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[Refactor] Retype card containers and zone logic onto CardState (#7434)
* [Refactor] Retype card containers and zone logic onto CardState * [Game] Restore attach bookkeeping via CardItem and repaint on state change * [Refactor] Give custom zones a hidden graphics owner Custom PileZoneLogic zones had no CardZone, so moving a card into one left the CardItem drawn at its old spot. Create a hidden PileZone in onCustomZoneAdded so cards are reparented and hidden. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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33 changed files with 232 additions and 159 deletions
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@ -1,6 +1,6 @@
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#include "stack_zone_logic.h"
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#include "../../game_graphics/board/card_item.h"
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#include "../board/card_state.h"
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#include "card_zone_algorithms.h"
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class PlayerLogic;
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@ -16,7 +16,7 @@ StackZoneLogic::StackZoneLogic(PlayerLogic *_player,
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{
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}
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void StackZoneLogic::addCardImpl(CardItem *card, int x, int /*y*/)
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void StackZoneLogic::addCardImpl(CardState *card, int x, int /*y*/)
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{
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CardZoneAlgorithms::addCardToList(cards, card, x, true);
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}
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