[Refactor] Retype card containers and zone logic onto CardState (#7434)

* [Refactor] Retype card containers and zone logic onto CardState

* [Game] Restore attach bookkeeping via CardItem and repaint on state change

* [Refactor] Give custom zones a hidden graphics owner

Custom PileZoneLogic zones had no CardZone, so moving a card into one
left the CardItem drawn at its old spot. Create a hidden PileZone in
onCustomZoneAdded so cards are reparented and hidden.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-10-31 18:44:14 +01:00 • committed by GitHub
parent 5d0d466930
commit 65e9f1b370
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33 changed files with 232 additions and 159 deletions

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@ -87,12 +87,13 @@ void PileZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZoneL
getLogic()->getPlayer()->getPlayerActions()->moveCards(startZone, getLogic(), 0, 0, cards);
}
void PileZone::onCardAdded(CardItem *addedCard)
void PileZone::onCardAdded(CardState *addedCard)
{
CardZone::onCardAdded(addedCard);
if (addedCard) {
addedCard->setPos(0, 0);
addedCard->setVisible(false);
auto *addedItem = addedCard == nullptr ? nullptr : qobject_cast<CardItem *>(addedCard->parent());
if (addedItem) {
addedItem->setPos(0, 0);
addedItem->setVisible(false);
}
}