mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-04-27 07:48:01 -07:00
Add keyboard shorcuts to focus and unfocus chat (#3898)
* Added keyboard shorcuts to focus and unfocus chat * Fixed format * Changed the Esc behavior to work on any QLineEdit in the main Window and ignore shortcut conflicts * Fixed a conflict with shortcuts * Configurable unfocus shortcut and format fixes * minor style fix
This commit is contained in:
parent
7285f24a29
commit
63b4f9b2f0
25 changed files with 235 additions and 107 deletions
|
|
@ -1,17 +1,4 @@
|
|||
#include <QAction>
|
||||
#include <QCompleter>
|
||||
#include <QDebug>
|
||||
#include <QDockWidget>
|
||||
#include <QFileDialog>
|
||||
#include <QHBoxLayout>
|
||||
#include <QLabel>
|
||||
#include <QMenu>
|
||||
#include <QMessageBox>
|
||||
#include <QSplitter>
|
||||
#include <QStackedWidget>
|
||||
#include <QTimer>
|
||||
#include <QToolButton>
|
||||
#include <QWidget>
|
||||
#include "tab_game.h"
|
||||
|
||||
#include "abstractclient.h"
|
||||
#include "arrowitem.h"
|
||||
|
|
@ -24,22 +11,10 @@
|
|||
#include "dlg_load_remote_deck.h"
|
||||
#include "gamescene.h"
|
||||
#include "gameview.h"
|
||||
#include "get_pb_extension.h"
|
||||
#include "lineeditcompleter.h"
|
||||
#include "main.h"
|
||||
#include "messagelogwidget.h"
|
||||
#include "phasestoolbar.h"
|
||||
#include "pictureloader.h"
|
||||
#include "player.h"
|
||||
#include "playerlistwidget.h"
|
||||
#include "replay_timeline_widget.h"
|
||||
#include "settingscache.h"
|
||||
#include "tab_game.h"
|
||||
#include "tab_supervisor.h"
|
||||
#include "window_sets.h"
|
||||
#include "zoneviewwidget.h"
|
||||
#include "zoneviewzone.h"
|
||||
|
||||
#include "get_pb_extension.h"
|
||||
#include "pb/command_concede.pb.h"
|
||||
#include "pb/command_deck_select.pb.h"
|
||||
#include "pb/command_delete_arrow.pb.h"
|
||||
|
|
@ -70,6 +45,31 @@
|
|||
#include "pb/game_replay.pb.h"
|
||||
#include "pb/response_deck_download.pb.h"
|
||||
#include "pending_command.h"
|
||||
#include "phasestoolbar.h"
|
||||
#include "pictureloader.h"
|
||||
#include "player.h"
|
||||
#include "playerlistwidget.h"
|
||||
#include "replay_timeline_widget.h"
|
||||
#include "settingscache.h"
|
||||
#include "tab_supervisor.h"
|
||||
#include "window_sets.h"
|
||||
#include "zoneviewwidget.h"
|
||||
#include "zoneviewzone.h"
|
||||
|
||||
#include <QAction>
|
||||
#include <QCompleter>
|
||||
#include <QDebug>
|
||||
#include <QDockWidget>
|
||||
#include <QFileDialog>
|
||||
#include <QHBoxLayout>
|
||||
#include <QLabel>
|
||||
#include <QMenu>
|
||||
#include <QMessageBox>
|
||||
#include <QSplitter>
|
||||
#include <QStackedWidget>
|
||||
#include <QTimer>
|
||||
#include <QToolButton>
|
||||
#include <QWidget>
|
||||
#include <google/protobuf/descriptor.h>
|
||||
|
||||
ToggleButton::ToggleButton(QWidget *parent) : QPushButton(parent), state(false)
|
||||
|
|
@ -248,6 +248,9 @@ void TabGame::refreshShortcuts()
|
|||
if (aResetLayout) {
|
||||
aResetLayout->setShortcuts(settingsCache->shortcuts().getShortcut("Player/aResetLayout"));
|
||||
}
|
||||
if (aFocusChat) {
|
||||
aFocusChat->setShortcuts(settingsCache->shortcuts().getShortcut("tab_game/aFocusChat"));
|
||||
}
|
||||
}
|
||||
|
||||
void DeckViewContainer::loadLocalDeck()
|
||||
|
|
@ -531,6 +534,9 @@ void TabGame::retranslateUi()
|
|||
if (aCloseReplay) {
|
||||
aCloseReplay->setText(tr("C&lose replay"));
|
||||
}
|
||||
if (aFocusChat) {
|
||||
aFocusChat->setText(tr("&Focus Chat"));
|
||||
}
|
||||
if (sayLabel) {
|
||||
sayLabel->setText(tr("&Say:"));
|
||||
}
|
||||
|
|
@ -971,8 +977,6 @@ void TabGame::startGame(bool resuming)
|
|||
playerListWidget->setGameStarted(true, resuming);
|
||||
gameInfo.set_started(true);
|
||||
static_cast<GameScene *>(gameView->scene())->rearrange();
|
||||
if (sayEdit && players.size() > 1)
|
||||
sayEdit->setFocus();
|
||||
}
|
||||
|
||||
void TabGame::stopGame()
|
||||
|
|
@ -1413,6 +1417,8 @@ void TabGame::createMenuItems()
|
|||
connect(aConcede, SIGNAL(triggered()), this, SLOT(actConcede()));
|
||||
aLeaveGame = new QAction(this);
|
||||
connect(aLeaveGame, SIGNAL(triggered()), this, SLOT(actLeaveGame()));
|
||||
aFocusChat = new QAction(this);
|
||||
connect(aFocusChat, SIGNAL(triggered()), sayEdit, SLOT(setFocus()));
|
||||
aCloseReplay = nullptr;
|
||||
|
||||
phasesMenu = new TearOffMenu(this);
|
||||
|
|
@ -1440,6 +1446,7 @@ void TabGame::createMenuItems()
|
|||
gameMenu->addSeparator();
|
||||
gameMenu->addAction(aGameInfo);
|
||||
gameMenu->addAction(aConcede);
|
||||
gameMenu->addAction(aFocusChat);
|
||||
gameMenu->addAction(aLeaveGame);
|
||||
addTabMenu(gameMenu);
|
||||
}
|
||||
|
|
@ -1456,6 +1463,7 @@ void TabGame::createReplayMenuItems()
|
|||
aResetLayout = nullptr;
|
||||
aGameInfo = nullptr;
|
||||
aConcede = nullptr;
|
||||
aFocusChat = nullptr;
|
||||
aLeaveGame = nullptr;
|
||||
aCloseReplay = new QAction(this);
|
||||
connect(aCloseReplay, SIGNAL(triggered()), this, SLOT(actLeaveGame()));
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue