mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-07-18 00:12:15 -07:00
Refactor say and utility menu.
Took 54 minutes Took 2 minutes Took 5 minutes Took 11 minutes
This commit is contained in:
parent
8bc2127b4d
commit
6c7871af5b
9 changed files with 232 additions and 130 deletions
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@ -241,6 +241,8 @@ set(cockatrice_SOURCES
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src/game/player/player_menu/player_menu.cpp
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src/game/player/player_menu/pt_menu.cpp
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src/game/player/player_menu/rfg_menu.cpp
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src/game/player/player_menu/say_menu.cpp
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src/game/player/player_menu/utility_menu.cpp
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src/game/replay.cpp
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src/game/zones/card_zone.cpp
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src/game/zones/hand_zone.cpp
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@ -42,8 +42,6 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, A
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connect(this, &Player::activeChanged, graphicsItem, &PlayerGraphicsItem::onPlayerActiveChanged);
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connect(this, &Player::deckChanged, playerMenu, &PlayerMenu::populatePredefinedTokensMenu);
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connect(this, &Player::openDeckEditor, game->getTab(), &TabGame::openDeckEditor);
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}
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@ -833,7 +833,7 @@ void PlayerActions::actRollDie()
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void PlayerActions::actCreateToken()
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{
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DlgCreateToken dlg(player->getPlayerMenu()->getPredefinedTokens(), player->getGame()->getTab());
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DlgCreateToken dlg(player->getPlayerMenu()->getUtilityMenu()->getPredefinedTokens(), player->getGame()->getTab());
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if (!dlg.exec()) {
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return;
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}
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@ -850,7 +850,7 @@ void PlayerActions::actCreateToken()
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}
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}
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player->getPlayerMenu()->setAndEnableCreateAnotherTokenAction(
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player->getPlayerMenu()->getUtilityMenu()->setAndEnableCreateAnotherTokenAction(
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tr("C&reate another %1 token").arg(lastTokenInfo.name));
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actCreateAnotherToken();
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}
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@ -878,7 +878,7 @@ void PlayerActions::actCreateAnotherToken()
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void PlayerActions::setLastToken(CardInfoPtr cardInfo)
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{
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if (cardInfo == nullptr || !player->getPlayerMenu()->createAnotherTokenActionExists()) {
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if (cardInfo == nullptr || !player->getPlayerMenu()->getUtilityMenu()->createAnotherTokenActionExists()) {
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return;
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}
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@ -892,7 +892,7 @@ void PlayerActions::setLastToken(CardInfoPtr cardInfo)
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lastTokenTableRow = TableZone::clampValidTableRow(2 - cardInfo->getTableRow());
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player->getPlayerMenu()->setAndEnableCreateAnotherTokenAction(
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player->getPlayerMenu()->getUtilityMenu()->setAndEnableCreateAnotherTokenAction(
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tr("C&reate another %1 token").arg(lastTokenInfo.name));
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}
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@ -57,58 +57,21 @@ PlayerMenu::PlayerMenu(Player *_player) : player(_player)
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mCustomZones = playerMenu->addMenu(QString());
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mCustomZones->menuAction()->setVisible(false);
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aUntapAll = new QAction(this);
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connect(aUntapAll, &QAction::triggered, playerActions, &PlayerActions::actUntapAll);
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aRollDie = new QAction(this);
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connect(aRollDie, &QAction::triggered, playerActions, &PlayerActions::actRollDie);
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aCreateToken = new QAction(this);
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connect(aCreateToken, &QAction::triggered, playerActions, &PlayerActions::actCreateToken);
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aCreateAnotherToken = new QAction(this);
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connect(aCreateAnotherToken, &QAction::triggered, playerActions, &PlayerActions::actCreateAnotherToken);
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aCreateAnotherToken->setEnabled(false);
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aIncrementAllCardCounters = new QAction(this);
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connect(aIncrementAllCardCounters, &QAction::triggered, player, &Player::incrementAllCardCounters);
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createPredefinedTokenMenu = new QMenu(QString());
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createPredefinedTokenMenu->setEnabled(false);
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playerMenu->addSeparator();
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countersMenu = playerMenu->addMenu(QString());
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playerMenu->addAction(aIncrementAllCardCounters);
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playerMenu->addSeparator();
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playerMenu->addAction(aUntapAll);
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playerMenu->addSeparator();
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playerMenu->addAction(aRollDie);
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playerMenu->addSeparator();
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playerMenu->addAction(aCreateToken);
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playerMenu->addAction(aCreateAnotherToken);
