mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-06-11 00:24:47 -07:00
server has to assign free table space for a new card so that there is no race condition
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parent
9f79bd2c8e
commit
62a9003d3e
7 changed files with 69 additions and 62 deletions
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@ -73,6 +73,26 @@ Server_Card *Server_CardZone::getCard(int id, bool remove, int *position)
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}
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}
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int Server_CardZone::getFreeGridColumn(int y) const
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{
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int x = 0;
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// Stupid algorithm. For large numbers of cards, it would be more
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// efficient to sort the cards by their x value and only need to iterate once.
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bool occupied;
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do {
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occupied = false;
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for (int i = 0; i < cards.size(); ++i)
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if ((cards[i]->getY() == y) && (cards[i]->getX() == x)) {
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occupied = true;
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++x;
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break;
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}
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} while (occupied);
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return x;
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}
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void Server_CardZone::insertCard(Server_Card *card, int x, int y)
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{
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if (hasCoords()) {
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@ -47,6 +47,7 @@ public:
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QString getName() const { return name; }
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Server_Player *getPlayer() const { return player; }
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int getFreeGridColumn(int y) const;
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QList<Server_Card *> cards;
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void insertCard(Server_Card *card, int x, int y);
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void shuffle();
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@ -515,10 +515,12 @@ ResponseCode Server_ProtocolHandler::moveCard(Server_Game *game, Server_Player *
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Server_Card *card = startzone->getCard(_cardId, true, &position);
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if (!card)
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return RespNameNotFound;
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if (x == -1)
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x = targetzone->cards.size();
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if (!targetzone->hasCoords())
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if (!targetzone->hasCoords()) {
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y = 0;
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if (x == -1)
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x = targetzone->cards.size();
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} else if (x == -1)
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x = targetzone->getFreeGridColumn(y);
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targetzone->insertCard(card, x, y);
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@ -612,9 +614,18 @@ ResponseCode Server_ProtocolHandler::cmdCreateToken(Command_CreateToken *cmd, Co
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if (!zone)
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return RespNameNotFound;
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Server_Card *card = new Server_Card(cmd->getCardName(), player->newCardId(), cmd->getX(), cmd->getY());
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zone->insertCard(card, cmd->getX(), cmd->getY());
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game->sendGameEvent(new Event_CreateToken(player->getPlayerId(), zone->getName(), card->getId(), card->getName(), cmd->getPt(), cmd->getX(), cmd->getY()));
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int x = cmd->getX();
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int y = cmd->getY();
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if (zone->hasCoords() && (x == -1))
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x = zone->getFreeGridColumn(y);
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if (x < 0)
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x = 0;
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if (y < 0)
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y = 0;
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Server_Card *card = new Server_Card(cmd->getCardName(), player->newCardId(), x, y);
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zone->insertCard(card, x, y);
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game->sendGameEvent(new Event_CreateToken(player->getPlayerId(), zone->getName(), card->getId(), card->getName(), cmd->getPt(), x, y));
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return RespOk;
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}
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