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[Refactor] Retype card containers and zone logic onto CardState (#7434)
* [Refactor] Retype card containers and zone logic onto CardState * [Game] Restore attach bookkeeping via CardItem and repaint on state change * [Refactor] Give custom zones a hidden graphics owner Custom PileZoneLogic zones had no CardZone, so moving a card into one left the CardItem drawn at its old spot. Create a hidden PileZone in onCustomZoneAdded so cards are reparented and hidden. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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33 changed files with 232 additions and 159 deletions
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@ -283,7 +283,7 @@ void MessageLogWidget::logDestroyCard(PlayerLogic *player, QString cardName)
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}
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void MessageLogWidget::logMoveCard(PlayerLogic *player,
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CardItem *card,
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CardState *card,
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CardZoneLogic *startZone,
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int oldX,
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CardZoneLogic *targetZone,
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@ -662,7 +662,7 @@ void MessageLogWidget::logSetActivePlayer(PlayerLogic *player)
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QString(tr("%1's turn.")).arg(player->getPlayerInfo()->getName()) + "</b></font><br>");
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}
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void MessageLogWidget::logSetAnnotation(PlayerLogic *player, CardItem *card, QString newAnnotation)
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void MessageLogWidget::logSetAnnotation(PlayerLogic *player, CardState *card, QString newAnnotation)
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{
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appendHtmlServerMessage(
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QString(tr("%1 sets annotation of %2 to %3."))
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@ -706,7 +706,7 @@ void MessageLogWidget::logSetCounter(PlayerLogic *player, QString counterName, i
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.arg(value - oldValue));
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}
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void MessageLogWidget::logSetDoesntUntap(PlayerLogic *player, CardItem *card, bool doesntUntap)
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void MessageLogWidget::logSetDoesntUntap(PlayerLogic *player, CardState *card, bool doesntUntap)
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{
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QString str;
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if (doesntUntap) {
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@ -717,7 +717,7 @@ void MessageLogWidget::logSetDoesntUntap(PlayerLogic *player, CardItem *card, bo
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appendHtmlServerMessage(str.arg(sanitizeHtml(player->getPlayerInfo()->getName())).arg(cardLink(card->getName())));
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}
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void MessageLogWidget::logSetPT(PlayerLogic *player, CardItem *card, QString newPT)
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void MessageLogWidget::logSetPT(PlayerLogic *player, CardState *card, QString newPT)
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{
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if (currentContext == MessageContext_MoveCard) {
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return;
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@ -755,7 +755,7 @@ void MessageLogWidget::logSetSideboardLock(PlayerLogic *player, bool locked)
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}
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}
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void MessageLogWidget::logSetTapped(PlayerLogic *player, CardItem *card, bool tapped)
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void MessageLogWidget::logSetTapped(PlayerLogic *player, CardState *card, bool tapped)
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{
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if (currentContext == MessageContext_MoveCard) {
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return;
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