mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-11-05 09:33:25 -08:00
[Refactor] Retype card containers and zone logic onto CardState (#7434)
* [Refactor] Retype card containers and zone logic onto CardState * [Game] Restore attach bookkeeping via CardItem and repaint on state change * [Refactor] Give custom zones a hidden graphics owner Custom PileZoneLogic zones had no CardZone, so moving a card into one left the CardItem drawn at its old spot. Create a hidden PileZone in onCustomZoneAdded so cards are reparented and hidden. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
parent
5d0d466930
commit
65e9f1b370
33 changed files with 232 additions and 159 deletions
|
|
@ -53,6 +53,11 @@
|
|||
#include <qlogging.h>
|
||||
#include <string>
|
||||
|
||||
static CardItem *toCardItem(CardState *card)
|
||||
{
|
||||
return card == nullptr ? nullptr : qobject_cast<CardItem *>(card->parent());
|
||||
}
|
||||
|
||||
PlayerEventHandler::PlayerEventHandler(PlayerLogic *_player) : QObject(_player), player(_player)
|
||||
{
|
||||
connect(this, &PlayerEventHandler::requestCardMenuUpdate, player, &PlayerLogic::requestCardMenuUpdate);
|
||||
|
|
@ -171,7 +176,7 @@ void PlayerEventHandler::eventCreateToken(const Event_CreateToken &event)
|
|||
card->setFaceDown(event.face_down());
|
||||
|
||||
emit logCreateToken(player, card->getName(), card->getPT(), card->getFaceDown());
|
||||
zone->addCard(card, true, event.x(), event.y());
|
||||
zone->addCard(card->getState(), true, event.x(), event.y());
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventSetCardAttr(const Event_SetCardAttr &event,
|
||||
|
|
@ -193,7 +198,7 @@ void PlayerEventHandler::eventSetCardAttr(const Event_SetCardAttr &event,
|
|||
emit logSetTapped(player, nullptr, event.attr_value() == "1");
|
||||
}
|
||||
} else {
|
||||
CardItem *card = zone->getCard(event.card_id());
|
||||
CardState *card = zone->getCard(event.card_id());
|
||||
if (!card) {
|
||||
qWarning() << "PlayerEventHandler::eventSetCardAttr: card id=" << event.card_id() << "not found";
|
||||
return;
|
||||
|
|
@ -203,7 +208,7 @@ void PlayerEventHandler::eventSetCardAttr(const Event_SetCardAttr &event,
|
|||
}
|
||||
|
||||
void PlayerEventHandler::setCardAttrHelper(const GameEventContext &context,
|
||||
CardItem *card,
|
||||
CardState *card,
|
||||
CardAttribute attribute,
|
||||
const QString &avalue,
|
||||
bool allCards,
|
||||
|
|
@ -264,14 +269,14 @@ void PlayerEventHandler::eventSetCardCounter(const Event_SetCardCounter &event)
|
|||
return;
|
||||
}
|
||||
|
||||
CardItem *card = zone->getCard(event.card_id());
|
||||
CardState *card = zone->getCard(event.card_id());
|
||||
if (!card) {
|
||||
return;
|
||||
}
|
||||
|
||||
int oldValue = card->getCounters().value(event.counter_id(), 0);
|
||||
card->setCounter(event.counter_id(), event.counter_value());
|
||||
emit requestCardMenuUpdate(card);
|
||||
emit requestCardMenuUpdate(toCardItem(card));
|
||||
emit logSetCardCounter(player, card->getName(), event.counter_id(), event.counter_value(), oldValue);
|
||||
}
|
||||
|
||||
|
|
@ -341,13 +346,13 @@ void PlayerEventHandler::eventMoveCard(const Event_MoveCard &event, const GameEv
|
|||
if (x == -1) {
|
||||
x = 0;
|
||||
}
|
||||
CardItem *card = startZone->takeCard(position, event.card_id(), startZone != targetZone);
|
||||
CardState *card = startZone->takeCard(position, event.card_id(), startZone != targetZone);
