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[Icons] Migrate UI glyphs to palette-token SVGs (#7595)
* [Icons] Migrate UI glyphs to palette-token SVGs Runtime inversion is not a theming system: it rotates hue, breaks duotone art and mishandles alpha, and a QPixmap snapshot cannot follow a palette change. Redraw the top-level UI glyph set on a 24x24 grid with `currentColor` as the paint token, drop Inkscape/Sodipodi cruft, and delete the icons whose metaphor was duplicated (cogwheel/gear -> settings, scale_balanced -> scales, update.png -> reload). Load the glyphs through `loadThemedIcon` so the engine resolves the token from the palette on every request, and let `themePixmap` use the same resolution for one-shot pixmaps. `loadColorAdjustedPixmap` is gone; every caller now keeps a QIcon, which `SettingsButtonWidget::setButtonIcon` accepts instead of a QPixmap. Content art (mana, counters, countries) keeps its authored colors. Add a render test covering aspect ratio, palette flips, icon modes and high-DPI pixmaps. * [Tests] Keep the icon render test QApplication alive until exit Creating it as a function-local static tears it down before Qt's library statics at exit, and libQt6Network then runs QObject destructors against freed memory — a SEGV the sanitizer leg reports after the tests have already passed. Leak the application instead, the usual pattern for a test binary. * [Icons] Render lock and dropdown glyphs through the icon engine Both generators rendered the sentinel SVG to a fixed height x height pixmap at DPR 1. The pre-migration path rendered larger and let QIcon scale it, so on a 2x display the games-list lock (13px) and the banner dropdown arrow (24px) came back crisp; the new path hands the widget a DPR-1 bitmap that gets upscaled and blurred. - The games list asks the themed engine for `icons/lock` directly, so the item view paints it at the device pixel ratio and the lock also follows HighlightedText on a selected row. - The dropdown goes through `loadThemedIcon(...).pixmap(size, dpr)`, which keeps the glyph's aspect ratio and renders at the requested ratio. - LockPixmapGenerator has no consumer left, so it and its cache are gone. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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97 changed files with 543 additions and 9711 deletions
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@ -1,6 +1,6 @@
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#include "dlg_edit_tokens.h"
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#include "../../pixel_map_generator.h"
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#include "../../theme_icon.h"
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#include "../interface/widgets/utility/get_text_with_max.h"
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#include "card_database_display_model.h"
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#include "libcockatrice/card/card_info.h"
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@ -108,10 +108,10 @@ DlgEditTokens::DlgEditTokens(QWidget *parent) : QDialog(parent), currentCard(nul
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&DlgEditTokens::tokenSelectionChanged);
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QAction *aAddToken = new QAction(tr("Add token"), this);
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aAddToken->setIcon(themePixmap(QStringLiteral("icons/increment")));
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aAddToken->setIcon(loadThemedIcon(QStringLiteral("icons/increment")));
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connect(aAddToken, &QAction::triggered, this, &DlgEditTokens::actAddToken);
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QAction *aRemoveToken = new QAction(tr("Remove token"), this);
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aRemoveToken->setIcon(themePixmap(QStringLiteral("icons/decrement")));
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aRemoveToken->setIcon(loadThemedIcon(QStringLiteral("icons/decrement")));
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connect(aRemoveToken, &QAction::triggered, this, &DlgEditTokens::actRemoveToken);
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auto *databaseToolBar = new QToolBar;
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