grouping in the top left of the "Visual Deck View" tab.
|
||||
This presents a list of available sort criteria, which may be rearranged to change their priorities.
|
||||
|
||||
# Modifying printings
|
||||
|
||||
For more information on modifying the printings in a deck see @ref editing_decks_printings
|
||||
|
||||
# Deck Analytics
|
||||
|
||||
The visual deck editor offers a "Deck Analytics" tab, which displays information about:
|
||||
|
||||
- The mana curve
|
||||
- The mana devotion
|
||||
- The mana base
|
||||
|
||||
\image html vde_deck_analytics.png width=1200px
|
||||
|
||||
# Sample Hand
|
||||
|
||||
The visual deck editor offers a "Sample Hand" tab, which allows simulating drawing a configurable amount of cards from
|
||||
the deck, which reduces the need to launch a single player game for testing purposes.
|
||||
|
||||
\image html vde_sample_hand.png width=1200px
|
||||
|
|
@ -0,0 +1,151 @@
|
|||
@page exporting_decks Exporting Decks
|
||||
|
||||
# Where to export?
|
||||
|
||||
There are two screens in the client which can be used to import decks, depending on the context.
|
||||
|
||||
- The deck editor tab
|
||||
- The deck storage tab (not to be confused with the visual deck storage tab)
|
||||
|
||||
# The Deck Editor Tab
|
||||
|
||||
The deck editor tabs (Classic and Visual) offer three ways of export a deck:
|
||||
|
||||
- To a file on your local storage
|
||||
- To your clipboard
|
||||
- To an online service
|
||||
|
||||
## Local File Storage
|
||||
|
||||
To save a deck to a file on your local storage, select the "Save Deck" action in the "Deck Editor" or "Visual Deck
|
||||
Editor" menu in the application menu bar at the top of the screen. Alternatively, you can use the shortcut Ctrl/Cmd + S
|
||||
to access this action.
|
||||
|
||||
Selecting this action will open a file picker dialog provided by your operating system. Simply enter a file name and
|
||||
select a format (.cod is recommended) and confirm.
|
||||
|
||||
Just below the "Save Deck" action described above is the "Save Deck as..." option, which allows saving an existing file
|
||||
under a different filename, which is useful for saving a different version or copy of a deck.
|
||||
|
||||
## From Clipboard
|
||||
|
||||
To save a deck to your clipboard, select the "Save deck to clipboard..." action in the "Deck Editor" or "Visual Deck
|
||||
Editor" menu in the application menu bar at the top of the screen. Alternatively, you can use the shortcut Ctrl/Cmd +
|
||||
Shift + C or Ctrl/Cmd + Shift + R to access this action.
|
||||
|
||||
Selecting this action will save the currently open deck list to your clipboard.
|
||||
|
||||
Saving the decklist without annotations will export the decklist, with each card being described in the following format
|
||||
|
||||
```
|
||||
CARD_AMOUNT CARD_NAME (SET_SHORT_NAME) CARD_COLLECTOR_NUMBER
|
||||
```
|
||||
|
||||
There is also the (no set info) option, which will simply export each card as
|
||||
|
||||
```
|
||||
CARD_AMOUNT CARD_NAME
|
||||
```
|
||||
|
||||
Mainboard and sideboard are delimited by a newline like so:
|
||||
|
||||
```
|
||||
1 MainboardCard
|
||||
1 OtherMainboardCard
|
||||
|
||||
1 SideboardCard
|
||||
```
|
||||
|
||||
Saving the decklist as annotated will insert comments (marked with // in front of them).
|
||||
It will first insert the name and any comments associated with the deck before separating each deck section into its own
|
||||
newline delimited and annotated group.
|
||||
|
||||
Example: TODO: Adjust this to be non mtg based.
|
||||
|
||||
```
|
||||
// Full Deck
|
||||
|
||||
// An example comment.
