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https://github.com/Cockatrice/Cockatrice.git
synced 2026-07-14 14:32:15 -07:00
Change start local game button to disconnect when connected.
Took 9 minutes
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parent
8861a4281b
commit
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3 changed files with 16 additions and 11 deletions
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@ -180,11 +180,8 @@ QGroupBox *HomeWidget::createButtons()
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connectButton = new HomeStyledButton(tr("Connect/Play"), gradientColors);
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connectButton = new HomeStyledButton(tr("Connect/Play"), gradientColors);
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boxLayout->addWidget(connectButton, 1);
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boxLayout->addWidget(connectButton, 1);
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localGameButton = new HomeStyledButton(tr("Start Local Game"), gradientColors);
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localGameOrDisconnectButton = new HomeStyledButton(tr("Start Local Game"), gradientColors);
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boxLayout->addWidget(localGameButton);
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boxLayout->addWidget(localGameOrDisconnectButton);
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if (auto mainWindow = qobject_cast<MainWindow *>(tabSupervisor->parent())) {
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connect(localGameButton, &QPushButton::clicked, mainWindow, &MainWindow::actSinglePlayer);
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}
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auto visualDeckEditorButton = new HomeStyledButton(tr("Create New Deck"), gradientColors);
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auto visualDeckEditorButton = new HomeStyledButton(tr("Create New Deck"), gradientColors);
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connect(visualDeckEditorButton, &QPushButton::clicked, tabSupervisor,
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connect(visualDeckEditorButton, &QPushButton::clicked, tabSupervisor,
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@ -218,6 +215,7 @@ QGroupBox *HomeWidget::createButtons()
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void HomeWidget::updateConnectionStatus(const ClientStatus status)
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void HomeWidget::updateConnectionStatus(const ClientStatus status)
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{
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{
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disconnect(connectButton, &QPushButton::clicked, nullptr, nullptr);
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disconnect(connectButton, &QPushButton::clicked, nullptr, nullptr);
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disconnect(localGameOrDisconnectButton, &QPushButton::clicked, nullptr, nullptr);
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switch (status) {
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switch (status) {
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case StatusDisconnected:
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case StatusDisconnected:
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connectButton->setText(tr("Connect"));
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connectButton->setText(tr("Connect"));
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@ -225,14 +223,17 @@ void HomeWidget::updateConnectionStatus(const ClientStatus status)
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connect(connectButton, &QPushButton::clicked, qobject_cast<MainWindow *>(tabSupervisor->parentWidget()),
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connect(connectButton, &QPushButton::clicked, qobject_cast<MainWindow *>(tabSupervisor->parentWidget()),
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&MainWindow::actConnect);
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&MainWindow::actConnect);
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localGameButton->setEnabled(true);
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localGameOrDisconnectButton->setText(tr("Start Local Game"));
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localGameButton->setVisible(true);
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localGameOrDisconnectButton->setEnabled(true);
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if (auto mainWindow = qobject_cast<MainWindow *>(tabSupervisor->parent())) {
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connect(localGameOrDisconnectButton, &QPushButton::clicked, mainWindow, &MainWindow::actSinglePlayer);
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}
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break;
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break;
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case StatusConnecting:
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case StatusConnecting:
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connectButton->setText(tr("Connecting..."));
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connectButton->setText(tr("Connecting..."));
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connectButton->setEnabled(false);
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connectButton->setEnabled(false);
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localGameButton->setEnabled(false);
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localGameOrDisconnectButton->setEnabled(false);
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break;
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break;
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case StatusLoggedIn:
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case StatusLoggedIn:
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connectButton->setText(tr("Play"));
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connectButton->setText(tr("Play"));
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@ -240,7 +241,11 @@ void HomeWidget::updateConnectionStatus(const ClientStatus status)
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connect(connectButton, &QPushButton::clicked, tabSupervisor,
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connect(connectButton, &QPushButton::clicked, tabSupervisor,
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&TabSupervisor::switchToFirstAvailableNetworkTab);
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&TabSupervisor::switchToFirstAvailableNetworkTab);
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localGameButton->setVisible(false);
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localGameOrDisconnectButton->setEnabled(true);
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localGameOrDisconnectButton->setText(tr("Disconnect"));
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if (auto mainWindow = qobject_cast<MainWindow *>(tabSupervisor->parent())) {
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connect(localGameOrDisconnectButton, &QPushButton::clicked, mainWindow, &MainWindow::actDisconnect);
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}
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break;
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break;
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default:
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default:
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break;
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break;
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@ -38,7 +38,7 @@ private:
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QPixmap overlay;
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QPixmap overlay;
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QPair<QColor, QColor> gradientColors;
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QPair<QColor, QColor> gradientColors;
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HomeStyledButton *connectButton;
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HomeStyledButton *connectButton;
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HomeStyledButton *localGameButton;
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HomeStyledButton *localGameOrDisconnectButton;
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};
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};
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#endif // HOME_WIDGET_H
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#endif // HOME_WIDGET_H
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@ -60,6 +60,7 @@ public slots:
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void actCheckServerUpdates();
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void actCheckServerUpdates();
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void actCheckClientUpdates();
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void actCheckClientUpdates();
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void actConnect();
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void actConnect();
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void actDisconnect();
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void actSinglePlayer();
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void actSinglePlayer();
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void actExit();
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void actExit();
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private slots:
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private slots:
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@ -80,7 +81,6 @@ private slots:
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void localGameEnded();
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void localGameEnded();
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void pixmapCacheSizeChanged(int newSizeInMBs);
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void pixmapCacheSizeChanged(int newSizeInMBs);
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void notifyUserAboutUpdate();
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void notifyUserAboutUpdate();
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void actDisconnect();
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void actWatchReplay();
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void actWatchReplay();
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void actFullScreen(bool checked);
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void actFullScreen(bool checked);
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void actRegister();
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void actRegister();
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