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playerMenu->addMenu(createPredefinedTokenMenu);
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playerMenu->addSeparator();
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utilityMenu = new UtilityMenu(player, playerMenu);
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} else {
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countersMenu = nullptr;
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sbMenu = nullptr;
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mCustomZones = nullptr;
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aCreateToken = nullptr;
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aCreateAnotherToken = nullptr;
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createPredefinedTokenMenu = nullptr;
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aIncrementAllCardCounters = nullptr;
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aViewSideboard = nullptr;
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sbMenu = nullptr;
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aUntapAll = nullptr;
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aRollDie = nullptr;
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utilityMenu = nullptr;
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}
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if (player->getPlayerInfo()->getLocal()) {
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sayMenu = playerMenu->addMenu(QString());
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connect(&SettingsCache::instance().messages(), &MessageSettings::messageMacrosChanged, this,
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&PlayerMenu::initSayMenu);
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initSayMenu();
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sayMenu = new SayMenu(player);
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playerMenu->addMenu(sayMenu);
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}
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if (player->getPlayerInfo()->getLocalOrJudge()) {
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@ -270,30 +233,6 @@ void PlayerMenu::addViewCustomZoneActionToCustomZoneMenu(QString zoneName)
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}
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}
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void PlayerMenu::populatePredefinedTokensMenu()
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{
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DeckLoader *_deck = player->getDeck();
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createPredefinedTokenMenu->clear();
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createPredefinedTokenMenu->setEnabled(false);
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predefinedTokens.clear();
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InnerDecklistNode *tokenZone = dynamic_cast<InnerDecklistNode *>(_deck->getRoot()->findChild(DECK_ZONE_TOKENS));
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if (tokenZone) {
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if (!tokenZone->empty())
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createPredefinedTokenMenu->setEnabled(true);
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for (int i = 0; i < tokenZone->size(); ++i) {
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const QString tokenName = tokenZone->at(i)->getName();
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predefinedTokens.append(tokenName);
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QAction *a = createPredefinedTokenMenu->addAction(tokenName);
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if (i < 10) {
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a->setShortcut(QKeySequence("Alt+" + QString::number((i + 1) % 10)));
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}
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connect(a, &QAction::triggered, player->getPlayerActions(), &PlayerActions::actCreatePredefinedToken);
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}
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}
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}
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void PlayerMenu::retranslateUi()
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{
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playerMenu->setTitle(tr("Player \"%1\"").arg(player->getPlayerInfo()->getName()));
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@ -306,6 +245,7 @@ void PlayerMenu::retranslateUi()
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handMenu->retranslateUi();
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sbMenu->setTitle(tr("&Sideboard"));
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libraryMenu->retranslateUi();
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utilityMenu->retranslateUi();
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countersMenu->setTitle(tr("&Counters"));
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mCustomZones->setTitle(tr("C&ustom Zones"));
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@ -313,13 +253,6 @@ void PlayerMenu::retranslateUi()
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aViewZone->setText(tr("View custom zone '%1'").arg(aViewZone->data().toString()));
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}
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aIncrementAllCardCounters->setText(tr("Increment all card counters"));
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aUntapAll->setText(tr("&Untap all permanents"));
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aRollDie->setText(tr("R&oll die..."));
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aCreateToken->setText(tr("&Create token..."));
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aCreateAnotherToken->setText(tr("C&reate another token"));
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createPredefinedTokenMenu->setTitle(tr("Cr&eate predefined token"));
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for (auto &allPlayersAction : allPlayersActions) {
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allPlayersAction->setText(tr("&All players"));
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}
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@ -356,18 +289,16 @@ void PlayerMenu::setShortcutsActive()
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libraryMenu->setShortcutsActive();
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}
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graveMenu->setShortcutsActive();
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if (utilityMenu) {
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utilityMenu->setShortcutsActive();
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}
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QMapIterator<int, AbstractCounter *> counterIterator(player->getCounters());
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while (counterIterator.hasNext()) {
