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[Fix-Warnings] Replace types with auto for game/player files
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e0e33bc5f0
commit
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4 changed files with 10 additions and 11 deletions
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@ -62,8 +62,7 @@ void UtilityMenu::populatePredefinedTokensMenu()
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return;
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}
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InnerDecklistNode *tokenZone =
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dynamic_cast<InnerDecklistNode *>(_deck->getDeckList()->getRoot()->findChild(DECK_ZONE_TOKENS));
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auto *tokenZone = dynamic_cast<InnerDecklistNode *>(_deck->getDeckList()->getRoot()->findChild(DECK_ZONE_TOKENS));
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if (tokenZone) {
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if (!tokenZone->empty())
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@ -73,7 +73,7 @@ void PlayerActions::playCard(CardItem *card, bool faceDown)
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cmd.set_y(0);
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} else {
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tableRow = faceDown ? 2 : info.getUiAttributes().tableRow;
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QPoint gridPoint = QPoint(-1, TableZone::clampValidTableRow(2 - tableRow));
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auto gridPoint = QPoint(-1, TableZone::clampValidTableRow(2 - tableRow));
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cardToMove->set_face_down(faceDown);
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if (!faceDown) {
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cardToMove->set_pt(info.getPowTough().toStdString());
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@ -117,7 +117,7 @@ void PlayerActions::playCardToTable(const CardItem *card, bool faceDown)
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tableRow = 1;
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}
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QPoint gridPoint = QPoint(-1, TableZone::clampValidTableRow(2 - tableRow));
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auto gridPoint = QPoint(-1, TableZone::clampValidTableRow(2 - tableRow));
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cardToMove->set_face_down(faceDown);
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if (!faceDown) {
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cardToMove->set_pt(info.getPowTough().toStdString());
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@ -162,7 +162,7 @@ static QList<CardList::SortOption> expandSortOption(CardList::SortOption option)
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void PlayerActions::actSortHand()
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{
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auto *action = qobject_cast<QAction *>(sender());
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CardList::SortOption option = static_cast<CardList::SortOption>(action->data().toInt());
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auto option = static_cast<CardList::SortOption>(action->data().toInt());
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QList<CardList::SortOption> sortOptions = expandSortOption(option);
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@ -1080,7 +1080,7 @@ void PlayerActions::createCard(const CardItem *sourceCard,
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// get the target token's location
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// TODO: Define this QPoint into its own function along with the one below
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QPoint gridPoint = QPoint(-1, TableZone::clampValidTableRow(2 - cardInfo->getUiAttributes().tableRow));
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auto gridPoint = QPoint(-1, TableZone::clampValidTableRow(2 - cardInfo->getUiAttributes().tableRow));
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// create the token for the related card
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Command_CreateToken cmd;
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@ -1323,7 +1323,7 @@ void PlayerActions::actResetPT()
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QVariantList PlayerActions::parsePT(const QString &pt)
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{
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QVariantList ptList = QVariantList();
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auto ptList = QVariantList();
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if (!pt.isEmpty()) {
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int sep = pt.indexOf('/');
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if (sep == 0) {
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@ -1380,7 +1380,7 @@ void PlayerActions::actSetPT()
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for (const auto &item : sel) {
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auto *card = static_cast<CardItem *>(item);
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auto *cmd = new Command_SetCardAttr;
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QString newpt = QString();
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auto newpt = QString();
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if (!empty) {
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const auto oldpt = parsePT(card->getPT());
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int ptIter = 0;
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@ -1484,7 +1484,7 @@ void PlayerActions::actSetAnnotation()
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}
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player->setDialogSemaphore(true);
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AnnotationDialog *dialog = new AnnotationDialog(player->getGame()->getTab());
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auto *dialog = new AnnotationDialog(player->getGame()->getTab());
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dialog->setOptions(QInputDialog::UsePlainTextEditForTextInput);
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dialog->setWindowTitle(tr("Set annotation"));
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dialog->setLabelText(tr("Please enter the new annotation:"));
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@ -124,7 +124,7 @@ void PlayerEventHandler::eventCreateToken(const Event_CreateToken &event)
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}
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CardRef cardRef = {QString::fromStdString(event.card_name()), QString::fromStdString(event.card_provider_id())};
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CardItem *card = new CardItem(player, nullptr, cardRef, event.card_id());
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auto *card = new CardItem(player, nullptr, cardRef, event.card_id());
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// use db PT if not provided in event and not face-down
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if (!QString::fromStdString(event.pt()).isEmpty()) {
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card->setPT(QString::fromStdString(event.pt()));
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@ -120,7 +120,7 @@ void PlayerTarget::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*o
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painter->drawPixmap(translatedRect, cachedPixmap, cachedPixmap.rect());
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painter->restore();
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QRectF nameRect = QRectF(0, boundingRect().height() - 20, 110, 20);
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auto nameRect = QRectF(0, boundingRect().height() - 20, 110, 20);
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painter->fillRect(nameRect, QColor(0, 0, 0, 160));
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QRectF translatedNameRect = painter->combinedTransform().mapRect(nameRect);
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