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[UserList] Add invite button to hover popup (#7144)
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* [Client] Send game invites from the user context menu via a private message The user context menu gains an "Invite to Game" submenu listing the inviteable games in the room (the inviter's own games, honoring the buddy-only setting). Picking one opens a private message to the target user with a cockatrice://joingame link naming the game, so the target gets a clickable invite instead of a raw URL. Multi-game rooms offer a picker; a single inviteable game sends directly. Sending a message to an offline user no longer swallows the draft — it reports that the user is offline and keeps the typed text. Took 30 seconds Took 1 minute * [Client] Open the invite dialog taller by default without enforcing a minimum size --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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5 changed files with 31 additions and 1 deletions
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@ -525,6 +525,13 @@ void UserInfoPopup::rebuildActionButtons(const ServerInfo_User &userInfo, bool o
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connect(games, &QPushButton::clicked, this, [this, name] { emit showGamesRequested(name); });
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add(games);
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// ── Invite (only while the inviter has a joinable game for this user) ────
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if (!isSelf && online && gameInviteAvailable && gameInviteAvailable(name)) {
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auto *invite = makeBtn(tr("Invite"), tr("Invite to your game"), actionArea, theme);
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connect(invite, &QPushButton::clicked, this, [this, name] { emit inviteRequested(name); });
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add(invite);
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}
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// ── Buddy / ignore (registered users only) ────────────────────────────────
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if (!isSelf && isReg) {
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if (isBuddy) {
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@ -9,6 +9,7 @@
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#include <QMap>
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#include <QPixmap>
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#include <QStandardItemModel>
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#include <functional>
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#include <libcockatrice/network/server/remote/user_level.h>
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#include <libcockatrice/protocol/pb/response.pb.h>
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#include <libcockatrice/protocol/pb/serverinfo_game.pb.h>
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@ -149,6 +150,17 @@ public:
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/** Re-pulls the avatar/card art for the currently shown user (e.g. after it loads). */
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void refreshHeader();
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/**
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* Sets a predicate evaluated on every action-button rebuild. It receives
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* the name of the user the popup currently shows; when it returns true an
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* "Invite" button is shown. The popup itself never resolves the invite
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* link, it just forwards the request.
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*/
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void setGameInviteAvailable(std::function<bool(const QString &userName)> available)
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{
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gameInviteAvailable = std::move(available);
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}
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signals:
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void mouseEnteredPopup();
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void mouseLeftPopup();
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@ -159,6 +171,7 @@ signals:
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// ── Action signals — connect to UserContextMenu::exec*() ──────────────────
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void chatRequested(const QString &userName);
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void inviteRequested(const QString &userName);
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void detailsRequested(const QString &userName);
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void showGamesRequested(const QString &userName);
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void addBuddyRequested(const QString &userName);
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@ -200,6 +213,7 @@ private:
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QString currentUser;
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ServerInfo_User currentUserInfo;
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bool currentOnline = false;
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std::function<bool(const QString &userName)> gameInviteAvailable;
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UserInfoHeaderWidget *header;
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QWidget *actionArea; ///< rebuilt per user
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@ -345,6 +345,11 @@ UserListWidget::UserListWidget(TabSupervisor *_tabSupervisor,
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&cardArtProvider->cache(), &cardArtParamsMap,
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window()); // parented to main window so it floats above siblings
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// The invite availability is scoped to the room this list belongs to,
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// and gated on the room's buddy-only setting for the hovered user.
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userInfoPopup->setGameInviteAvailable(
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[this](const QString &userName) { return userContextMenu->hasGameInviteLink(userName); });
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userInfoPopup->hide();
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userInfoPopup->setWindowOpacity(0.0);
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userInfoPopup->installEventFilter(this);
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@ -662,6 +667,8 @@ void UserListWidget::connectPopupSignals()
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// Wire all action signals to UserContextMenu::exec*()
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connect(userInfoPopup, &UserInfoPopup::chatRequested, userContextMenu, &UserContextMenu::execChat);
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connect(userInfoPopup, &UserInfoPopup::inviteRequested, this,
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[this](const QString &userName) { userContextMenu->execInvite(userName); });
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connect(userInfoPopup, &UserInfoPopup::detailsRequested, userContextMenu, &UserContextMenu::execDetails);
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connect(userInfoPopup, &UserInfoPopup::showGamesRequested, userContextMenu, &UserContextMenu::execShowGames);
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connect(userInfoPopup, &UserInfoPopup::addBuddyRequested, userContextMenu, &UserContextMenu::execAddToBuddy);
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@ -22,6 +22,7 @@
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#include <QTextEdit>
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#include <QTreeWidgetItem>
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#include <functional>
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#include <libcockatrice/network/server/remote/user_level.h>
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#include <libcockatrice/protocol/pb/moderator_commands.pb.h>
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class QTreeWidget;
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@ -1091,7 +1091,8 @@ QList<GameInviteOption> TabSupervisor::getGameInviteLinksForRoom(int roomId) con
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// The inviter may be in several games of the same room (hosting one and
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// spectating another, for example). Return every game so the caller can
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// let the user choose which one to invite to.
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for (TabGame *tab : gameTabs) {
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for (auto it = gameTabs.cbegin(); it != gameTabs.cend(); ++it) {
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TabGame *tab = it.value();
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GameMetaInfo *metaInfo = tab->getGame()->getGameMetaInfo();
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if (metaInfo->proto().room_id() != roomId) {
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continue;
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