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use qt round for better cross platform consistency (#4518)
* use qt round for better cross platform consistency * remove unnecessary casts
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7 changed files with 32 additions and 64 deletions
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@ -1,18 +1,16 @@
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#include "phasestoolbar.h"
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#include "pb/command_draw_cards.pb.h"
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#include "pb/command_next_turn.pb.h"
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#include "pb/command_set_active_phase.pb.h"
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#include "pb/command_set_card_attr.pb.h"
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#include "pixmapgenerator.h"
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#include <QAction>
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#include <QDebug>
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#include <QPainter>
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#include <QPen>
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#include <QTimer>
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#include <cmath>
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#ifdef _WIN32
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#include "round.h"
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#endif /* _WIN32 */
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#include "pb/command_draw_cards.pb.h"
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#include "pb/command_next_turn.pb.h"
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#include "pb/command_set_active_phase.pb.h"
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#include "pb/command_set_card_attr.pb.h"
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#include "phasestoolbar.h"
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#include "pixmapgenerator.h"
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PhaseButton::PhaseButton(const QString &_name, QGraphicsItem *parent, QAction *_doubleClickAction, bool _highlightable)
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: QObject(), QGraphicsItem(parent), name(_name), active(false), highlightable(_highlightable),
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@ -38,8 +36,7 @@ void PhaseButton::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*op
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QRectF iconRect = boundingRect().adjusted(3, 3, -3, -3);
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QRectF translatedIconRect = painter->combinedTransform().mapRect(iconRect);
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qreal scaleFactor = translatedIconRect.width() / iconRect.width();
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QPixmap iconPixmap =
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PhasePixmapGenerator::generatePixmap(static_cast<int>(round(translatedIconRect.height())), name);
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QPixmap iconPixmap = PhasePixmapGenerator::generatePixmap(qRound(translatedIconRect.height()), name);
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painter->setBrush(QColor(static_cast<int>(220 * (activeAnimationCounter / 10.0)),
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static_cast<int>(220 * (activeAnimationCounter / 10.0)),
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@ -48,9 +45,8 @@ void PhaseButton::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*op
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painter->drawRect(0, 0, static_cast<int>(width - 1), static_cast<int>(width - 1));
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painter->save();
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resetPainterTransform(painter);
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painter->drawPixmap(iconPixmap.rect().translated(static_cast<int>(round(3 * scaleFactor)),
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static_cast<int>(round(3 * scaleFactor))),
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iconPixmap, iconPixmap.rect());
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painter->drawPixmap(iconPixmap.rect().translated(qRound(3 * scaleFactor), qRound(3 * scaleFactor)), iconPixmap,
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iconPixmap.rect());
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painter->restore();
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painter->setBrush(QColor(0, 0, 0, static_cast<int>(255 * ((10 - activeAnimationCounter) / 15.0))));
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