|
||||
|
||||
// 63 Maindeck
|
||||
// 4 Ace
|
||||
1 Ace of Clubs (PKR) 49
|
||||
1 Ace of Diamonds (PKR) 50
|
||||
1 Ace of Hearts (PKR) 51
|
||||
1 Ace of Spades (PKR) 52
|
||||
|
||||
// 13 Face
|
||||
1 Jack of Clubs (PKR) 53
|
||||
1 Jack of Diamonds (PKR) 54
|
||||
1 Jack of Hearts (PKR) 55
|
||||
1 Jack of Spades (PKR) 56
|
||||
1 King of Clubs (PKR) 57
|
||||
1 King of Diamonds (PKR) 58
|
||||
1 King of Spades (PKR) 60
|
||||
1 Queen of Clubs (PKR) 61
|
||||
1 Queen of Diamonds (PKR) 62
|
||||
1 Queen of Hearts (PKR) 63
|
||||
1 Queen of Spades (PKR) 64
|
||||
2 King of Hearts (PKR) 59
|
||||
|
||||
// 44 Number
|
||||
1 0 of Clubs (PKR) 1
|
||||
1 0 of Diamonds (PKR) 2
|
||||
1 0 of Hearts (PKR) 3
|
||||
1 1 of Clubs (PKR) 11
|
||||
1 1 of Diamonds (PKR) 12
|
||||
1 1 of Hearts (PKR) 13
|
||||
1 1 of Spades (PKR) 14
|
||||
1 10 of Clubs (PKR) 5
|
||||
1 10 of Diamonds (PKR) 6
|
||||
1 10 of Hearts (PKR) 7
|
||||
1 2 of Clubs (PKR) 17
|
||||
1 2 of Diamonds (PKR) 18
|
||||
1 2 of Hearts (PKR) 19
|
||||
1 2 of Spades (PKR) 20
|
||||
1 3 of Clubs (PKR) 21
|
||||
1 3 of Diamonds (PKR) 22
|
||||
1 3 of Hearts (PKR) 23
|
||||
1 3 of Spades (PKR) 24
|
||||
1 4 of Clubs (PKR) 25
|
||||
1 4 of Diamonds (PKR) 26
|
||||
1 4 of Hearts (PKR) 27
|
||||
1 4 of Spades (PKR) 28
|
||||
1 5 of Clubs (PKR) 29
|
||||
1 5 of Diamonds (PKR) 30
|
||||
1 5 of Hearts (PKR) 31
|
||||
1 5 of Spades (PKR) 32
|
||||
1 6 of Clubs (PKR) 33
|
||||
1 6 of Diamonds (PKR) 34
|
||||
1 6 of Hearts (PKR) 35
|
||||
1 6 of Spades (PKR) 36
|
||||
1 7 of Clubs (PKR) 37
|
||||
1 7 of Diamonds (PKR) 38
|
||||
1 7 of Hearts (PKR) 39
|
||||
1 7 of Spades (PKR) 40
|
||||
1 8 of Clubs (PKR) 41
|
||||
1 8 of Diamonds (PKR) 42
|
||||
1 8 of Hearts (PKR) 43
|
||||
1 8 of Spades (PKR) 44
|
||||
1 9 of Clubs (PKR) 45
|
||||
1 9 of Diamonds (PKR) 46
|
||||
1 9 of Hearts (PKR) 47
|
||||
1 9 of Spades (PKR) 48
|
||||
1 10 of Spades (PKR) 8
|
||||
1 0 of Spades (PKR) 4
|
||||
|
||||
|
||||
// 2 Joker
|
||||
1 1 Joker (PKR) 10
|
||||
1 2 Joker (PKR) 16
|
||||
```
|
||||
|
||||
## From an online service
|
||||
|
||||
To export a deck to an online service, select the "Send deck to online service..." action in the "Deck Editor" or "
|
||||
Visual Deck Editor" menu in the application menu bar at the top of the screen.
