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Add client UI setting for idleclientdisconnect (#2244)
* Add client UI setting for idleclientdisconnect Added disabled option in client UI for client disconnect. * Updated settings text Updated settings text for clarity. * Updated descripton text (again) Per request for clarity
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5 changed files with 22 additions and 3 deletions
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@ -64,6 +64,7 @@ private:
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bool doubleClickToPlay;
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bool playToStack;
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bool annotateTokens;
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bool idleClientTimeOutEnabled;
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QByteArray tabGameSplitterSizes;
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bool displayCardNames;
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bool horizontalHand;
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@ -131,6 +132,7 @@ public:
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bool getNotificationsEnabled() const { return notificationsEnabled; }
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bool getSpectatorNotificationsEnabled() const { return spectatorNotificationsEnabled; }
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bool getNotifyAboutUpdates() const { return notifyAboutUpdates; }
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bool getIdleClientTimeOutEnabled() const { return idleClientTimeOutEnabled; }
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bool getDoubleClickToPlay() const { return doubleClickToPlay; }
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bool getPlayToStack() const { return playToStack; }
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@ -207,6 +209,7 @@ public slots:
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void setDoubleClickToPlay(int _doubleClickToPlay);
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void setPlayToStack(int _playToStack);
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void setAnnotateTokens(int _annotateTokens);
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void setIdleClientTimeOutEnabled(int _idleClientTimeOutEnabled);
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void setTabGameSplitterSizes(const QByteArray &_tabGameSplitterSizes);
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void setDisplayCardNames(int _displayCardNames);
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void setHorizontalHand(int _horizontalHand);
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