|
||||
if (card == nullptr) {
|
||||
return;
|
||||
}
|
||||
const bool zoneChanged = startZone != targetZone;
|
||||
const bool ownerChanged = zoneChanged && startZone->getPlayer() != targetZone->getPlayer();
|
||||
emit cardViewRefreshRequested(card->getState(), zoneChanged, ownerChanged ? targetZone->getPlayer() : nullptr);
|
||||
emit cardViewRefreshRequested(card, zoneChanged, ownerChanged ? targetZone->getPlayer() : nullptr);
|
||||
if (event.has_card_name()) {
|
||||
QString name = QString::fromStdString(event.card_name());
|
||||
QString providerId =
|
||||
|
|
@ -357,7 +362,13 @@ void PlayerEventHandler::eventMoveCard(const Event_MoveCard &event, const GameEv
|
|||
|
||||
if (card->getAttachedTo() && (startZone != targetZone)) {
|
||||
CardState *parentCard = card->getAttachedTo();
|
||||
card->setAttachedTo(nullptr);
|
||||
// Route through CardItem so the old parent's attachedCards list is cleaned up: CardState::setAttachedTo
|
||||
// only repoints the pointer, leaving a dangling entry that reorganizeCards/prepareDelete would dereference.
|
||||
if (CardItem *item = toCardItem(card)) {
|
||||
item->setAttachedTo(nullptr);
|
||||
} else {
|
||||
card->setAttachedTo(nullptr);
|
||||
}
|
||||
parentCard->getZone()->reorganizeCards();
|
||||
}
|
||||
|
||||
|
|
@ -366,7 +377,7 @@ void PlayerEventHandler::eventMoveCard(const Event_MoveCard &event, const GameEv
|
|||
if (startZone != targetZone) {
|
||||
const QList<CardItem *> &attachedCards = card->getAttachedCards();
|
||||
for (auto attachedCard : attachedCards) {
|
||||
emit targetZone->cardAdded(attachedCard);
|
||||
emit targetZone->cardAdded(attachedCard->getState());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -380,12 +391,12 @@ void PlayerEventHandler::eventMoveCard(const Event_MoveCard &event, const GameEv
|
|||
|
||||
targetZone->addCard(card, true, x, y);
|
||||
|
||||
emit cardZoneChanged(card, startZone == targetZone);
|
||||
emit requestCardMenuUpdate(card);
|
||||
emit cardZoneChanged(toCardItem(card), startZone == targetZone);
|
||||
emit requestCardMenuUpdate(toCardItem(card));
|
||||
|
||||
if (player->getPlayerActions()->isMovingCardsUntil() && startZoneString == ZoneNames::DECK &&
|
||||
targetZone->getName() == ZoneNames::STACK) {
|
||||
player->getPlayerActions()->moveOneCardUntil(card);
|
||||
player->getPlayerActions()->moveOneCardUntil(toCardItem(card));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -395,7 +406,7 @@ void PlayerEventHandler::eventFlipCard(const Event_FlipCard &event)
|
|||
if (!zone) {
|
||||
return;
|
||||
}
|
||||
CardItem *card = zone->getCard(event.card_id());
|
||||
CardState *card = zone->getCard(event.card_id());
|
||||
if (!card) {
|
||||
return;
|
||||
}
|
||||
|
|
@ -408,7 +419,7 @@ void PlayerEventHandler::eventFlipCard(const Event_FlipCard &event)
|
|||
|
||||
emit logFlipCard(player, card->getName(), event.face_down());
|
||||
card->setFaceDown(event.face_down());
|
||||
emit requestCardMenuUpdate(card);
|
||||
emit requestCardMenuUpdate(toCardItem(card));
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventDestroyCard(const Event_DestroyCard &event)
|
||||
|
|
@ -418,7 +429,7 @@ void PlayerEventHandler::eventDestroyCard(const Event_DestroyCard &event)
|
|||
return;
|
||||
}
|
||||
|
||||
CardItem *card = zone->getCard(event.card_id());
|
||||
