[Refactor] Retype card containers and zone logic onto CardState (#7434)

* [Refactor] Retype card containers and zone logic onto CardState

* [Game] Restore attach bookkeeping via CardItem and repaint on state change

* [Refactor] Give custom zones a hidden graphics owner

Custom PileZoneLogic zones had no CardZone, so moving a card into one
left the CardItem drawn at its old spot. Create a hidden PileZone in
onCustomZoneAdded so cards are reparented and hidden.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-10-31 18:44:14 +01:00 • committed by GitHub
parent 5d0d466930
commit 65e9f1b370
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33 changed files with 232 additions and 159 deletions

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@ -172,12 +172,13 @@ SelectZone::~SelectZone()
}
}
void SelectZone::onCardAdded(CardItem *addedCard)
void SelectZone::onCardAdded(CardState *addedCard)
{
if (cardClipContainer && addedCard) {
addedCard->setParentItem(cardClipContainer);
addedCard->setVisible(true);
addedCard->update();
auto *addedItem = addedCard == nullptr ? nullptr : qobject_cast<CardItem *>(addedCard->parent());
if (cardClipContainer && addedItem) {
addedItem->setParentItem(cardClipContainer);
addedItem->setVisible(true);
addedItem->update();
} else {
CardZone::onCardAdded(addedCard);
}