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[Icons] Migrate UI glyphs to palette-token SVGs (#7595)
* [Icons] Migrate UI glyphs to palette-token SVGs Runtime inversion is not a theming system: it rotates hue, breaks duotone art and mishandles alpha, and a QPixmap snapshot cannot follow a palette change. Redraw the top-level UI glyph set on a 24x24 grid with `currentColor` as the paint token, drop Inkscape/Sodipodi cruft, and delete the icons whose metaphor was duplicated (cogwheel/gear -> settings, scale_balanced -> scales, update.png -> reload). Load the glyphs through `loadThemedIcon` so the engine resolves the token from the palette on every request, and let `themePixmap` use the same resolution for one-shot pixmaps. `loadColorAdjustedPixmap` is gone; every caller now keeps a QIcon, which `SettingsButtonWidget::setButtonIcon` accepts instead of a QPixmap. Content art (mana, counters, countries) keeps its authored colors. Add a render test covering aspect ratio, palette flips, icon modes and high-DPI pixmaps. * [Tests] Keep the icon render test QApplication alive until exit Creating it as a function-local static tears it down before Qt's library statics at exit, and libQt6Network then runs QObject destructors against freed memory — a SEGV the sanitizer leg reports after the tests have already passed. Leak the application instead, the usual pattern for a test binary. * [Icons] Render lock and dropdown glyphs through the icon engine Both generators rendered the sentinel SVG to a fixed height x height pixmap at DPR 1. The pre-migration path rendered larger and let QIcon scale it, so on a 2x display the games-list lock (13px) and the banner dropdown arrow (24px) came back crisp; the new path hands the widget a DPR-1 bitmap that gets upscaled and blurred. - The games list asks the themed engine for `icons/lock` directly, so the item view paints it at the device pixel ratio and the lock also follows HighlightedText on a selected row. - The dropdown goes through `loadThemedIcon(...).pixmap(size, dpr)`, which keeps the glyph's aspect ratio and renders at the requested ratio. - LockPixmapGenerator has no consumer left, so it and its cache are gone. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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97 changed files with 543 additions and 9711 deletions
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@ -1,6 +1,6 @@
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#include "abstract_analytics_panel_widget.h"
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#include "../../pixel_map_generator.h"
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#include "../../theme_icon.h"
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#include "../general/display/banner_widget.h"
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#include "deck_list_statistics_analyzer.h"
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@ -28,7 +28,7 @@ AbstractAnalyticsPanelWidget::AbstractAnalyticsPanelWidget(QWidget *parent, Deck
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// config button
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configureButton = new QPushButton(this);
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configureButton->setIcon(themePixmap(QStringLiteral("icons/cogwheel")));
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configureButton->setIcon(loadThemedIcon(QStringLiteral("icons/settings")));
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configureButton->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
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connect(configureButton, &QPushButton::clicked, this, &AbstractAnalyticsPanelWidget::applyConfigFromDialog);
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bannerAndSettingsLayout->addWidget(configureButton, 0);
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