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Ensure all players are considered local in local game.
Took 10 minutes
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2 changed files with 8 additions and 0 deletions
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@ -672,6 +672,9 @@ Player *TabGame::addPlayer(Player *newPlayer)
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if (game->getGameState()->getIsLocalGame() ||
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if (game->getGameState()->getIsLocalGame() ||
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(game->getPlayerManager()->isLocalPlayer(newPlayer->getPlayerInfo()->getId()) &&
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(game->getPlayerManager()->isLocalPlayer(newPlayer->getPlayerInfo()->getId()) &&
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!game->getPlayerManager()->isSpectator())) {
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!game->getPlayerManager()->isSpectator())) {
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if (game->getGameState()->getIsLocalGame()) {
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newPlayer->getPlayerInfo()->setLocal(true);
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}
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addLocalPlayer(newPlayer, newPlayer->getPlayerInfo()->getId());
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addLocalPlayer(newPlayer, newPlayer->getPlayerInfo()->getId());
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}
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}
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@ -32,6 +32,11 @@ public:
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return userInfo;
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return userInfo;
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}
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}
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void setLocal(bool _local)
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{
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local = _local;
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}
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bool getLocal() const
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bool getLocal() const
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{
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{
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return local;
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return local;
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