[Refactor] Retype card containers and zone logic onto CardState (#7434)

* [Refactor] Retype card containers and zone logic onto CardState

* [Game] Restore attach bookkeeping via CardItem and repaint on state change

* [Refactor] Give custom zones a hidden graphics owner

Custom PileZoneLogic zones had no CardZone, so moving a card into one
left the CardItem drawn at its old spot. Create a hidden PileZone in
onCustomZoneAdded so cards are reparented and hidden.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-10-31 18:44:14 +01:00 • committed by GitHub
parent 5d0d466930
commit 65e9f1b370
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33 changed files with 232 additions and 159 deletions

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@ -1614,7 +1614,9 @@ void PlayerActions::actIncrementAllCardCounters(QList<CardItem *> cardsToUpdate)
{
if (cardsToUpdate.isEmpty()) {
// If no cards selected, update all cards on table
cardsToUpdate = static_cast<QList<CardItem *>>(player->getTableZone()->getCards());
for (auto *state : player->getTableZone()->getCards()) {
cardsToUpdate.append(qobject_cast<CardItem *>(state->parent()));
}
}
QList<const ::google::protobuf::Message *> commandList;
@ -1687,7 +1689,7 @@ void PlayerActions::actHide(QList<CardItem *> selectedCards)
for (const auto &item : selectedCards) {
auto *card = static_cast<CardItem *>(item);
if (card && isUnwritableRevealZone(card->getZone())) {
card->getZone()->removeCard(card);
card->getZone()->removeCard(card->getState());
}
}
}