CardState *card = zone->getCard(event.card_id());
|
||||
if (!card) {
|
||||
return;
|
||||
}
|
||||
|
|
@ -431,7 +442,7 @@ void PlayerEventHandler::eventDestroyCard(const Event_DestroyCard &event)
|
|||
|
||||
emit logDestroyCard(player, card->getName());
|
||||
zone->takeCard(-1, event.card_id(), true);
|
||||
card->getState()->deleteView();
|
||||
card->deleteView();
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventAttachCard(const Event_AttachCard &event)
|
||||
|
|
@ -439,7 +450,7 @@ void PlayerEventHandler::eventAttachCard(const Event_AttachCard &event)
|
|||
const QMap<int, PlayerLogic *> &playerList = player->getGame()->getPlayerManager()->getPlayers();
|
||||
PlayerLogic *targetPlayer = nullptr;
|
||||
CardZoneLogic *targetZone = nullptr;
|
||||
CardItem *targetCard = nullptr;
|
||||
CardState *targetCard = nullptr;
|
||||
if (event.has_target_player_id()) {
|
||||
targetPlayer = playerList.value(event.target_player_id(), 0);
|
||||
if (targetPlayer) {
|
||||
|
|
@ -455,14 +466,21 @@ void PlayerEventHandler::eventAttachCard(const Event_AttachCard &event)
|
|||
return;
|
||||
}
|
||||
|
||||
CardItem *startCard = startZone->getCard(event.card_id());
|
||||
CardState *startCard = startZone->getCard(event.card_id());
|
||||
if (!startCard) {
|
||||
return;
|
||||
}
|
||||
|
||||
CardState *oldParent = startCard->getAttachedTo();
|
||||
|
||||
startCard->setAttachedTo(targetCard);
|
||||
// Route through CardItem::setAttachedTo to keep the attachedCards graph, grid-x reset and zone emits intact:
|
||||
// CardState::setAttachedTo alone only repoints the pointer, so the target would never list the card and the old
|
||||
// parent would keep a dangling pointer.
|
||||
if (CardItem *startItem = toCardItem(startCard)) {
|
||||
startItem->setAttachedTo(toCardItem(targetCard));
|
||||
} else {
|
||||
startCard->setAttachedTo(targetCard);
|
||||
}
|
||||
|
||||
startZone->reorganizeCards();
|
||||
if ((startZone != targetZone) && targetZone) {
|
||||
|
|
@ -477,7 +495,7 @@ void PlayerEventHandler::eventAttachCard(const Event_AttachCard &event)
|
|||
} else {
|
||||
emit logUnattachCard(player, startCard->getName());
|
||||
}
|
||||
emit requestCardMenuUpdate(startCard);
|
||||
emit requestCardMenuUpdate(toCardItem(startCard));
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventDrawCards(const Event_DrawCards &event)
|
||||
|
|
@ -489,7 +507,7 @@ void PlayerEventHandler::eventDrawCards(const Event_DrawCards &event)
|
|||
if (listSize) {
|
||||
for (int i = 0; i < listSize; ++i) {
|
||||
const ServerInfo_Card &cardInfo = event.cards(i);
|
||||
CardItem *card = _deck->takeCard(0, cardInfo.id());
|
||||
CardState *card = _deck->takeCard(0, cardInfo.id());
|
||||
QString cardName = QString::fromStdString(cardInfo.name());
|
||||
QString providerId = QString::fromStdString(cardInfo.provider_id());
|
||||
card->setCardRef({cardName, providerId});
|
||||
|
|
@ -537,7 +555,7 @@ void PlayerEventHandler::eventRevealCards(const Event_RevealCards &event, EventP
|
|||
for (const auto &card : cardList) {
|
||||
QString cardName = QString::fromStdString(card->name());
|
||||
QString providerId = QString::fromStdString(card->provider_id());
|
||||
CardItem *cardItem = zone->getCard(card->id());
|
||||
CardState *cardItem = zone->getCard(card->id());
|
||||
if (!cardItem) {
|
||||
continue;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue