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refactor(z-values): replace magic Z-value numbers with ZValues constants
Magic numbers like 2000000007 are impossible to understand without context. Named constants (ZValues::DRAG_ITEM) are self-documenting. This intentionally renumbers overlay Z-values to use a cleaner offset sequence. The relative stacking order is preserved, which is what matters for correct rendering. Each consumer now includes z_values.h and uses semantic constants instead of magic numbers.
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4 changed files with 12 additions and 8 deletions
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@ -1,6 +1,7 @@
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#include "abstract_card_drag_item.h"
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#include "../../client/settings/cache_settings.h"
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#include "../z_values.h"
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#include <QCursor>
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#include <QDebug>
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@ -18,13 +19,13 @@ AbstractCardDragItem::AbstractCardDragItem(AbstractCardItem *_item,
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{
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if (parentDrag) {
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parentDrag->addChildDrag(this);
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setZValue(2000000007 + hotSpot.x() * 1000000 + hotSpot.y() * 1000 + 1000);
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setZValue(ZValues::childDragZValue(hotSpot.x(), hotSpot.y()));
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connect(parentDrag, &QObject::destroyed, this, &AbstractCardDragItem::deleteLater);
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} else {
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hotSpot = QPointF{qBound(0.0, hotSpot.x(), static_cast<qreal>(CARD_WIDTH - 1)),
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qBound(0.0, hotSpot.y(), static_cast<qreal>(CARD_HEIGHT - 1))};
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setCursor(Qt::ClosedHandCursor);
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setZValue(2000000007);
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setZValue(ZValues::DRAG_ITEM);
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}
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if (item->getTapped())
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setTransform(QTransform()
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@ -3,6 +3,7 @@
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#include "../../client/settings/cache_settings.h"
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#include "../../interface/card_picture_loader/card_picture_loader.h"
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#include "../game_scene.h"
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#include "../z_values.h"
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#include <QCursor>
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#include <QGraphicsScene>
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@ -215,7 +216,7 @@ void AbstractCardItem::setHovered(bool _hovered)
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if (_hovered)
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processHoverEvent();
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isHovered = _hovered;
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setZValue(_hovered ? 2000000004 : realZValue);
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setZValue(_hovered ? ZValues::HOVERED_CARD : realZValue);
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setScale(_hovered && SettingsCache::instance().getScaleCards() ? 1.1 : 1);
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setTransformOriginPoint(_hovered ? CARD_WIDTH / 2 : 0, _hovered ? CARD_HEIGHT / 2 : 0);
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update();
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@ -5,6 +5,7 @@
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#include "../player/player.h"
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#include "../player/player_actions.h"
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#include "../player/player_target.h"
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#include "../z_values.h"
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#include "../zones/card_zone.h"
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#include "card_item.h"
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@ -23,7 +24,7 @@ ArrowItem::ArrowItem(Player *_player, int _id, ArrowTarget *_startItem, ArrowTar
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: QGraphicsItem(), player(_player), id(_id), startItem(_startItem), targetItem(_targetItem), targetLocked(false),
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color(_color), fullColor(true)
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{
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setZValue(2000000005);
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setZValue(ZValues::ARROWS);
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if (startItem)
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startItem->addArrowFrom(this);
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@ -7,6 +7,7 @@
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#include "../game_scene.h"
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#include "../player/player.h"
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#include "../player/player_actions.h"
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#include "../z_values.h"
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#include "view_zone.h"
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#include <QCheckBox>
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@ -47,7 +48,7 @@ ZoneViewWidget::ZoneViewWidget(Player *_player,
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{
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setAcceptHoverEvents(true);
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setAttribute(Qt::WA_DeleteOnClose);
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setZValue(2000000006);
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setZValue(ZValues::ZONE_VIEW_WIDGET);
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setFlag(ItemIgnoresTransformations);
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QGraphicsLinearLayout *vbox = new QGraphicsLinearLayout(Qt::Vertical);
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@ -71,7 +72,7 @@ ZoneViewWidget::ZoneViewWidget(Player *_player,
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QGraphicsProxyWidget *searchEditProxy = new QGraphicsProxyWidget;
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searchEditProxy->setWidget(&searchEdit);
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searchEditProxy->setZValue(2000000007);
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searchEditProxy->setZValue(ZValues::DRAG_ITEM);
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vbox->addItem(searchEditProxy);
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// top row
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@ -80,13 +81,13 @@ ZoneViewWidget::ZoneViewWidget(Player *_player,
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// groupBy options
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QGraphicsProxyWidget *groupBySelectorProxy = new QGraphicsProxyWidget;
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groupBySelectorProxy->setWidget(&groupBySelector);
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groupBySelectorProxy->setZValue(2000000008);
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groupBySelectorProxy->setZValue(ZValues::TOP_UI);
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hTopRow->addItem(groupBySelectorProxy);
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// sortBy options
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QGraphicsProxyWidget *sortBySelectorProxy = new QGraphicsProxyWidget;
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sortBySelectorProxy->setWidget(&sortBySelector);
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sortBySelectorProxy->setZValue(2000000007);
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sortBySelectorProxy->setZValue(ZValues::DRAG_ITEM);
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hTopRow->addItem(sortBySelectorProxy);
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vbox->addItem(hTopRow);
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