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counterIterator.next().value()->setShortcutsActive();
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}
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setShortcutIfItExists(aIncrementAllCardCounters, shortcuts.getShortcut("Player/aIncrementAllCardCounters"));
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setShortcutIfItExists(aViewSideboard, shortcuts.getShortcut("Player/aViewSideboard"));
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setShortcutIfItExists(aUntapAll, shortcuts.getShortcut("Player/aUntapAll"));
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setShortcutIfItExists(aRollDie, shortcuts.getShortcut("Player/aRollDie"));
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setShortcutIfItExists(aCreateToken, shortcuts.getShortcut("Player/aCreateToken"));
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setShortcutIfItExists(aCreateAnotherToken, shortcuts.getShortcut("Player/aCreateAnotherToken"));
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}
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void PlayerMenu::setShortcutsInactive()
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@ -375,31 +306,9 @@ void PlayerMenu::setShortcutsInactive()
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shortcutsActive = false;
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clearShortcutIfItExists(aViewSideboard);
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clearShortcutIfItExists(aUntapAll);
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clearShortcutIfItExists(aRollDie);
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clearShortcutIfItExists(aCreateToken);
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clearShortcutIfItExists(aCreateAnotherToken);
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clearShortcutIfItExists(aIncrementAllCardCounters);
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QMapIterator<int, AbstractCounter *> counterIterator(player->getCounters());
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while (counterIterator.hasNext()) {
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counterIterator.next().value()->setShortcutsInactive();
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}
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}
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void PlayerMenu::initSayMenu()
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{
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sayMenu->clear();
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int count = SettingsCache::instance().messages().getCount();
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sayMenu->setEnabled(count > 0);
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for (int i = 0; i < count; ++i) {
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auto *newAction = new QAction(SettingsCache::instance().messages().getMessageAt(i), sayMenu);
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if (i < 10) {
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newAction->setShortcut(QKeySequence("Ctrl+" + QString::number((i + 1) % 10)));
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}
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connect(newAction, &QAction::triggered, player->getPlayerActions(), &PlayerActions::actSayMessage);
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sayMenu->addAction(newAction);
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}
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}
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@ -7,6 +7,8 @@
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#include "hand_menu.h"
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#include "library_menu.h"
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#include "rfg_menu.h"
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#include "say_menu.h"
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#include "utility_menu.h"
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#include <QMenu>
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#include <QObject>
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@ -19,7 +21,6 @@ signals:
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void cardMenuUpdated(QMenu *cardMenu);
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public slots:
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void populatePredefinedTokensMenu();
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void setMenusForGraphicItems();
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private slots:
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@ -39,22 +40,6 @@ public:
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QMenu *updateCardMenu(const CardItem *card);
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[[nodiscard]] bool createAnotherTokenActionExists() const
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{
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return aCreateAnotherToken != nullptr;
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}
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void setAndEnableCreateAnotherTokenAction(QString text)
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{
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aCreateAnotherToken->setText(text);
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aCreateAnotherToken->setEnabled(true);
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}
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QStringList getPredefinedTokens() const
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{
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return predefinedTokens;
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}
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[[nodiscard]] QMenu *getPlayerMenu() const
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{
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return playerMenu;
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@ -70,6 +55,11 @@ public:
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return libraryMenu;
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}
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[[nodiscard]] UtilityMenu *getUtilityMenu() const
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{
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return utilityMenu;
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}
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bool getShortcutsActive() const
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{
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return shortcutsActive;
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@ -82,20 +72,19 @@ public:
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private:
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Player *player;
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QMenu *sbMenu, *countersMenu, *sayMenu, *createPredefinedTokenMenu, *mCustomZones;
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TearOffMenu *playerMenu;
