[Refactor] Retype card containers and zone logic onto CardState (#7434)

* [Refactor] Retype card containers and zone logic onto CardState

* [Game] Restore attach bookkeeping via CardItem and repaint on state change

* [Refactor] Give custom zones a hidden graphics owner

Custom PileZoneLogic zones had no CardZone, so moving a card into one
left the CardItem drawn at its old spot. Create a hidden PileZone in
onCustomZoneAdded so cards are reparented and hidden.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-10-31 18:44:14 +01:00 • committed by GitHub
parent 5d0d466930
commit 65e9f1b370
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
33 changed files with 232 additions and 159 deletions

View file

@ -14,6 +14,7 @@
#include <qtmetamacros.h>
#include <sys/types.h>
class CardState;
class AbstractGame;
class CardItem;
class GameEventContext;
@ -76,7 +77,7 @@ public slots:
void logLeaveSpectator(QString name, QString reason);
void logNotReadyStart(PlayerLogic *player);
void logMoveCard(PlayerLogic *player,
CardItem *card,
CardState *card,
CardZoneLogic *startZone,
int oldX,
CardZoneLogic *targetZone,
@ -97,13 +98,13 @@ public slots:
void logSay(PlayerLogic *player, QString message);
void logSetActivePhase(int phase);
void logSetActivePlayer(PlayerLogic *player);
void logSetAnnotation(PlayerLogic *player, CardItem *card, QString newAnnotation);
void logSetAnnotation(PlayerLogic *player, CardState *card, QString newAnnotation);
void logSetCardCounter(PlayerLogic *player, QString cardName, int counterId, int value, int oldValue);
void logSetCounter(PlayerLogic *player, QString counterName, int value, int oldValue);
void logSetDoesntUntap(PlayerLogic *player, CardItem *card, bool doesntUntap);
void logSetPT(PlayerLogic *player, CardItem *card, QString newPT);
void logSetDoesntUntap(PlayerLogic *player, CardState *card, bool doesntUntap);
void logSetPT(PlayerLogic *player, CardState *card, QString newPT);
void logSetSideboardLock(PlayerLogic *player, bool locked);
void logSetTapped(PlayerLogic *player, CardItem *card, bool tapped);
void logSetTapped(PlayerLogic *player, CardState *card, bool tapped);
void logShuffle(PlayerLogic *player, CardZoneLogic *zone, int start, int end);
void logSpectatorSay(const ServerInfo_User &spectator, QString message);
void logUnattachCard(PlayerLogic *player, QString cardName);