server has to assign free table space for a new card so that there is no race condition

This commit is contained in:
Max-Wilhelm Bruker 2010-06-18 19:57:06 +02:00
parent 9f79bd2c8e
commit 62a9003d3e
7 changed files with 69 additions and 62 deletions

View file

@ -73,6 +73,26 @@ Server_Card *Server_CardZone::getCard(int id, bool remove, int *position)
}
}
int Server_CardZone::getFreeGridColumn(int y) const
{
int x = 0;
// Stupid algorithm. For large numbers of cards, it would be more
// efficient to sort the cards by their x value and only need to iterate once.
bool occupied;
do {
occupied = false;
for (int i = 0; i < cards.size(); ++i)
if ((cards[i]->getY() == y) && (cards[i]->getX() == x)) {
occupied = true;
++x;
break;
}
} while (occupied);
return x;
}
void Server_CardZone::insertCard(Server_Card *card, int x, int y)
{
if (hasCoords()) {

View file

@ -47,6 +47,7 @@ public:
QString getName() const { return name; }
Server_Player *getPlayer() const { return player; }
int getFreeGridColumn(int y) const;
QList<Server_Card *> cards;
void insertCard(Server_Card *card, int x, int y);
void shuffle();

View file

@ -515,10 +515,12 @@ ResponseCode Server_ProtocolHandler::moveCard(Server_Game *game, Server_Player *
Server_Card *card = startzone->getCard(_cardId, true, &position);
if (!card)
return RespNameNotFound;
if (x == -1)
x = targetzone->cards.size();
if (!targetzone->hasCoords())
if (!targetzone->hasCoords()) {
y = 0;
if (x == -1)
x = targetzone->cards.size();
} else if (x == -1)
x = targetzone->getFreeGridColumn(y);
targetzone->insertCard(card, x, y);
@ -612,9 +614,18 @@ ResponseCode Server_ProtocolHandler::cmdCreateToken(Command_CreateToken *cmd, Co
if (!zone)
return RespNameNotFound;
Server_Card *card = new Server_Card(cmd->getCardName(), player->newCardId(), cmd->getX(), cmd->getY());
zone->insertCard(card, cmd->getX(), cmd->getY());
game->sendGameEvent(new Event_CreateToken(player->getPlayerId(), zone->getName(), card->getId(), card->getName(), cmd->getPt(), cmd->getX(), cmd->getY()));
int x = cmd->getX();
int y = cmd->getY();
if (zone->hasCoords() && (x == -1))
x = zone->getFreeGridColumn(y);
if (x < 0)
x = 0;
if (y < 0)
y = 0;
Server_Card *card = new Server_Card(cmd->getCardName(), player->newCardId(), x, y);
zone->insertCard(card, x, y);
game->sendGameEvent(new Event_CreateToken(player->getPlayerId(), zone->getName(), card->getId(), card->getName(), cmd->getPt(), x, y));
return RespOk;
}