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QMenu *sbMenu, *countersMenu, *mCustomZones;
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HandMenu *handMenu;
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LibraryMenu *libraryMenu;
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GraveyardMenu *graveMenu;
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RfgMenu *rfgMenu;
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TearOffMenu *playerMenu;
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UtilityMenu *utilityMenu;
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SayMenu *sayMenu;
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QList<QMenu *> playerLists;
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QList<QAction *> allPlayersActions;
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QAction *aViewSideboard, *aUntapAll, *aRollDie, *aCreateToken, *aCreateAnotherToken;
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QAction *aIncrementAllCardCounters;
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QAction *aViewSideboard;
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bool shortcutsActive;
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QStringList predefinedTokens;
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void initSayMenu();
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};
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28
cockatrice/src/game/player/player_menu/say_menu.cpp
Normal file
28
cockatrice/src/game/player/player_menu/say_menu.cpp
Normal file
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@ -0,0 +1,28 @@
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#include "say_menu.h"
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#include "../../../settings/cache_settings.h"
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#include "../player.h"
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#include "../player_actions.h"
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SayMenu::SayMenu(Player *_player) : player(_player)
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{
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connect(&SettingsCache::instance().messages(), &MessageSettings::messageMacrosChanged, this, &SayMenu::initSayMenu);
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initSayMenu();
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}
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void SayMenu::initSayMenu()
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{
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clear();
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int count = SettingsCache::instance().messages().getCount();
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setEnabled(count > 0);
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for (int i = 0; i < count; ++i) {
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auto *newAction = new QAction(SettingsCache::instance().messages().getMessageAt(i), this);
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if (i < 10) {
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newAction->setShortcut(QKeySequence("Ctrl+" + QString::number((i + 1) % 10)));
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}
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connect(newAction, &QAction::triggered, player->getPlayerActions(), &PlayerActions::actSayMessage);
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addAction(newAction);
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}
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}
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18
cockatrice/src/game/player/player_menu/say_menu.h
Normal file
18
cockatrice/src/game/player/player_menu/say_menu.h
Normal file
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@ -0,0 +1,18 @@
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#ifndef COCKATRICE_SAY_MENU_H
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#define COCKATRICE_SAY_MENU_H
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#include <QMenu>
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class Player;
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class SayMenu : public QMenu
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{
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Q_OBJECT
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public:
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explicit SayMenu(Player *player);
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void initSayMenu();
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private:
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Player *player;
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};
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#endif // COCKATRICE_SAY_MENU_H
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112
cockatrice/src/game/player/player_menu/utility_menu.cpp
Normal file
112
cockatrice/src/game/player/player_menu/utility_menu.cpp
Normal file
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@ -0,0 +1,112 @@
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#include "utility_menu.h"
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#include "../player.h"
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#include "../player_actions.h"
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#include "player_menu.h"
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UtilityMenu::UtilityMenu(Player *_player, QMenu *playerMenu) : QMenu(playerMenu), player(_player)
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{
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PlayerActions *playerActions = player->getPlayerActions();
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if (player->getPlayerInfo()->getLocalOrJudge()) {
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aUntapAll = new QAction(this);
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connect(aUntapAll, &QAction::triggered, playerActions, &PlayerActions::actUntapAll);
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aRollDie = new QAction(this);
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connect(aRollDie, &QAction::triggered, playerActions, &PlayerActions::actRollDie);
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aCreateToken = new QAction(this);
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connect(aCreateToken, &QAction::triggered, playerActions, &PlayerActions::actCreateToken);
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aCreateAnotherToken = new QAction(this);
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connect(aCreateAnotherToken, &QAction::triggered, playerActions, &PlayerActions::actCreateAnotherToken);
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aCreateAnotherToken->setEnabled(false);
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aIncrementAllCardCounters = new QAction(this);
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connect(aIncrementAllCardCounters, &QAction::triggered, player, &Player::incrementAllCardCounters);