|
||||
|
||||
Selecting this action will open your browser with the selected service open and the deck list information from the
|
||||
client supplied to it.
|
||||
|
||||
Currently supported services are DeckList and TappedOut.
|
||||
|
|
@ -0,0 +1,62 @@
|
|||
@page importing_decks Importing Decks
|
||||
|
||||
# Where to import?
|
||||
|
||||
There are three screens in the client which can be used to import decks, depending on the context.
|
||||
|
||||
- The deck editor tab
|
||||
- The pre-game lobby tab
|
||||
- The deck storage tab (not to be confused with the visual deck storage tab)
|
||||
|
||||
# The Deck Editor Tab
|
||||
|
||||
The deck editor tabs (Classic and Visual) offer three ways of importing a deck:
|
||||
|
||||
- From a file on your local storage
|
||||
- From your clipboard
|
||||
- From an online service
|
||||
|
||||
## Local File Storage
|
||||
|
||||
To load a deck from a file on your local storage, select the "Load Deck" action in the "Deck Editor" or "Visual Deck
|
||||
Editor" menu in the application menu bar at the top of the screen. Alternatively, you can use the shortcut Ctrl/Cmd + O
|
||||
to access this action.
|
||||
|
||||
Selecting this action will open a file picker dialog provided by your operating system. Simply select a supported file
|
||||
here and it will be loaded.
|
||||
|
||||
Just below the "Load Deck" action described above is the "Load recent deck" option, which keeps a record of the last 10
|
||||
loaded decks for quick access.
|
||||
|
||||
## From Clipboard
|
||||
|
||||
To load a deck from your clipboard, select the "Load deck from clipboard..." action in the "Deck Editor" or "Visual Deck
|
||||
Editor" menu in the application menu bar at the top of the screen. Alternatively, you can use the shortcut Ctrl/Cmd +
|
||||
Shift + V to access this action.
|
||||
|
||||
Selecting this action will open a new text editor dialog with the contents of your clipboard pasted inside it.
|
||||
|
||||
The import dialog expects each line to be a card with the following format:
|
||||
|
||||
TODO
|
||||
|
||||
Each card should be on a separate line and there should be no empty lines between cards. The first empty line between
|
||||
two blocks of cards will be considered as the divider between mainboard and sideboard.
|
||||
|
||||
Selecting "Parse Set Name and Number (if available)" will automatically parse these options and attempt to resolve them
|
||||
to valid provider IDs found in the card database. If this option is unselected, Cockatrice will import all cards as
|
||||
versions without provider IDs, which means they will display to everyone according to their own user defined set
|
||||
preferences, rather than being the same defined printing for everyone.
|
||||
|
||||
## From an online service
|
||||
|
||||
To load a deck from an online service, select the "Load deck from online service..." action in the "Deck Editor" or "
|
||||
Visual Deck Editor" menu in the application menu bar at the top of the screen.
|
||||
|
||||
Selecting this action will open a dialog containing the contents of your clipboard pasted into it. If your clipboard
|
||||
currently contains a supported URL, the dialog will accept it and close on its own, otherwise you may adjust the URL and
|
||||
confirm.
|
||||
|
||||
The action will automatically import the deck from the online service without any other required user action.
|
||||
|
||||
Currently supported services are Archidekt, Deckstats, Moxfield, and TappedOut.
|
||||
13
doc/doxygen/extra-pages/user_documentation/index.md
Normal file
13
doc/doxygen/extra-pages/user_documentation/index.md
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
@page user_reference User Reference
|
||||
|
||||
@subpage search_syntax_help
|
||||
|
||||
@subpage deck_search_syntax_help
|
||||
|
||||
@subpage creating_decks
|
||||
|
||||
@subpage importing_decks
|
||||
|
||||
@subpage editing_decks
|
||||
|
||||
@subpage exporting_decks
|
||||
Loading…
Add table
Add a link
Reference in a new issue