[Refactor] Retype card containers and zone logic onto CardState (#7434)

* [Refactor] Retype card containers and zone logic onto CardState

* [Game] Restore attach bookkeeping via CardItem and repaint on state change

* [Refactor] Give custom zones a hidden graphics owner

Custom PileZoneLogic zones had no CardZone, so moving a card into one
left the CardItem drawn at its old spot. Create a hidden PileZone in
onCustomZoneAdded so cards are reparented and hidden.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-10-31 18:44:14 +01:00 • committed by GitHub
parent 5d0d466930
commit 65e9f1b370
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33 changed files with 232 additions and 159 deletions

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@ -1,6 +1,6 @@
#include "stack_zone_logic.h"
#include "../../game_graphics/board/card_item.h"
#include "../board/card_state.h"
#include "card_zone_algorithms.h"
class PlayerLogic;
@ -16,7 +16,7 @@ StackZoneLogic::StackZoneLogic(PlayerLogic *_player,
{
}
void StackZoneLogic::addCardImpl(CardItem *card, int x, int /*y*/)
void StackZoneLogic::addCardImpl(CardState *card, int x, int /*y*/)
{
CardZoneAlgorithms::addCardToList(cards, card, x, true);
}