mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-07-01 11:03:54 -07:00
New visual deck storage (#5290)
* Add TabDeckStorageVisual * Visual Deck Storage * Add BannerCard to .cod format, use it in the visual deck storage widget. * Show filename instead of deckname if deck name is empty. * Lint. * Don't delint cmake list through hooks. * Add deck loading functionality. * Open Decks on double click, not single click. * Void event for now. * Fix build issue with overload? * Fix build issue with overload? * Include QDebug. * Turn the tab into a widget. * Move the signals down to the widget, move the connections and slots up to the parent widgets. * No banner card equals an empty CardInfoPtr. * Add an option to sort by filename or last modified. * Flip last modified comparison. * Lint. * Don't open decks twice in the storage tab. * Fix unload deck not working by showing/hiding widgets instead of adding/removing to layout. * Add a search bar. * Add a card size slider. * Lint. * Lint. * Lint. * Fix settings mocks. * No need to QDebug. * No need to QDebug. * Member variable. * Member variable. * Non-lambda. * Change set to list conversion. * Specify overload. * Include MouseEvent * Adjust font size dynamically. * Add an option to show the visual deck storage on database load. * Fix the close button not working on the tab, add an option to launch the visual deck storage tab to Cockatrice menu. * Override virtual functions. * Correct tab text. * Add a setting to remember last used sorting order for visual deck storage widget. * Update banner card combo box correctly. * Fix mocks. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> Co-authored-by: Zach H <zahalpern+github@gmail.com>
This commit is contained in:
parent
7496e79e8c
commit
62f7c7f9ce
30 changed files with 834 additions and 31 deletions
|
|
@ -3,6 +3,7 @@
|
|||
|
||||
#include "../../client/tearoff_menu.h"
|
||||
#include "../../game/player/player.h"
|
||||
#include "../ui/widgets/visual_deck_storage/visual_deck_storage_widget.h"
|
||||
#include "pb/event_leave.pb.h"
|
||||
#include "pb/serverinfo_game.pb.h"
|
||||
#include "tab.h"
|
||||
|
|
@ -86,14 +87,18 @@ class DeckViewContainer : public QWidget
|
|||
{
|
||||
Q_OBJECT
|
||||
private:
|
||||
QPushButton *loadLocalButton, *loadRemoteButton, *forceStartGameButton;
|
||||
QVBoxLayout *deckViewLayout;
|
||||
QPushButton *loadLocalButton, *loadRemoteButton, *unloadDeckButton, *forceStartGameButton;
|
||||
ToggleButton *readyStartButton, *sideboardLockButton;
|
||||
DeckView *deckView;
|
||||
VisualDeckStorageWidget *visualDeckStorageWidget;
|
||||
TabGame *parentGame;
|
||||
int playerId;
|
||||
private slots:
|
||||
void replaceDeckStorageWithDeckView(QMouseEvent *event, DeckPreviewCardPictureWidget *instance);
|
||||
void loadLocalDeck();
|
||||
void loadRemoteDeck();
|
||||
void unloadDeck();
|
||||
void readyStart();
|
||||
void forceStart();
|
||||
void deckSelectFinished(const Response &r);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue