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[Refactor] Retype card containers and zone logic onto CardState (#7434)
* [Refactor] Retype card containers and zone logic onto CardState * [Game] Restore attach bookkeeping via CardItem and repaint on state change * [Refactor] Give custom zones a hidden graphics owner Custom PileZoneLogic zones had no CardZone, so moving a card into one left the CardItem drawn at its old spot. Create a hidden PileZone in onCustomZoneAdded so cards are reparented and hidden. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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33 changed files with 232 additions and 159 deletions
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@ -26,7 +26,7 @@ public:
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QObject *parent = nullptr);
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protected:
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void addCardImpl(CardItem *card, int x, int y) override;
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void addCardImpl(CardState *card, int x, int y) override;
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};
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#endif // COCKATRICE_STACK_ZONE_LOGIC_H
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