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[Refactor] Retype card containers and zone logic onto CardState (#7434)
* [Refactor] Retype card containers and zone logic onto CardState * [Game] Restore attach bookkeeping via CardItem and repaint on state change * [Refactor] Give custom zones a hidden graphics owner Custom PileZoneLogic zones had no CardZone, so moving a card into one left the CardItem drawn at its old spot. Create a hidden PileZone in onCustomZoneAdded so cards are reparented and hidden. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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33 changed files with 232 additions and 159 deletions
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@ -46,7 +46,7 @@ void AbstractGame::loadReplay(const GameReplay *replay)
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gameMetaInfo->setSpectatorsOmniscient(true);
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}
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CardItem *AbstractGame::getCard(int playerId, const QString &zoneName, int cardId) const
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CardState *AbstractGame::getCard(int playerId, const QString &zoneName, int cardId) const
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{
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PlayerLogic *player = playerManager->getPlayer(playerId);
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if (!player) {
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