Add client UI setting for idleclientdisconnect (#2244)

* Add client UI setting for idleclientdisconnect

Added disabled option in client UI for client disconnect.

* Updated settings text

Updated settings text for clarity.

* Updated descripton text (again)

Per request for clarity
This commit is contained in:
woogerboy21 2016-10-29 04:24:18 -04:00 committed by Zach H
parent dfc4d9937b
commit 63a4f147f4
5 changed files with 22 additions and 3 deletions

View file

@ -64,6 +64,7 @@ private:
bool doubleClickToPlay;
bool playToStack;
bool annotateTokens;
bool idleClientTimeOutEnabled;
QByteArray tabGameSplitterSizes;
bool displayCardNames;
bool horizontalHand;
@ -131,6 +132,7 @@ public:
bool getNotificationsEnabled() const { return notificationsEnabled; }
bool getSpectatorNotificationsEnabled() const { return spectatorNotificationsEnabled; }
bool getNotifyAboutUpdates() const { return notifyAboutUpdates; }
bool getIdleClientTimeOutEnabled() const { return idleClientTimeOutEnabled; }
bool getDoubleClickToPlay() const { return doubleClickToPlay; }
bool getPlayToStack() const { return playToStack; }
@ -207,6 +209,7 @@ public slots:
void setDoubleClickToPlay(int _doubleClickToPlay);
void setPlayToStack(int _playToStack);
void setAnnotateTokens(int _annotateTokens);
void setIdleClientTimeOutEnabled(int _idleClientTimeOutEnabled);
void setTabGameSplitterSizes(const QByteArray &_tabGameSplitterSizes);
void setDisplayCardNames(int _displayCardNames);
void setHorizontalHand(int _horizontalHand);