Chat works!

This commit is contained in:
Max-Wilhelm Bruker 2009-11-13 18:27:06 +01:00
parent 1baa188067
commit 64aa68cd26
28 changed files with 714 additions and 424 deletions

View file

@ -1,119 +0,0 @@
#include <QtGui>
#include "gameselector.h"
#include "dlg_creategame.h"
#include "gamesmodel.h"
GameSelector::GameSelector(Client *_client, QWidget *parent)
: QWidget(parent), client(_client)
{
gameListView = new QTreeView;
gameListModel = new GamesModel(this);
gameListProxyModel = new GamesProxyModel(this);
gameListProxyModel->setSourceModel(gameListModel);
gameListView->setModel(gameListProxyModel);
showFullGamesCheckBox = new QCheckBox;
createButton = new QPushButton;
joinButton = new QPushButton;
spectateButton = new QPushButton;
QHBoxLayout *buttonLayout = new QHBoxLayout;
buttonLayout->addWidget(showFullGamesCheckBox);
buttonLayout->addStretch();
buttonLayout->addWidget(createButton);
buttonLayout->addWidget(joinButton);
buttonLayout->addWidget(spectateButton);
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addWidget(gameListView);
mainLayout->addLayout(buttonLayout);
retranslateUi();
setLayout(mainLayout);
setMinimumWidth(gameListView->columnWidth(0) * gameListModel->columnCount());
setMinimumHeight(400);
connect(showFullGamesCheckBox, SIGNAL(stateChanged(int)), this, SLOT(showFullGamesChanged(int)));
connect(createButton, SIGNAL(clicked()), this, SLOT(actCreate()));
connect(joinButton, SIGNAL(clicked()), this, SLOT(actJoin()));
connect(spectateButton, SIGNAL(clicked()), this, SLOT(actJoin()));
}
void GameSelector::showFullGamesChanged(int state)
{
gameListProxyModel->setFullGamesVisible(state);
}
void GameSelector::actCreate()
{
DlgCreateGame dlg(client, this);
if (dlg.exec())
disableGameList();
}
/*void GameSelector::checkResponse(ServerResponse response)
{
createButton->setEnabled(true);
joinButton->setEnabled(true);
spectateButton->setEnabled(true);
switch (response) {
case RespOk: disableGameList(); break;
case RespPasswordWrong: QMessageBox::critical(this, tr("Error"), tr("Wrong password.")); break;
case RespSpectatorsNotAllowed: QMessageBox::critical(this, tr("Error"), tr("Spectators are not allowed in this game.")); break;
case RespContextError: QMessageBox::critical(this, tr("Error"), tr("The game is already full.")); break;
case RespNameNotFound: QMessageBox::critical(this, tr("Error"), tr("The game does not exist any more.")); break;
default: ;
}
}
*/
void GameSelector::actJoin()
{
bool spectator = sender() == spectateButton;
QModelIndex ind = gameListView->currentIndex();
if (!ind.isValid())
return;
const ServerGameInfo &game = gameListModel->getGame(ind.data(Qt::UserRole).toInt());
QString password;
if (game.getHasPassword()) {
bool ok;
password = QInputDialog::getText(this, tr("Join game"), tr("Password:"), QLineEdit::Password, QString(), &ok);
if (!ok)
return;
}
// PendingCommand *joinCommand = client->joinGame(game.getGameId(), password, spectator);
// connect(joinCommand, SIGNAL(finished(ServerResponse)), this, SLOT(checkResponse(ServerResponse)));
createButton->setEnabled(false);
joinButton->setEnabled(false);
spectateButton->setEnabled(false);
}
void GameSelector::enableGameList()
{
if (isVisible())
return;
connect(client, SIGNAL(gameListEvent(const ServerGameInfo &)), gameListModel, SLOT(updateGameList(const ServerGameInfo &)));
client->listGames();
show();
}
void GameSelector::disableGameList()
{
if (!isVisible())
return;
disconnect(client, 0, gameListModel, 0);
hide();
gameListModel->cleanList();
}
void GameSelector::retranslateUi()
{
showFullGamesCheckBox->setText(tr("&Show full games"));
createButton->setText(tr("C&reate"));
joinButton->setText(tr("&Join"));
spectateButton->setText(tr("J&oin as spectator"));
}