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New visual deck storage (#5290)
* Add TabDeckStorageVisual * Visual Deck Storage * Add BannerCard to .cod format, use it in the visual deck storage widget. * Show filename instead of deckname if deck name is empty. * Lint. * Don't delint cmake list through hooks. * Add deck loading functionality. * Open Decks on double click, not single click. * Void event for now. * Fix build issue with overload? * Fix build issue with overload? * Include QDebug. * Turn the tab into a widget. * Move the signals down to the widget, move the connections and slots up to the parent widgets. * No banner card equals an empty CardInfoPtr. * Add an option to sort by filename or last modified. * Flip last modified comparison. * Lint. * Don't open decks twice in the storage tab. * Fix unload deck not working by showing/hiding widgets instead of adding/removing to layout. * Add a search bar. * Add a card size slider. * Lint. * Lint. * Lint. * Fix settings mocks. * No need to QDebug. * No need to QDebug. * Member variable. * Member variable. * Non-lambda. * Change set to list conversion. * Specify overload. * Include MouseEvent * Adjust font size dynamically. * Add an option to show the visual deck storage on database load. * Fix the close button not working on the tab, add an option to launch the visual deck storage tab to Cockatrice menu. * Override virtual functions. * Correct tab text. * Add a setting to remember last used sorting order for visual deck storage widget. * Update banner card combo box correctly. * Fix mocks. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> Co-authored-by: Zach H <zahalpern+github@gmail.com>
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30 changed files with 834 additions and 31 deletions
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@ -105,6 +105,8 @@ DeckViewContainer::DeckViewContainer(int _playerId, TabGame *parent)
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{
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loadLocalButton = new QPushButton;
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loadRemoteButton = new QPushButton;
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unloadDeckButton = new QPushButton;
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unloadDeckButton->setEnabled(false);
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readyStartButton = new ToggleButton;
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readyStartButton->setEnabled(false);
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forceStartGameButton = new QPushButton;
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@ -114,6 +116,7 @@ DeckViewContainer::DeckViewContainer(int _playerId, TabGame *parent)
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connect(loadLocalButton, SIGNAL(clicked()), this, SLOT(loadLocalDeck()));
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connect(readyStartButton, SIGNAL(clicked()), this, SLOT(readyStart()));
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connect(unloadDeckButton, &QPushButton::clicked, this, &DeckViewContainer::unloadDeck);
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connect(forceStartGameButton, &QPushButton::clicked, this, &DeckViewContainer::forceStart);
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connect(sideboardLockButton, SIGNAL(clicked()), this, SLOT(sideboardLockButtonClicked()));
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connect(sideboardLockButton, SIGNAL(stateChanged()), this, SLOT(updateSideboardLockButtonText()));
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@ -127,6 +130,7 @@ DeckViewContainer::DeckViewContainer(int _playerId, TabGame *parent)
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auto *buttonHBox = new QHBoxLayout;
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buttonHBox->addWidget(loadLocalButton);
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buttonHBox->addWidget(loadRemoteButton);
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buttonHBox->addWidget(unloadDeckButton);
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buttonHBox->addWidget(readyStartButton);
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buttonHBox->addWidget(sideboardLockButton);
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if (forceStartGameButton->isEnabled()) {
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@ -134,13 +138,20 @@ DeckViewContainer::DeckViewContainer(int _playerId, TabGame *parent)
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}
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buttonHBox->setContentsMargins(0, 0, 0, 0);
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buttonHBox->addStretch();
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deckView = new DeckView;
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connect(deckView, SIGNAL(newCardAdded(AbstractCardItem *)), this, SIGNAL(newCardAdded(AbstractCardItem *)));
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connect(deckView, SIGNAL(sideboardPlanChanged()), this, SLOT(sideboardPlanChanged()));
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deckView->setVisible(false);
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auto *deckViewLayout = new QVBoxLayout;
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visualDeckStorageWidget = new VisualDeckStorageWidget(this);
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connect(visualDeckStorageWidget, &VisualDeckStorageWidget::imageDoubleClicked, this,
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&DeckViewContainer::replaceDeckStorageWithDeckView);
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deckViewLayout = new QVBoxLayout;
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deckViewLayout->addLayout(buttonHBox);
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deckViewLayout->addWidget(deckView);
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deckViewLayout->addWidget(visualDeckStorageWidget);
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deckViewLayout->setContentsMargins(0, 0, 0, 0);
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setLayout(deckViewLayout);
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@ -153,6 +164,7 @@ void DeckViewContainer::retranslateUi()
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{
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loadLocalButton->setText(tr("Load deck..."));
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loadRemoteButton->setText(tr("Load remote deck..."));
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unloadDeckButton->setText(tr("Unload deck..."));
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readyStartButton->setText(tr("Ready to start"));
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forceStartGameButton->setText(tr("Force start"));
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updateSideboardLockButtonText();
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@ -287,6 +299,44 @@ void TabGame::refreshShortcuts()
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}
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}
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void DeckViewContainer::replaceDeckStorageWithDeckView(QMouseEvent *event, DeckPreviewCardPictureWidget *instance)
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{
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Q_UNUSED(event);
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QString fileName = instance->filePath;
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DeckLoader::FileFormat fmt = DeckLoader::getFormatFromName(fileName);
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QString deckString;
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DeckLoader deck;
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bool error = !deck.loadFromFile(fileName, fmt);
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if (!error) {
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deckString = deck.writeToString_Native();
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error = deckString.length() > MAX_FILE_LENGTH;
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}
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if (error) {
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QMessageBox::critical(this, tr("Error"), tr("The selected file could not be loaded."));
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return;
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}
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Command_DeckSelect cmd;
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cmd.set_deck(deckString.toStdString());
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PendingCommand *pend = parentGame->prepareGameCommand(cmd);
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connect(pend, SIGNAL(finished(Response, CommandContainer, QVariant)), this,
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SLOT(deckSelectFinished(const Response &)));
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parentGame->sendGameCommand(pend, playerId);
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visualDeckStorageWidget->setVisible(false);
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deckView->setVisible(true);
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deckViewLayout->update();
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unloadDeckButton->setEnabled(true);
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}
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void DeckViewContainer::unloadDeck()
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{
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deckView->setVisible(false);
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visualDeckStorageWidget->setVisible(true);
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deckViewLayout->update();
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unloadDeckButton->setEnabled(false);
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}
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void DeckViewContainer::loadLocalDeck()
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{
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DlgLoadDeck dialog(this);
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