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thread fixes
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7 changed files with 23 additions and 1 deletions
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@ -43,6 +43,7 @@ private:
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public:
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Server_Player(Server_Game *_game, int _playerId, ServerInfo_User *_userInfo, bool _spectator, Server_ProtocolHandler *_handler);
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~Server_Player();
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void moveToThread(QThread *thread);
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Server_ProtocolHandler *getProtocolHandler() const { return handler; }
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void setProtocolHandler(Server_ProtocolHandler *_handler) { playerMutex.lock(); handler = _handler; playerMutex.unlock(); }
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