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New visual deck storage (#5290)
* Add TabDeckStorageVisual * Visual Deck Storage * Add BannerCard to .cod format, use it in the visual deck storage widget. * Show filename instead of deckname if deck name is empty. * Lint. * Don't delint cmake list through hooks. * Add deck loading functionality. * Open Decks on double click, not single click. * Void event for now. * Fix build issue with overload? * Fix build issue with overload? * Include QDebug. * Turn the tab into a widget. * Move the signals down to the widget, move the connections and slots up to the parent widgets. * No banner card equals an empty CardInfoPtr. * Add an option to sort by filename or last modified. * Flip last modified comparison. * Lint. * Don't open decks twice in the storage tab. * Fix unload deck not working by showing/hiding widgets instead of adding/removing to layout. * Add a search bar. * Add a card size slider. * Lint. * Lint. * Lint. * Fix settings mocks. * No need to QDebug. * No need to QDebug. * Member variable. * Member variable. * Non-lambda. * Change set to list conversion. * Specify overload. * Include MouseEvent * Adjust font size dynamically. * Add an option to show the visual deck storage on database load. * Fix the close button not working on the tab, add an option to launch the visual deck storage tab to Cockatrice menu. * Override virtual functions. * Correct tab text. * Add a setting to remember last used sorting order for visual deck storage widget. * Update banner card combo box correctly. * Fix mocks. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> Co-authored-by: Zach H <zahalpern+github@gmail.com>
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30 changed files with 834 additions and 31 deletions
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@ -3,6 +3,7 @@
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#include "../../deck/deck_loader.h"
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#include "../../server/chat_view/user_list_proxy.h"
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#include "visual_deck_storage/tab_deck_storage_visual.h"
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#include <QAbstractButton>
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#include <QCommonStyle>
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@ -130,6 +131,7 @@ signals:
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public slots:
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TabDeckEditor *addDeckEditorTab(const DeckLoader *deckToOpen);
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TabDeckStorageVisual *addVisualDeckStorageTab();
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void openReplay(GameReplay *replay);
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void maximizeMainWindow();
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private slots:
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