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createPredefinedTokenMenu = new QMenu(QString());
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createPredefinedTokenMenu->setEnabled(false);
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connect(player, &Player::deckChanged, this, &UtilityMenu::populatePredefinedTokensMenu);
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playerMenu->addAction(aIncrementAllCardCounters);
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playerMenu->addSeparator();
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playerMenu->addAction(aUntapAll);
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playerMenu->addSeparator();
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playerMenu->addAction(aRollDie);
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playerMenu->addSeparator();
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playerMenu->addAction(aCreateToken);
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playerMenu->addAction(aCreateAnotherToken);
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playerMenu->addMenu(createPredefinedTokenMenu);
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playerMenu->addSeparator();
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} else {
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aCreateToken = nullptr;
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aCreateAnotherToken = nullptr;
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createPredefinedTokenMenu = nullptr;
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aIncrementAllCardCounters = nullptr;
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aUntapAll = nullptr;
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aRollDie = nullptr;
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}
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retranslateUi();
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}
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void UtilityMenu::populatePredefinedTokensMenu()
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{
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DeckLoader *_deck = player->getDeck();
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clear();
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setEnabled(false);
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predefinedTokens.clear();
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InnerDecklistNode *tokenZone = dynamic_cast<InnerDecklistNode *>(_deck->getRoot()->findChild(DECK_ZONE_TOKENS));
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if (tokenZone) {
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if (!tokenZone->empty())
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setEnabled(true);
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for (int i = 0; i < tokenZone->size(); ++i) {
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const QString tokenName = tokenZone->at(i)->getName();
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predefinedTokens.append(tokenName);
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QAction *a = addAction(tokenName);
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if (i < 10) {
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a->setShortcut(QKeySequence("Alt+" + QString::number((i + 1) % 10)));
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}
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connect(a, &QAction::triggered, player->getPlayerActions(), &PlayerActions::actCreatePredefinedToken);
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}
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}
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}
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void UtilityMenu::retranslateUi()
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{
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if (player->getPlayerInfo()->getLocalOrJudge()) {
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aIncrementAllCardCounters->setText(tr("Increment all card counters"));
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aUntapAll->setText(tr("&Untap all permanents"));
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aRollDie->setText(tr("R&oll die..."));
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aCreateToken->setText(tr("&Create token..."));
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aCreateAnotherToken->setText(tr("C&reate another token"));
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createPredefinedTokenMenu->setTitle(tr("Cr&eate predefined token"));
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}
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}
|
||||
|
||||
void UtilityMenu::setShortcutsActive()
|
||||
{
|
||||
ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
|
||||
|
||||
if (player->getPlayerInfo()->getLocalOrJudge()) {
|
||||
aIncrementAllCardCounters->setShortcuts(shortcuts.getShortcut("Player/aIncrementAllCardCounters"));
|
||||
aUntapAll->setShortcuts(shortcuts.getShortcut("Player/aUntapAll"));
|
||||
aRollDie->setShortcuts(shortcuts.getShortcut("Player/aRollDie"));
|
||||
aCreateToken->setShortcuts(shortcuts.getShortcut("Player/aCreateToken"));
|
||||
aCreateAnotherToken->setShortcuts(shortcuts.getShortcut("Player/aCreateAnotherToken"));
|
||||
}
|
||||
}
|
||||
|
||||
void UtilityMenu::setShortcutsInactive()
|
||||
{
|
||||
if (player->getPlayerInfo()->getLocalOrJudge()) {
|
||||
aUntapAll->setShortcut(QKeySequence());
|
||||
aRollDie->setShortcut(QKeySequence());
|
||||
aCreateToken->setShortcut(QKeySequence());
|
||||
aCreateAnotherToken->setShortcut(QKeySequence());
|
||||
aIncrementAllCardCounters->setShortcut(QKeySequence());
|
||||
}
|
||||
}
|
||||
46
cockatrice/src/game/player/player_menu/utility_menu.h
Normal file
46
cockatrice/src/game/player/player_menu/utility_menu.h
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
#ifndef COCKATRICE_UTILITY_MENU_H
|
||||
#define COCKATRICE_UTILITY_MENU_H
|
||||
|
||||
#include <QMenu>
|
||||
|
||||
class Player;
|
||||
class UtilityMenu : public QMenu
|
||||
{
|
||||
Q_OBJECT
|
||||
public slots:
|
||||
void populatePredefinedTokensMenu();
|
||||
void retranslateUi();
|
||||
void setShortcutsActive();
|
||||
void setShortcutsInactive();
|
||||
|
||||
public:
|
||||
explicit UtilityMenu(Player *player, QMenu *playerMenu);
|
||||
|
||||
[[nodiscard]] bool createAnotherTokenActionExists() const
|
||||
{
|
||||
return aCreateAnotherToken != nullptr;
|
||||
}
|
||||
|
||||
void setAndEnableCreateAnotherTokenAction(QString text)
|
||||
{
|
||||
aCreateAnotherToken->setText(text);
|
||||
aCreateAnotherToken->setEnabled(true);
|
||||
}
|
||||
|
||||
QStringList getPredefinedTokens() const
|
||||
{
|
||||
return predefinedTokens;
|
||||
}
|
||||
|
||||
private:
|
||||
Player *player;
|
||||
QStringList predefinedTokens;
|
||||
|
||||
QMenu *createPredefinedTokenMenu;
|
||||
|
||||
QAction *aIncrementAllCardCounters;
|
||||
QAction *aUntapAll, *aRollDie;
|
||||
QAction *aCreateToken, *aCreateAnotherToken;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_UTILITY_MENU_H
|
||||
Loading…
Add table
Add a link
Reference in a new issue