mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-11-13 05:20:00 -08:00
[Refactor] Retype card containers and zone logic onto CardState (#7434)
* [Refactor] Retype card containers and zone logic onto CardState * [Game] Restore attach bookkeeping via CardItem and repaint on state change * [Refactor] Give custom zones a hidden graphics owner Custom PileZoneLogic zones had no CardZone, so moving a card into one left the CardItem drawn at its old spot. Create a hidden PileZone in onCustomZoneAdded so cards are reparented and hidden. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
parent
5d0d466930
commit
65e9f1b370
33 changed files with 232 additions and 159 deletions
|
|
@ -13,6 +13,7 @@
|
|||
|
||||
class CardItem;
|
||||
class AbstractClient;
|
||||
class CardState;
|
||||
class GameEventHandler;
|
||||
class GameMetaInfo;
|
||||
class GameReplay;
|
||||
|
|
@ -57,7 +58,7 @@ public:
|
|||
|
||||
void loadReplay(const GameReplay *replay);
|
||||
|
||||
CardItem *getCard(int playerId, const QString &zoneName, int cardId) const;
|
||||
CardState *getCard(int playerId, const QString &zoneName, int cardId) const;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_ABSTRACT_GAME_H
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue